예제 #1
0
        void CreateData(ref vtkImageData data)
        {
            data.SetExtent(-25, 25, -25, 25, 0, 0);
#if VTK_MAJOR_VERSION_5
            data.SetNumberOfScalarComponents(1);
            data.SetScalarTypeToDouble();
#else
            data.AllocateScalars(VTK_DOUBLE, 1);
#endif
            int[] extent = data.GetExtent();

            for (int y = extent[2]; y <= extent[3]; y++)
            {
                for (int x = extent[0]; x <= extent[1]; x++)
                {
                    IntPtr   ptr   = data.GetScalarPointer(x, y, 0);
                    double[] pixel = new double[] { Math.Sqrt(Math.Pow(x, 2.0) + Math.Pow(y, 2.0)) };
                    Marshal.Copy(pixel, 0, ptr, 1);
                }
            }

            vtkXMLImageDataWriter writer = vtkXMLImageDataWriter.New();
            writer.SetFileName(@"c:\vtk\vtkdata-5.8.0\Data\testIsoContours.vti");
#if VTK_MAJOR_VERSION_5
            writer.SetInputConnection(data.GetProducerPort());
#else
            writer.SetInputData(data);
#endif
            writer.Write();
        }
예제 #2
0
        private void GreedyTerrainDecimation()
        {
            // Create an image
            vtkImageData image = vtkImageData.New();

            image.SetDimensions(3, 3, 1);
            image.SetNumberOfScalarComponents(1);
            image.SetScalarTypeToUnsignedChar();
            int[] dims = image.GetDimensions();
            unsafe {
                for (int i = 0; i < dims[0]; i++)
                {
                    for (int j = 0; j < dims[1]; j++)
                    {
                        byte *ptr = (byte *)image.GetScalarPointer(i, j, 0);
                        *     ptr = (byte)vtkMath.Round(vtkMath.Random(0, 1));
                    }
                }
            }
            vtkGreedyTerrainDecimation decimation = vtkGreedyTerrainDecimation.New();

            decimation.SetInputConnection(image.GetProducerPort());
            decimation.Update();
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(decimation.GetOutputPort());
            // actor
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            actor.GetProperty().SetInterpolationToFlat();
            actor.GetProperty().EdgeVisibilityOn();
            actor.GetProperty().SetEdgeColor(1, 0, 0);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
예제 #3
0
        private void VectorFieldNonZeroExtraction()
        {
            // Create an image
            vtkImageData image = vtkImageData.New();

            CreateVectorField(ref image);

            // This filter produces a vtkImageData with an array named "Magnitude"
            vtkImageMagnitude magnitudeFilter = vtkImageMagnitude.New();

            magnitudeFilter.SetInputConnection(image.GetProducerPort());
            magnitudeFilter.Update();

            image.GetPointData().AddArray(magnitudeFilter.GetOutput().GetPointData().GetScalars());
            image.GetPointData().SetActiveScalars("Magnitude");

            vtkThresholdPoints thresholdVector = vtkThresholdPoints.New();

            thresholdVector.SetInput(image);
            thresholdVector.SetInputArrayToProcess(
                0,
                0,
                (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS,
                (int)vtkDataSetAttributes.AttributeTypes.SCALARS,
                "Magnitude");
            thresholdVector.ThresholdByUpper(0.00001);
            thresholdVector.Update();

            // in case you want to save imageData
            //vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
            //writer.SetFileName("output.vtp");
            //writer.SetInputConnection(thresholdPoints.GetOutputPort());
            //writer.Write();

            // repesents the pixels
            vtkCubeSource cubeSource = vtkCubeSource.New();

            cubeSource.SetXLength(2.0);
            cubeSource.SetYLength(2.0);
            cubeSource.SetZLength(2.0);
            vtkGlyph3D glyph = vtkGlyph3D.New();

            glyph.SetInput(image);
            glyph.SetSourceConnection(cubeSource.GetOutputPort());
            // don't scale glyphs according to any scalar data
            glyph.SetScaleModeToDataScalingOff();

            vtkPolyDataMapper glyphMapper = vtkPolyDataMapper.New();

            glyphMapper.SetInputConnection(glyph.GetOutputPort());
            // don't color glyphs according to scalar data
            glyphMapper.ScalarVisibilityOff();
            glyphMapper.SetScalarModeToDefault();

            vtkActor actor = vtkActor.New();

            actor.SetMapper(glyphMapper);

