예제 #1
0
    public void LoadCurrentWaveSet()
    {
        string loadName = string.Format("WaveSet{0:00#}{1:0#}", GameWorld.Instance._CurrentStageNo, GameWorld.Instance._CurrentRoundNo);

        foreach (GameObject pfobj in _pfArrWaveSet)
        {
            if (pfobj == null)
            {
                continue;
            }

            if (pfobj.name == loadName)
            {
                GameObject obj = (GameObject)Instantiate(pfobj);
                obj.transform.parent = this.transform;

                _CurrentWaveSet = obj.GetComponent <wt_WaveSetController>();
//                _CurrentWaveSet._Trigger_StartPos = _Pos_StartWave;
                break;
            }
        }
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     GamePlayManager.Instance._WaveLoader = this;
     _CurrentWaveSet = null;
 }