/// <summary> /// Start a New File /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Event_NewFileToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { vxMessageBox NewFile = new vxMessageBox("Are you sure you want to Start a New File,\nAll Unsaved Work will be Lost", "quit?"); vxEngine.AddScreen(NewFile, ControllingPlayer); NewFile.Accepted += new EventHandler <PlayerIndexEventArgs>(Event_NewFile_Accepted); }
public override void Btn_Cancel_Clicked(object sender, vxGuiItemClickEventArgs e) { // Raise the cancelled event, then exit the message box. if (Cancelled != null) { Cancelled(this, new PlayerIndexEventArgs(ControllingPlayer.Value)); } ExitScreen(); }
/// <summary> /// The currently highlited server in the list is selected. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Btn_Ok_Clicked(object sender, vxGuiItemClickEventArgs e) { //Connect to the Selected Server Connect(NetUtility.Resolve("localhost").ToString(), Convert.ToInt32(List_Items[CurrentlySelected].ServerPort)); //Now Add go to the Server Lobby. The Lobby info will be added in by the global Client Connection Object. OpenServerLobby(); ExitScreen(); }
public virtual void Btn_Ok_Clicked(object sender, vxGuiItemClickEventArgs e) { // Raise the accepted event, then exit the message box. if (Accepted != null) { Accepted(this, new PlayerIndexEventArgs(ControllingPlayer.Value)); } ExitScreen(); }
/// <summary> /// Event for Saving As the Current File /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Event_SaveAsFileToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { ShowGUI = false; ThumbnailImage = vxUtil.TakeScreenshot(vxEngine); ShowGUI = true; SaveAsMsgBox = new vxMessageBoxSaveAs("Save the current file as...", "Save As", sandBoxFile.Name); vxEngine.AddScreen(SaveAsMsgBox, ControllingPlayer); SaveAsMsgBox.Accepted += new EventHandler <PlayerIndexEventArgs>(Event_SaveAsMsg_Accepted); }
/// <summary> /// Closes the Local Server Dialog /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public override void Btn_Cancel_Clicked(object sender, vxGuiItemClickEventArgs e) { //Always Disconnect The Client vxEngine.ClientManager.Disconnect(); //If The User is the Server And Leaves, then the Shutdown Signal Needs to be Sent Also if (vxEngine.NetworkedGameRoll == vxEnumNetworkPlayerRole.Server) { vxEngine.ServerManager.Disconnect(); } base.Btn_Cancel_Clicked(sender, e); }
/// <summary> /// The currently highlited server in the list is selected. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Btn_Ok_Clicked(object sender, vxGuiItemClickEventArgs e) { ReadyState = !ReadyState; if (ReadyState) Btn_Ok.Text = "Ready"; else Btn_Ok.Text = "Not Ready"; vxEngine.ClientManager.PlayerInfo.Status = ReadyState ? vxEnumNetPlayerStatus.InServerLobbyReady : vxEnumNetPlayerStatus.InServerLobbyNotReady; vxEngine.ClientManager.SendMessage(new vxNetmsgUpdatePlayerLobbyStatus(vxEngine.ClientManager.PlayerInfo)); }
public void GetHighlitedItem(object sender, vxGuiItemClickEventArgs e) { foreach (vxServerLobbyPlayerItem fd in List_Items) { fd.UnSelect(); } int i = e.GUIitem.Index; List_Items[i].ThisSelect(); CurrentlySelected = i; //SelectedServerIp = List_Items[i].ServerAddress; }
public void GetHighlitedItem(object sender, vxGuiItemClickEventArgs e) { foreach (vxFileDialogItem fd in List_Items) { fd.UnSelect(); } int i = e.GUIitem.Index; List_Items[i].ThisSelect(); CurrentlySelected = i; FileName = List_Items[i].FileName; }
void item_Clicked(object sender, vxGuiItemClickEventArgs e) { // Raise the Clicked event. if (SelectionChanged != null) { SelectionChanged(this, new vxComboBoxSelectionChangedEventArgs((vxComboBoxItem)e.GUIitem)); } SelectedIndex = e.GUIitem.Index; Text = e.GUIitem.Text; //Close the list DisplayList = false; CaptureInput = DisplayList; }
