public void AddCylinderEdgeToActors(byte[] bgColor, ref vtkActorCollection actors) { vtkProperty pp = vtkProperty.New(); pp.SetOpacity(0.7); pp.SetColor(bgColor[0], bgColor[1], bgColor[2]); pp.SetLineWidth(5); pp.SetLighting(false); vtkRegularPolygonSource circle = vtkRegularPolygonSource.New(); circle.GeneratePolygonOn(); circle.SetNumberOfSides(50); circle.SetRadius(radius); circle.SetCenter(0, 0, 0); vtkPolyDataMapper mappper = vtkPolyDataMapper.New(); mappper.SetInputConnection(circle.GetOutputPort()); vtkActor actor = vtkActor.New(); actor.SetProperty(pp); actor.SetMapper(mappper); actors.AddItem(actor); actor.SetProperty(pp); actors.AddItem(actor); vtkLineSource ls = vtkLineSource.New(); ls.SetPoint1(0, 0, 0); ls.SetPoint2(0, 0, height); vtkTubeFilter tf = vtkTubeFilter.New(); tf.SetInputConnection(ls.GetOutputPort()); tf.SetRadius(radius); tf.SetNumberOfSides(100); tf.CappingOff(); vtkPolyDataMapper dm = vtkPolyDataMapper.New(); dm.SetInputConnection(tf.GetOutputPort()); vtkActor a2 = vtkActor.New(); a2.SetMapper(dm); a2.SetProperty(pp); pp.SetOpacity(0.5); actor.SetProperty(pp); actors.AddItem(a2); }
static public vtkProperty genClickProperty() { vtkProperty pro = new vtkProperty(); pro.SetColor(config.click_color[0], config.click_color[1], config.click_color[2]); pro.SetOpacity(0.5); return(pro); }
static public vtkProp3D genActor(List <GaussianCluster> data) { vtkProperty pro = new vtkProperty(); // 默认颜色 pro.SetColor(config.cone_color[0], config.cone_color[1], config.cone_color[2]); pro.SetOpacity(0.4); vtkAppendPolyData polydata = vtkAppendPolyData.New(); for (int i = 1; i < data.Count; i++) { var cluster = data[i]; System.Windows.Forms.MessageBox.Show("cluster.start_radius:" + cluster.start_radius.ToString() + "cluster.distance:" + cluster.distance.ToString() + "cluster.is_foucs:" + cluster.is_foucs.ToString() + "cluster.foucs_radius:" + cluster.foucs_radius.ToString()); vtkTransform transform = vtkTransform.New(); transform.Translate(cluster.coordinate.pos.x, cluster.coordinate.pos.y, cluster.coordinate.pos.z); transform.RotateWXYZ(cluster.coordinate.rotate_theta, cluster.coordinate.rotate_axis.x, cluster.coordinate.rotate_axis.y, cluster.coordinate.rotate_axis.z); vtkTransformPolyDataFilter transFilter = vtkTransformPolyDataFilter.New(); transFilter.SetInputConnection(combiFrustumCone(cluster.start_radius, 1, cluster.angle, true, 0.01)); transFilter.SetTransform(transform); transFilter.Update(); polydata.AddInputConnection(transFilter.GetOutputPort()); } vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(polydata.GetOutputPort()); mapper.ScalarVisibilityOff(); // The actor links the data pipeline to the rendering subsystem vtkActor actor = vtkActor.New(); actor.SetProperty(pro); actor.SetMapper(mapper); return(actor); }
protected override void OnMouseDoubleClick(MouseEventArgs e) { if (pick_trigger == false) { MessageBox.Show("请先选择靶点或穿刺点!"); return; } if (pick_tag == true) { control_renderer.RemoveActor(this.spheres[this.sphere_num - 1]); this.point_num -= 1; this.sphere_num -= 1; } if (this.sphere_num >= 6) { MessageBoxButtons messButton = MessageBoxButtons.OKCancel; DialogResult dr = MessageBox.Show("点数已满,是否清空?", "系统提示", messButton); if (dr == DialogResult.OK) { for (int i = 0; i < this.sphere_num; i++) { control_renderer.RemoveActor(this.spheres[i]); this.points = new double[20, 3]; } this.point_num = 0; this.sphere_num = 0; } return; } //vtkRenderWindowInteractor inter_ren = this.GetInteractor(); Console.WriteLine(this.point_num.ToString()); double[] temp = new double[2]; double[] picked = new