// Use this for initialization void Start() { Vector3 aVector; Vector3 bVector; player = GameObject.Find("Player"); Xwaypoints = (waveConfig.GetWaypoints()); waypoints = new Vector3[2]; waypoints[0].x = Xwaypoints[0].transform.position.x; waypoints[0].y = Xwaypoints[0].transform.position.y; waypoints[1].x = Xwaypoints[1].transform.position.x; waypoints[1].y = Xwaypoints[1].transform.position.y; // Debug.Log(waypoints[0]) // aVector.x = Random.Range(-8.5f, 8.5f); aVector.x = player.transform.position.x + Random.Range(-0.1f, 0.1f); waypoints[0].x = aVector.x; waypoints[1].x = aVector.x; // waypoints[1].transform.position = bVector; transform.position = waypoints[0]; moveSpeed = waveConfig.GetmoveSpeed(); thisEnemyIndex = GetComponent <enemy>().thisEnemyIndex; agent = FindObjectOfType <LaserAgent>(); }
// Use this for initialization void Start() { waypoints = waveConfig.GetWaypoints(); transform.position = waypoints[0].transform.position; moveSpeed = waveConfig.GetmoveSpeed(); thisEnemyIndex = GetComponent <enemy>().thisEnemyIndex; agent = FindObjectOfType <LaserAgent>(); }
// Use this for initialization void Start() { waypoints = waveConfig.GetWaypoints(); transform.position = waypoints[0].transform.position; moveSpeed = waveConfig.GetmoveSpeed(); }