static int _g_get_Id(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.DBGuildDuty.DBGuildDutyItem __cl_gen_to_be_invoked = (xc.DBGuildDuty.DBGuildDutyItem)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushuint(L, __cl_gen_to_be_invoked.Id); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_Name(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.DBGuildDuty.DBGuildDutyItem __cl_gen_to_be_invoked = (xc.DBGuildDuty.DBGuildDutyItem)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Name = LuaAPI.lua_tostring(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { xc.DBGuildDuty.DBGuildDutyItem __cl_gen_ret = new xc.DBGuildDuty.DBGuildDutyItem(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.DBGuildDuty.DBGuildDutyItem constructor!")); }
static int _m_GetOneItem(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBGuildDuty __cl_gen_to_be_invoked = (xc.DBGuildDuty)translator.FastGetCSObj(L, 1); try { { uint id = LuaAPI.xlua_touint(L, 2); xc.DBGuildDuty.DBGuildDutyItem __cl_gen_ret = __cl_gen_to_be_invoked.GetOneItem(id); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_HasLimit(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.DBGuildDuty.DBGuildDutyItem __cl_gen_to_be_invoked = (xc.DBGuildDuty.DBGuildDutyItem)translator.FastGetCSObj(L, 1); try { { uint guild_duty_limit = LuaAPI.xlua_touint(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasLimit(guild_duty_limit); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }