//镂空模式_初始化颜色 private void InitializeColor_HollowOut(ExGrid Grid) { m_LookupTable = vtkLookupTable.New(); m_LookupTable.SetTableRange(Grid.Min, Grid.Max); //蓝色->红色 m_LookupTable.SetHueRange(0.666667, 0); m_LookupTable.SetNumberOfColors(100); m_LookupTable.Build(); //设定标量值的颜色 m_ColorTransferFunction = vtkColorTransferFunction.New(); for (int i = 0; i < 100; i += 10) { var color = m_LookupTable.GetTableValue(i); double Range = Grid.Max - Grid.Min; m_ColorTransferFunction.AddRGBPoint(Grid.Min + i * Range / 100.0, color[0], color[1], color[2]); } m_ColorTransferFunction.Build(); //线性插值透明度 m_PiecewiseFunction = vtkPiecewiseFunction.New(); // [,) InitRanges(); foreach (var range in m_IntersectRanges) { double Min = range.Min; double Max = range.Max; ////由于VTK的特性,对Max进行修正 //如果透明 if (range.Transparent) { m_PiecewiseFunction.AddSegment(Min, Transparency_Yes, Max, Transparency_Yes); } //不透明 else { Min = Min + EPSILON; Max = Max - EPSILON; m_PiecewiseFunction.AddSegment(Min, Transparency_Not, Max, Transparency_Not); } } }
//普通模式_初始化颜色 private void InitializeColor_Normal(ExGrid Grid) { m_LookupTable = vtkLookupTable.New(); m_LookupTable.SetTableRange(Grid.Min, Grid.Max); //蓝色->红色 m_LookupTable.SetHueRange(0.667, 0); m_LookupTable.SetNumberOfColors(100); m_LookupTable.Build(); //设定标量值的颜色 m_ColorTransferFunction = vtkColorTransferFunction.New(); for (int i = 0; i < 100; i += 10) { var color = m_LookupTable.GetTableValue(i); double Range = Grid.Max - Grid.Min; m_ColorTransferFunction.AddRGBPoint(Grid.Min + i * Range / 100.0, color[0], color[1], color[2]); } m_ColorTransferFunction.Build(); //线性插值透明度 m_PiecewiseFunction = vtkPiecewiseFunction.New(); m_PiecewiseFunction.AddPoint(Grid.Min, 1); m_PiecewiseFunction.AddPoint(Grid.Max, 1); }