void Start() { gamepad1 = GamepadManager.Instance.GetGamepad(1); gamepad2 = GamepadManager.Instance.GetGamepad(2); offScreen = new Vector3(0, -600, -281); }
void Start() { manager = GamepadManager.Instance; gamepad = manager.GetGamepad(papa); rb = GetComponent <Rigidbody>(); scoreManager = Score.Instance; view = Camera.main; //GetComponentInChildren<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); //renderer.material.SetColor("_ToonShade",myColor); colorChanger.GetComponent <Renderer>().material.SetColor("_Color", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f)); if (papa == 1) { scoreManager.score1 = 0; } if (papa == 2) { scoreManager.score2 = 0; } if (papa == 3) { scoreManager.score3 = 0; } if (papa == 4) { scoreManager.score4 = 0; } }
void Start() { manager = GamepadManager.Instance; gamepad1 = manager.GetGamepad(1); gamepad2 = manager.GetGamepad(2); gamepad3 = manager.GetGamepad(3); gamepad4 = manager.GetGamepad(4); }
// Use this for initialization void Start() { manager = GamepadManager.Instance; // gamepad = manager.GetGamepad(); gamepad = manager.GetGamepad(1); StartCoroutine(Gamepadator()); }
void Start() { //gameManager.AddPlayer (this); manager = GamepadManager.Instance; gamepad = manager.GetGamepad(playerIndex); rigidbody = GetComponent <Rigidbody>(); song.SetActive(false); InitializeVariables(); Camera.main.GetComponent <LightManager>().CraneOrOwlLight(); }
void Start() { gamepadMan = GamepadManager.Instance; gamepad = gamepadMan.GetGamepad(player); for (int i = 0; i < cardOrder.Count; i++) { cardOrder[i].cardIndex = i; } }
void Start() { // Getting the gamepad manager = GamepadManager.Instance; gamepad = manager.GetGamepad(playerIndex); // Getting the shader scripts from the camera bawShader = Camera.main.GetComponent <ReplacementShaderEffect>(); postProcess = Camera.main.GetComponent <PostProcessingBehaviour>(); glowFlash = Camera.main.GetComponent <QuickGlow>(); // Finding the black image animator inside the scene Animator[] _allAnimator = FindObjectsOfType <Animator>(); foreach (Animator anim in _allAnimator) { if (anim.gameObject.name == "BlackImage") { blackImageAnimator = anim; } } // Finding the white image animator inside the scene foreach (Animator anim in _allAnimator) { if (anim.gameObject.name == "WhiteImage") { whiteImageAnimator = anim; } } lightManager = Camera.main.GetComponent <LightManager>(); // Setting the light rendering settings in the camera if (isCrane == true) { lightManager.hasCraneLights = true; } // Adding the appropriate lense to the list if toggled in the inspector if (isCrane == false) { lensesList.Add("bawLense"); } if (isCrane == true) { // later on : the nightLense should be added to the lenseList if the crane bird takes it lensesList.Add("nightLense"); } // Setting no lense as the initial lense lensCounter = 0; currentLens = lensesList[lensCounter]; }
void Start() { PlayerPrefs.DeleteAll(); PlayerPrefs.SetInt("Players", 1); startColor = l1.color; totalPlayers = 1; lockedI = 1; gamepad1 = GamepadManager.Instance.GetGamepad(1); gamepad2 = GamepadManager.Instance.GetGamepad(2); gamepad3 = GamepadManager.Instance.GetGamepad(3); gamepad4 = GamepadManager.Instance.GetGamepad(4); }
// Update is called once per frame void Update() { // Obtain the desired gamepad from GamepadManager gamepad = GamepadManager.Instance.GetGamepad(1); // Sample code to test button input and rumble if (gamepad.GetButtonDown("A")) { TestRumble(); Debug.Log("A down"); } }
void Start() { gamepadMan = GamepadManager.Instance; gamepad1 = gamepadMan.GetGamepad(1); gamepad2 = gamepadMan.GetGamepad(2); agent1 = player1.agent.transform.parent; agent2 = player2.agent.transform.parent; agentOriginPos1 = agent1.localPosition; agentOriginPos2 = agent2.localPosition; }
public void SetPlayerVariables(int _playerID, int _playerClass) { if (_playerID == 1) { playerID = 1; prefix = "P1_"; gamepad = GamepadManager.Instance.GetGamepad(playerID); } if (_playerID == 2) { playerID = 2; prefix = "P2_"; gamepad = GamepadManager.Instance.GetGamepad(playerID); } if (_playerID == 3) { playerID = 3; prefix = "P3_"; gamepad = GamepadManager.Instance.GetGamepad(playerID); } if (_playerID == 4) { playerID = 4; prefix = "P4_"; gamepad = GamepadManager.Instance.GetGamepad(playerID); } if (_playerClass == 0) { playerClass = Basestats.Classes.Spinner; gameObject.AddComponent<Spinner>(); } if (_playerClass == 1) { playerClass = Basestats.Classes.Blaster; gameObject.AddComponent<Blaster>(); } if (_playerClass == 2) { playerClass = Basestats.Classes.Crusher; gameObject.AddComponent<Crusher>(); } if (_playerClass == 3) { playerClass = Basestats.Classes.Tank; gameObject.AddComponent<Tank>(); } coins = PlayerPrefs.GetInt(prefix + "Coins"); GetStats(); }
// Use this for initialization void Awake() { GameManager.instance.AddRunner(this); m_Gamepad = GamepadManager.Instance.GetGamepad(m_PlayerIndex); m_Controller = GetComponent <CharacterController>(); m_Animator = GetComponent <Animator>(); characterState = CharacterState.withEgg; m_BeginZ = transform.position.z; m_EggBeginPosition = m_EggController.transform.localPosition; m_BeginRotation = m_EggController.transform.localRotation; StartCoroutine(EggHitDetection()); StartCoroutine(DetectConnected()); }
void Awake() { if (player1) { // Obtain the desired gamepad from GamepadManager gamepad = GamepadManager.Instance.GetGamepad(1); h1 = p1h1; h2 = p1h2; h3 = p1h3; h4 = p1h4; } else { // Obtain the desired gamepad from GamepadManager gamepad = GamepadManager.Instance.GetGamepad(2); h1 = p2h1; h2 = p2h2; h3 = p2h3; h4 = p2h4; } dodgeTimer = dodgeCool; }
// Use this for initialization void Start() { manager = GamepadManager.Instance; gamepad = manager.GetGamepad(playerIndex); HideSlide(); }
public void LoadGamepad(int index) { gamepad = manager.GetGamepad(index + 1); }
private x360_Gamepad gamepad; // Gamepad instance // Use this for initialization void Start() { // Obtain the desired gamepad from GamepadManager gamepad = GamepadManager.Instance.GetGamepad(playerIndex); //print(playerIndex + " " + gamepad.GetHashCode()); }
// Use this for initialization void Start() { manager = GamepadManager.Instance; // gamepad = manager.GetGamepad(); gamepad = manager.GetGamepad(papa); }
void Start() { rb = GetComponent <Rigidbody> (); manager = GamepadManager.Instance; gamepad = manager.GetGamepad(player); }
// Use this for initialization void Start() { manager = GamepadManager.Instance; gamepad = manager.GetGamepad(1); }
void Start() { Gamepad = GamepadManager.Instance.GetGamepad(playerNumber); }
void Start() { manager = GamepadManager.Instance; gamepad = manager.GetGamepad(playerIndex); dust.Stop(); }