///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (ptLoad != null) { ptLoad.Dispose(); } if (wSP != null) { wSP.Dispose(); } if (rSP != null) { rSP.Dispose(); } if (input != null) { input.Dispose(); } if (s1 != null) { s1.Dispose(); } if (lut != null) { lut.Dispose(); } if (s1Mapper != null) { s1Mapper.Dispose(); } if (s1Actor != null) { s1Actor.Dispose(); } if (s2 != null) { s2.Dispose(); } if (s2Mapper != null) { s2Mapper.Dispose(); } if (s2Actor != null) { s2Actor.Dispose(); } if (s3 != null) { s3.Dispose(); } if (s3Mapper != null) { s3Mapper.Dispose(); } if (s3Actor != null) { s3Actor.Dispose(); } if (s4 != null) { s4.Dispose(); } if (s4Mapper != null) { s4Mapper.Dispose(); } if (s4Actor != null) { s4Actor.Dispose(); } if (g != null) { g.Dispose(); } if (gm != null) { gm.Dispose(); } if (ga != null) { ga.Dispose(); } if (outline != null) { outline.Dispose(); } if (outlineMapper != null) { outlineMapper.Dispose(); } if (outlineActor != null) { outlineActor.Dispose(); } if (coneSrc != null) { coneSrc.Dispose(); } if (coneMap != null) { coneMap.Dispose(); } if (coneActor != null) { coneActor.Dispose(); } if (camera != null) { camera.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (input != null) { input.Dispose(); } if (clean != null) { clean.Dispose(); } if (smooth != null) { smooth.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (brain != null) { brain.Dispose(); } if (dsw != null) { dsw.Dispose(); } if (pdw != null) { pdw.Dispose(); } if (iv != null) { iv.Dispose(); } if (triangles != null) { triangles.Dispose(); } if (iv2 != null) { iv2.Dispose(); } if (edges != null) { edges.Dispose(); } if (iv3 != null) { iv3.Dispose(); } if (byu != null) { byu.Dispose(); } if (mcubes != null) { mcubes.Dispose(); } if (stl != null) { stl.Dispose(); } if (stlBinary != null) { stlBinary.Dispose(); } }