static int _s_set_mSortSkillArray(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.DBGuildSkill __cl_gen_to_be_invoked = (xc.DBGuildSkill)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.mSortSkillArray = (System.Collections.Generic.List <uint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <uint>)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_mSortSkillArray(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.DBGuildSkill __cl_gen_to_be_invoked = (xc.DBGuildSkill)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.mSortSkillArray); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _m_Unload(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBGuildSkill __cl_gen_to_be_invoked = (xc.DBGuildSkill)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Unload( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string strName = LuaAPI.lua_tostring(L, 2); string strPath = LuaAPI.lua_tostring(L, 3); xc.DBGuildSkill __cl_gen_ret = new xc.DBGuildSkill(strName, strPath); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.DBGuildSkill constructor!")); }
static int _m_GetOneItem(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBGuildSkill __cl_gen_to_be_invoked = (xc.DBGuildSkill)translator.FastGetCSObj(L, 1); try { { uint skill_id = LuaAPI.xlua_touint(L, 2); uint skill_level = LuaAPI.xlua_touint(L, 3); xc.DBGuildSkill.DBGuildSkillItem __cl_gen_ret = __cl_gen_to_be_invoked.GetOneItem(skill_id, skill_level); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }