///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> /// Greys out buttons if they are down. /// </summary> private void ChangeButtonColor() { if (gamepad.GetButton("B")) { for (int i = 0; i < ButtonImage.Count; i++) { ButtonImage[i].color = Color.grey; } } else if (!gamepad.GetButton("B")) { for (int i = 0; i < ButtonImage.Count; i++) { ButtonImage[i].color = Color.white; } } }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Update is called once per frame void Update() { NavigateSettingsMenu(); SwitchSettings(); ChangeControllerText(); if (SchemeWrapper.activeInHierarchy) { if (gamepad.GetButton("B")) { SchemeWrapper.SetActive(false); SettingsBase.SetActive(true); StartCoroutine(DelayedSelect(SettingInfo.GamePadSchemes)); } } }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// private void DisplayButtonUI() { Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); RaycastHit hit; //Fire raycast from middle of the screen. if (Physics.Raycast(ray, out hit, 1000, _PlayerAttached._HUD.MaskBlock)) { if (hit.transform.gameObject.tag != "Ground" && !GameManager.Instance.SelectionWheel.activeInHierarchy) { AButton.enabled = true; if (_Gamepad.GetButton("A")) { AButton.color = Color.grey; } else { AButton.color = Color.white; } } else { AButton.enabled = false; } if (hit.transform.gameObject.tag == "Ground" && _PlayerAttached.SelectedWorldObjects.Count > 0) { XButton.enabled = true; if (_Gamepad.GetButton("X")) { XButton.color = Color.grey; } else { XButton.color = Color.white; } } else { XButton.enabled = false; } } }
/////////////////////////////////////////////////////////////////// // Update is called once per frame void Update() { timer += Time.deltaTime * 100; if (Input.GetMouseButtonDown(1)) { _PreviousTransform = _Camera.transform; _LineStartPoint = GetMouseCameraPoint(); StartGO = hud.FindHitObject(); LineStartPoint = hud.FindHitPoint(); } else if (Input.GetMouseButton(1)) { LineEndPoint = GetMouseCameraPoint(); if (newobject == null) { newobject = new GameObject(); lineRenderer = newobject.AddComponent <LineRenderer>(); } if (lineRenderer != null) { lineRenderer.material = LineMaterial; lineRenderer.SetPositions(new Vector3[] { _LineStartPoint, LineEndPoint }); lineRenderer.startWidth = LineWidth; lineRenderer.endWidth = LineWidth; } } if (Input.GetMouseButtonUp(1)) { Destroy(newobject); MouseEndPoint = hud.FindHitPoint(); EndGO = hud.FindHitObject(); } if (GameManager.Instance.Players[0]._XboxGamepadInputManager.GetButtonXClicked()) { _LineStartPoint = GetCentrePoint(); LineEndPoint = GetCentrePoint(); } else if (gamepad.GetButton("X")) { if (newobject == null) { newobject = new GameObject(); lineRenderer = newobject.AddComponent <LineRenderer>(); } lineRenderer.material = LineMaterial; _LineStartPoint = GetCentrePoint((Screen.width / 2) - timer, Screen.height / 2); LineEndPoint = GetCentrePoint((Screen.width / 2) + timer, Screen.height / 2); lineRenderer.SetPositions(new Vector3[] { _LineStartPoint, LineEndPoint }); lineRenderer.startWidth = LineWidth; lineRenderer.endWidth = LineWidth; } if (GameManager.Instance.Players[0]._XboxGamepadInputManager.GetButtonXReleased()) { timer = 2; Destroy(newobject); } }