/* * /// <summary> * /// Shutdown the connection with the specified ShutdownMsg. * /// </summary> * /// <param name="ShutdownMsg">Shutdown message.</param> * public void Shutdown(string ShutdownMsg) * { * vxConsole.WriteNetworkLine("Disconnecting from Server..."); * * MasterSeverClient.Disconnect(ShutdownMsg); * vxConsole.WriteNetworkLine("Done!"); * * } * * /// <summary> * /// Sends the message. * /// </summary> * /// <param name="stringToSend">String to send.</param> * public void SendMessage(string stringToSend) * { * if (stringToSend != "") * { * var message = MasterSeverClient.CreateMessage(); * message.Write(stringToSend); * MasterSeverClient.SendMessage(message, NetDeliveryMethod.ReliableOrdered); * vxConsole.WriteNetworkLine("Sending Message: " + stringToSend); * } * } */ #endregion /// <summary> /// The event Fired when the user wants to create their own Local Server. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Btn_CreateNewLocalServer_Clicked(object sender, vxGuiItemClickEventArgs e) { try { vxEngine.ServerManager.Connect(14242); //Set the User's Network Roll to be Server. vxEngine.NetworkedGameRoll = vxEnumNetworkPlayerRole.Server; OpenServerLobby(); ExitScreen(); } catch { Console.WriteLine("SERVER COULD NOT BE STARTED!"); } }
void VxComboBox_Clicked(object sender, vxGuiItemClickEventArgs e) { DisplayList = !DisplayList; CaptureInput = DisplayList; int h = 0; if (PositionInvalided == true) { foreach (vxComboBoxItem btn in Items) { btn.Position = new Vector2((int)(Position.X + 1), Position.Y + (h + 1) * ((int)this.Font.MeasureString(Text).Y + Padding_ItemSeperation)); h++; } PositionInvalided = false; } }
/// <summary> /// Launches the Server. This is only available to the player acting as the server. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Btn_LaunchServer_Clicked(object sender, vxGuiItemClickEventArgs e) { LaunchSession(); }
/// <summary> /// Refreshes the Local Server List. Note this uses the general Dialog 'Apply' button and renames it's event's and internal text. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Btn_Refresh_Clicked(object sender, vxGuiItemClickEventArgs e) { SendDiscoverySignal(); }
private void Button_Clicked(object sender, vxGuiItemClickEventArgs e) { NewSandboxItemClicked(((vxSandboxItemButton)e.GUIitem).Key); }
void Btn_Ok_Clicked(object sender, vxGuiItemClickEventArgs e) { SetSettings(); ExitScreen(); }
private void SelectItemModeToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { AddItemModeToolbarItem.ToggleState = false; MouseClickState = vxEnumSanboxMouseClickState.SelectItem; DisposeOfTempPart(); }
/// <summary> /// Event for Opening a File /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Event_OpenFileToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { OpenFileDialog = new vxOpenFileDialog(vxEngine, vxEnviroment.GetVar(vxEnumEnvVarType.PATH_SANDBOX).Value.ToString(), "*.sbx"); vxEngine.AddScreen(OpenFileDialog, ControllingPlayer); OpenFileDialog.Accepted += new EventHandler <PlayerIndexEventArgs>(Event_OpenFileDialog_Accepted); }
void Btn_Apply_Clicked(object sender, vxGuiItemClickEventArgs e) { //Send the request string vxEngine.SendMessage("vrtx_request_serverList"); }
/// <summary> /// Exports the Current File too an STL file /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void ExportFileToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { try { bool UsePhysicsMesh = true; //string path = vxEngine.Path_Sandbox + "\\" + sandBoxFile.Name; string path = vxEnviroment.GetVar(vxEnumEnvVarType.PATH_SANDBOX).Value.ToString() + "\\Export\\"; //First Check, if the Items Directory Doesn't Exist, Create It if (Directory.Exists(path) == false) { Directory.CreateDirectory(path); } Console.Write("Exporting File..."); StreamWriter writer = new StreamWriter(path + sandBoxFile.Name + "_export.stl"); writer.WriteLine("solid Exported from Vertices vxEngine"); foreach (vxSandboxEntity entity in Items) { Matrix correctionMatrix = entity.World * Matrix.CreateRotationX(MathHelper.PiOver2); if (UsePhysicsMesh == false) { foreach (ModelMesh mesh in entity.vxModel.ModelMain.Meshes) { foreach (ModelMeshPart meshpart in mesh.MeshParts) { //ExtractModelMeshPartData(meshpart, ref correctionMatrix, writer); //First Get the Position/Normal Texture Data VertexPositionNormalTexture[] vertices = new VertexPositionNormalTexture[meshpart.VertexBuffer.VertexCount]; meshpart.VertexBuffer.GetData(vertices); ushort[] drawOrder = new ushort[meshpart.IndexBuffer.IndexCount]; meshpart.IndexBuffer.GetData(drawOrder); for (ushort i = 0; i < drawOrder.Length - 3; i++) { Vector3 Pt1 = vxGeometryHelper.RotatePoint(correctionMatrix, vertices[drawOrder[i]].Position); Vector3 Pt2 = vxGeometryHelper.RotatePoint(correctionMatrix, vertices[drawOrder[i + 1]].Position); Vector3 Pt3 = vxGeometryHelper.RotatePoint(correctionMatrix, vertices[drawOrder[i + 2]].Position); Vector3 Normal = vertices[drawOrder[i]].Normal; //Normal.Normalize(); writer.WriteLine(string.Format("facet normal {0} {1} {2}", Normal.X, Normal.Y, Normal.Z)); writer.WriteLine("outer loop"); writer.WriteLine(string.Format("vertex {0} {1} {2}", Pt1.X, Pt1.Y, Pt1.Z)); writer.WriteLine(string.Format("vertex {0} {1} {2}", Pt2.X, Pt2.Y, Pt2.Z)); writer.WriteLine(string.Format("vertex {0} {1} {2}", Pt3.X, Pt3.Y, Pt3.Z)); writer.WriteLine("endloop"); writer.WriteLine("endfacet"); } } } } else { if (entity.MeshIndices != null) { for (int i = 0; i < entity.MeshIndices.Length; i += 3) { Vector3 Pt1 = vxGeometryHelper.RotatePoint(correctionMatrix, entity.MeshVertices[entity.MeshIndices[i]]); Vector3 Pt2 = vxGeometryHelper.RotatePoint(correctionMatrix, entity.MeshVertices[entity.MeshIndices[i + 1]]); Vector3 Pt3 = vxGeometryHelper.RotatePoint(correctionMatrix, entity.MeshVertices[entity.MeshIndices[i + 2]]); Vector3 Normal = Vector3.Cross(Pt2, Pt1); Normal.Normalize(); writer.WriteLine(string.Format("facet normal {0} {1} {2}", Normal.X, Normal.Y, Normal.Z)); writer.WriteLine("outer loop"); writer.WriteLine(string.Format("vertex {0} {1} {2}", Pt1.X, Pt1.Y, Pt1.Z)); writer.WriteLine(string.Format("vertex {0} {1} {2}", Pt2.X, Pt2.Y, Pt2.Z)); writer.WriteLine(string.Format("vertex {0} {1} {2}", Pt3.X, Pt3.Y, Pt3.Z)); writer.WriteLine("endloop"); writer.WriteLine("endfacet"); } } } } writer.WriteLine("endsolid"); writer.Close(); Console.WriteLine("Done!"); } catch (Exception ex) { vxConsole.WriteError(ex); } }
void Btn_Cancel_Clicked(object sender, vxGuiItemClickEventArgs e) { }
/// <summary> /// Event for Saving the Current File /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void Event_SaveFileToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { SaveFile(true); }
private void AddItemModeToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { AddItemModeToolbarItem.ToggleState = true; SelectItemModeToolbarItem.ToggleState = false; MouseClickState = vxEnumSanboxMouseClickState.AddItem; }
/// <summary> /// Closes the Local Server Dialog /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public override void Btn_Cancel_Clicked(object sender, vxGuiItemClickEventArgs e) { base.Btn_Cancel_Clicked(sender, e); }
void Btn_Apply_Clicked(object sender, vxGuiItemClickEventArgs e) { SetSettings(); }
/// <summary> /// Event Fired too stop the test of the Game /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void StopGameToolbarItem_Clicked(object sender, vxGuiItemClickEventArgs e) { SimulationStop(); }