private void RenderVTU() { // reader vtkXMLUnstructuredGridReader reader = vtkXMLUnstructuredGridReader.New(); reader.SetFileName(m_FileName); reader.Update(); // here we read the file actually // mapper vtkDataSetMapper gridMapper = vtkDataSetMapper.New(); gridMapper.SetInputConnection(reader.GetOutputPort()); // actor vtkActor gridActor = vtkActor.New(); gridActor.SetMapper(gridMapper); // add our actor to the renderer imgPropList.Add(gridActor); m_Renderer.AddActor(gridActor); // reposition the camera, so that actor can be fully seen m_Renderer.ResetCamera(); //Rerender the screen m_RenderWindow.Render(); m_Renderer.Render(); }
private void renderWindowControl1_Load(object sender, EventArgs e) { try { string filePath = @"C:\VTK\vtkdata-5.8.0\Data\quadraticTetra01.vtu"; // reader vtkXMLUnstructuredGridReader reader = vtkXMLUnstructuredGridReader.New(); if (reader.CanReadFile(filePath) == 0) { MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK); return; } reader.SetFileName(filePath); reader.Update(); // here we read the file actually // mapper vtkDataSetMapper gridMapper = vtkDataSetMapper.New(); gridMapper.SetInputConnection(reader.GetOutputPort()); // actor vtkActor gridActor = vtkActor.New(); gridActor.SetMapper(gridMapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(gridActor); // reposition the camera, so that actor can be fully seen renderer.ResetCamera(); } catch (Exception ex) { MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK); } }
private void WriteVTUFile() { // Path to vtk data must be set as an environment variable // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0" vtkTesting test = vtkTesting.New(); string root = test.GetDataRoot(); string filePath = System.IO.Path.Combine(root, @"Data\tetra_test.vtu"); vtkPoints points = vtkPoints.New(); points.InsertNextPoint(0, 0, 0); points.InsertNextPoint(1, 0, 0); points.InsertNextPoint(1, 1, 0); points.InsertNextPoint(0, 1, 1); vtkTetra tetra = vtkTetra.New(); tetra.GetPointIds().SetId(0, 0); tetra.GetPointIds().SetId(1, 1); tetra.GetPointIds().SetId(2, 2); tetra.GetPointIds().SetId(3, 3); vtkCellArray cellArray = vtkCellArray.New(); cellArray.InsertNextCell(tetra); vtkUnstructuredGrid unstructuredGrid = vtkUnstructuredGrid.New(); unstructuredGrid.SetPoints(points); const int VTK_TETRA = 10; unstructuredGrid.SetCells(VTK_TETRA, cellArray); // Write file vtkXMLUnstructuredGridWriter writer = vtkXMLUnstructuredGridWriter.New(); writer.SetFileName(filePath); writer.SetInput(unstructuredGrid); writer.Write(); // Read and display file for verification that it was written correctly vtkXMLUnstructuredGridReader reader = vtkXMLUnstructuredGridReader.New(); if (reader.CanReadFile(filePath) == 0) { MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK); return; } reader.SetFileName(filePath); reader.Update(); vtkDataSetMapper mapper = vtkDataSetMapper.New(); mapper.SetInputConnection(reader.GetOutputPort()); // actor vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(actor); }