            // represent vector field
            vtkGlyph3D        vectorGlyph       = vtkGlyph3D.New();
            vtkArrowSource    arrowSource       = vtkArrowSource.New();
            vtkPolyDataMapper vectorGlyphMapper = vtkPolyDataMapper.New();

            int n = image.GetPointData().GetNumberOfArrays();

            for (int i = 0; i < n; i++)
            {
                Debug.WriteLine("name of array[" + i + "]: " + image.GetPointData().GetArrayName(i));
            }

            vtkPolyData tmp = thresholdVector.GetOutput();

            Debug.WriteLine("number of thresholded points: " + tmp.GetNumberOfPoints());
            vectorGlyph.SetInputConnection(thresholdVector.GetOutputPort());

            // in case you want the point glyphs to be oriented according to
            // scalar values in array "ImageScalars" uncomment the following line
            image.GetPointData().SetActiveVectors("ImageScalars");

            vectorGlyph.SetSourceConnection(arrowSource.GetOutputPort());
            vectorGlyph.SetScaleModeToScaleByVector();
            vectorGlyph.SetVectorModeToUseVector();
            vectorGlyph.ScalingOn();
            vectorGlyph.OrientOn();
            vectorGlyph.SetInputArrayToProcess(
                1,
                0,
                (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS,
                (int)vtkDataSetAttributes.AttributeTypes.SCALARS,
                "ImageScalars");

            vectorGlyph.Update();

            vectorGlyphMapper.SetInputConnection(vectorGlyph.GetOutputPort());
            vectorGlyphMapper.Update();

            vtkActor vectorActor = vtkActor.New();

            vectorActor.SetMapper(vectorGlyphMapper);


            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(.2, .6, .3);
            //Add the actors to the renderer, set the background and size
            renderer.AddActor(actor);
            renderer.AddActor(vectorActor);
        }
예제 #4
0
        private void WriteVTI()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting   test      = vtkTesting.New();
            string       root      = test.GetDataRoot();
            string       filePath  = System.IO.Path.Combine(root, @"Data\test_vti.vti");
            vtkImageData imageData = vtkImageData.New();

            imageData.SetDimensions(3, 4, 5);
            imageData.SetNumberOfScalarComponents(1);
            imageData.SetScalarTypeToDouble();
            int[] dims = imageData.GetDimensions();

            // Fill every entry of the image data with "2.0"

            /* we can do this in unsafe mode which looks pretty similar to the c++ version
             * but then you must declare at the very top of your file the "preprocessor" directive
             *
             #define UNSAFE
             *
             * or whatever name you choose for the following preprocessor #if statement
             */
#if UNSAFE
            unsafe {
                for (int z = 0; z < dims[2]; z++)
                {
                    for (int y = 0; y < dims[1]; y++)
                    {
                        for (int x = 0; x < dims[0]; x++)
                        {
                            double *pixel = (double *)imageData.GetScalarPointer(x, y, z).ToPointer();
                            // c++ version:
                            // double* pixel = static_cast<double*>(imageData->GetScalarPointer(x,y,z));
                            pixel[0] = 2.0;
                        }
                    }
                }
            }
#else
            /* or we can do it in managed mode */
            int    size = imageData.GetScalarSize();
            IntPtr ptr  = Marshal.AllocHGlobal(size);

            for (int z = 0; z < dims[2]; z++)
            {
                for (int y = 0; y < dims[1]; y++)
                {
                    for (int x = 0; x < dims[0]; x++)
                    {
                        ptr = imageData.GetScalarPointer(x, y, z);
                        Marshal.Copy(new double[] { 2.0 }, 0, ptr, 1);
                    }
                }
            }
            Marshal.FreeHGlobal(ptr);
#endif

            vtkXMLImageDataWriter writer = vtkXMLImageDataWriter.New();
            writer.SetFileName(filePath);
            writer.SetInputConnection(imageData.GetProducerPort());
            writer.Write();

            // Read and display file for verification that it was written correctly
            vtkXMLImageDataReader reader = vtkXMLImageDataReader.New();
            if (reader.CanReadFile(filePath) == 0)
            {
                MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            reader.SetFileName(filePath);
            reader.Update();

            // Convert the image to a polydata
            vtkImageDataGeometryFilter imageDataGeometryFilter = vtkImageDataGeometryFilter.New();
            imageDataGeometryFilter.SetInputConnection(reader.GetOutputPort());
            imageDataGeometryFilter.Update();

            vtkDataSetMapper mapper = vtkDataSetMapper.New();
            mapper.SetInputConnection(imageDataGeometryFilter.GetOutputPort());
            // actor
            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);
            actor.GetProperty().SetPointSize(4);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }