public void LoadCurrentWaveSet() { string loadName = string.Format("WaveSet{0:00#}{1:0#}", GameWorld.Instance._CurrentStageNo, GameWorld.Instance._CurrentRoundNo); foreach (GameObject pfobj in _pfArrWaveSet) { if (pfobj == null) { continue; } if (pfobj.name == loadName) { GameObject obj = (GameObject)Instantiate(pfobj); obj.transform.parent = this.transform; _CurrentWaveSet = obj.GetComponent <wt_WaveSetController>(); // _CurrentWaveSet._Trigger_StartPos = _Pos_StartWave; break; } } }
// Use this for initialization void Start() { GamePlayManager.Instance._WaveLoader = this; _CurrentWaveSet = null; }