static int _m_CloseSysWindow(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ui.ugui.UIManager __cl_gen_to_be_invoked = (xc.ui.ugui.UIManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { string winName = LuaAPI.lua_tostring(L, 2); bool isPlayMainMapAni = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.CloseSysWindow(winName, isPlayMainMapAni); return(0); } if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string winName = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.CloseSysWindow(winName); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ui.ugui.UIManager.CloseSysWindow!")); }