double[3]; temp[0] = this.GetInteractor().GetEventPosition()[0]; temp[1] = this.GetInteractor().GetEventPosition()[1]; Console.WriteLine("picked position" + temp[0].ToString() + " , " + temp[1].ToString()); this.GetInteractor().GetPicker().Pick(temp[0], temp[1], 0, this.GetInteractor().GetRenderWindow().GetRenderers().GetFirstRenderer()); picked = this.GetInteractor().GetPicker().GetPickPosition(); Console.WriteLine("picked point:" + picked[0].ToString() + " , " + picked[1].ToString() + " , " + picked[2].ToString()); for (int i = 0; i < 3; i++) { this.points[point_num, i] = picked[i]; } this.point_num++; base.OnMouseDoubleClick(e); //import a sphere object into scence vtkSphereSource sphere = new vtkSphereSource(); sphere.SetCenter(picked[0], picked[1], picked[2]); sphere.SetRadius(3.0); vtkPolyDataMapper mapper = new vtkPolyDataMapper(); mapper.SetInputConnection(sphere.GetOutputPort()); vtkProperty property = new vtkProperty(); property.SetColor(color[0], color[1], color[2]); property.SetOpacity(1); this.spheres[this.sphere_num] = new vtkActor(); this.spheres[this.sphere_num].SetMapper(mapper); this.spheres[this.sphere_num].SetProperty(property); this.control_renderer.AddActor(this.spheres[this.sphere_num]); this.sphere_num++; this.pick_tag = true; //点数越界后弹窗确定是否清空 }
/// <summary> /// 绘制立长方体的边缘 /// </summary> /// <param name="bgColor">边缘的颜色</param> /// <param name="actors">添加至该对象</param> public void AddContainerEdgeToActorCollection(byte[] bgColor, ref vtkActorCollection actors) { vtkProperty pp = vtkProperty.New(); pp.SetOpacity(0.5); pp.SetColor(bgColor[0], bgColor[1], bgColor[2]); pp.SetLineWidth(5); pp.SetLighting(false); vtkCubeSource cs = vtkCubeSource.New(); cs.SetCenter(sideLen / 2, sideLen / 2, height / 2); cs.SetXLength(sideLen); cs.SetYLength(sideLen); cs.SetZLength(height); #region 采用描点的方式绘制长方体 只需要添加到mapper.SetInput(pd);即可 //vtkPoints points = vtkPoints.New(); //points.InsertNextPoint(0 + offset[0], 0 + offset[1], 0 + offset[2]); //points.InsertNextPoint(sideLen + offset[0], 0 + offset[1], 0 + offset[2]); //points.InsertNextPoint(sideLen + offset[0], sideLen + offset[1], 0 + offset[2]); //points.InsertNextPoint(0 + offset[0], sideLen + offset[1], 0 + offset[2]); //points.InsertNextPoint(0 + offset[0], sideLen + offset[1], height + offset[2]); //points.InsertNextPoint(sideLen + offset[0], sideLen + offset[1], height + offset[2]); //points.InsertNextPoint(sideLen + offset[0], 0 + offset[1], height + offset[2]); //points.InsertNextPoint(0 + offset[0], 0 + offset[1], height + offset[2]); //vtkPolyData pd = vtkPolyData.New(); //vtkLine line = vtkLine.New(); //vtkCellArray cellArr = vtkCellArray.New(); ////描出边框 //for (int i = 0; i < 4; i++) //{ // line.GetPointIds().SetId(0, i); // line.GetPointIds().SetId(1, (i + 1) % 4); // cellArr.InsertNextCell(line); // line.GetPointIds().SetId(0, i + 4); // line.GetPointIds().SetId(1, (i + 1) % 4 + 4); // cellArr.InsertNextCell(line); // line.GetPointIds().SetId(0, i); // line.GetPointIds().SetId(1, 7 - i); // cellArr.InsertNextCell(line); //} //IntPtr iColor = Marshal.AllocHGlobal(bgColor.Length); //Marshal.Copy(bgColor, 0, iColor, bgColor.Length); //vtkUnsignedCharArray colors = vtkUnsignedCharArray.New(); //colors.SetNumberOfComponents(3); //for (int i = 0; i < cellArr.GetNumberOfCells(); i++) //{ // colors.InsertNextTupleValue(iColor); //} //pd.SetPoints(points); //pd.SetLines(cellArr); //pd.GetCellData().SetScalars(colors); //Marshal.FreeHGlobal(iColor); #endregion vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); //mapper.SetInput(pd); mapper.SetInputConnection(cs.GetOutputPort()); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); actor.SetProperty(pp); actors.AddItem(actor); }