// Use this for initialization void Start() { weaponImageUI = GameObject.Find("weaponImageUI").gameObject; imageScript = weaponImageUI.GetComponent <weaponImageScript>(); lapText = GameObject.Find("LapText"); track = GameObject.FindGameObjectsWithTag("track")[0].transform.root.gameObject; placementText = transform.FindChild("Placement").gameObject; speedIndicator = GameObject.Find("ATJMittari"); stateNameText = GameObject.Find("stateNameText"); }
// Use this for initialization void Start () { weaponImageUI = GameObject.Find("weaponImageUI").gameObject; imageScript = weaponImageUI.GetComponent<weaponImageScript>(); lapText = GameObject.Find("LapText"); track = GameObject.FindGameObjectsWithTag("track")[0].transform.root.gameObject; placementText = transform.FindChild("Placement").gameObject; speedIndicator = GameObject.Find("ATJMittari"); stateNameText = GameObject.Find("stateNameText"); }