// Use this for initialization void Start() { waterLevel = gameObject.GetComponentInParent <waterLevel>(); meshRender = Resources.Load("showWaterVolume/Materials/0水量") as Material; rend = GetComponentInChildren <Renderer>(); rend.material = meshRender; }
// Use this for initialization void Start() { growingSTATUS = GrowingSTATUS.empty; waterLevel = gameObject.GetComponent <waterLevel>(); waterLevel.isPlanting = true; //鎖定種植後加水才會增加水量 hp = eggplant.hp; //獲得VegetableDetail_Static裡面pumpkin的生命值 countMatureTime(); }
/*public float field01; * public float field01Alpha = 255.0f; * * public float field02; * public float field02Alpha = 0.0f;*/ // Use this for initialization void Start() { waterLevel = gameObject.GetComponentInParent <waterLevel>(); meshRender = Resources.Load("fields/土_2") as Material; rend = GetComponentInChildren <Renderer>(); rend.material = meshRender; //field01 = gameObject.GetComponentInChildren<Renderer> ().materials[0].color.a; //field02 = gameObject.GetComponentInChildren<Renderer> ().materials[1].color.a; }
// Use this for initialization void Start() { task = GameObject.FindGameObjectWithTag("task").GetComponent <TasksPerformed>(); waterLevel = gameObject.GetComponentInParent <waterLevel>(); //獲得土壤中的create植物.cs createPumpkin = gameObject.GetComponentInParent <createPumpkin>(); createCarrot = gameObject.GetComponentInParent <createCarrot>(); createTomato = gameObject.GetComponentInParent <createTomato>(); createCucumber = gameObject.GetComponentInParent <createCucumber>(); createEggplant = gameObject.GetComponentInParent <createEggplant>(); /*if(createVeg_cs!=null){ * ontri = true; * }*/ }
// Use this for initialization void Start() { waterLevel = gameObject.GetComponent <waterLevel>(); }