static void Main(string[] args) { // // Next we create an instance of vtkConeSource and set some of its // properties. The instance of vtkConeSource "cone" is part of a visualization // pipeline (it is a source process object); it produces data (output type is // vtkPolyData) which other filters may process. // vtkConeSource cone = new vtkConeSource(); cone.SetHeight( 3.0f ); cone.SetRadius( 1.0f ); cone.SetResolution( 10 ); // // In this example we terminate the pipeline with a mapper process object. // (Intermediate filters such as vtkShrinkPolyData could be inserted in // between the source and the mapper.) We create an instance of // vtkPolyDataMapper to map the polygonal data into graphics primitives. We // connect the output of the cone souece to the input of this mapper. // vtkPolyDataMapper coneMapper = new vtkPolyDataMapper(); coneMapper.SetInput( cone.GetOutput() ); // // Create an actor to represent the cone. The actor orchestrates rendering of // the mapper's graphics primitives. An actor also refers to properties via a // vtkProperty instance, and includes an internal transformation matrix. We // set this actor's mapper to be coneMapper which we created above. // vtkActor coneActor = new vtkActor(); coneActor.SetMapper( coneMapper ); // // Create the Renderer and assign actors to it. A renderer is like a // viewport. It is part or all of a window on the screen and it is // responsible for drawing the actors it has. We also set the background // color here // vtkRenderer ren1 = new vtkRenderer(); ren1.AddActor( coneActor ); ren1.SetBackground( 0.1f, 0.2f, 0.4f ); // // Finally we create the render window which will show up on the screen // We put our renderer into the render window using AddRenderer. We also // set the size to be 300 pixels by 300 // vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer( ren1 ); renWin.SetSize( 300, 300 ); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); vtkInteractorStyleTrackballCamera style = new vtkInteractorStyleTrackballCamera(); iren.SetInteractorStyle(style); vtkBoxWidget boxWidget = new vtkBoxWidget(); boxWidget.SetInteractor(iren); boxWidget.SetPlaceFactor(1.25f); boxWidget.SetProp3D(coneActor); boxWidget.PlaceWidget(); boxWidget.AddObserver((uint) EventIds.InteractionEvent, new vtkDotNetCallback(myCallback)); boxWidget.On(); iren.Initialize(); iren.Start(); vtkWin32OpenGLRenderWindow win32win = vtkWin32OpenGLRenderWindow.SafeDownCast(renWin); if ( null != win32win ) win32win.Clean(); }