예제 #1
0
        /*
         * In this function, first need to build the color table,
         * and then add the text
         */

        public void VTKInfoBuilder(ref vtkActor2D actor)
        {
            vtkActor2D    colorTextActor = new vtkActor2D();
            vtkTextMapper colorText      = new vtkTextMapper();

            colorTextActor.SetMapper(colorText);

            //Generate the string:
            string outPutChartString = "";

            outPutChartString += "[Model Details]\n";
            outPutChartString += "Phase: " + WorkSpaceInstance.Env.GetModelGeneratingPhase() + "\n";
            outPutChartString += "ModelType: " + WorkSpaceInstance.Env.GetModelTypeString() + "\n";
            outPutChartString += "Model Name: " + WorkSpaceInstance.Env.GetCurrentTowerModelName() + "\n";
            outPutChartString += "\n";
            outPutChartString += "Min: " + TowerModelInstance.GetColorGenColorTableMinvalue().ToString() +
                                 " Max: " + TowerModelInstance.GetColorGenColorTableMaxValue().ToString() +
                                 "\n";


            colorText.SetInput(outPutChartString);
            colorText.GetTextProperty().SetFontSize(12);
            colorText.GetTextProperty().SetFontFamilyToArial();
            //colorText.GetTextProperty().SetColor(225, 39, 39);

            colorTextActor.SetDisplayPosition(20, 50);
            actor = colorTextActor;
        }
예제 #2
0
        void Test()
        {
            foreach (var actor in m_actorDict.Keys)
            {
                int xmin    = 0;
                int xlength = 1000;
                int xmax    = xmin + xlength;
                int ymin    = 0;
                int ylength = 1000;
                int ymax    = ymin + ylength;

                int[] pos = { xmin, xmin + xlength, ymin, ymin + ylength };
                #region RECT
                vtkPoints pts = vtkPoints.New();
                pts.InsertPoint(0, xmin, ymin, 0);
                pts.InsertPoint(1, xmax, ymin, 0);
                pts.InsertPoint(2, xmax, ymax, 0);
                pts.InsertPoint(3, xmin, ymax, 0);
                vtkCellArray rect = vtkCellArray.New();
                rect.InsertNextCell(5);
                rect.InsertCellPoint(0);
                rect.InsertCellPoint(1);
                rect.InsertCellPoint(2);
                rect.InsertCellPoint(3);
                rect.InsertCellPoint(0);
                vtkPolyData selectRect = vtkPolyData.New();
                selectRect.SetPoints(pts);
                selectRect.SetLines(rect);
                vtkPolyDataMapper2D rectMapper = vtkPolyDataMapper2D.New();
                rectMapper.SetInput(selectRect);
                vtkActor2D rectActor = vtkActor2D.New();
                rectActor.SetMapper(rectMapper);
                m_render.AddActor(rectActor);
                #endregion
                vtkIdFilter ids = vtkIdFilter.New();
                ids.SetInput(actor.GetMapper().GetInput());
                //ids.SetInputConnection( actor.GetMapper().GetOutputPort());
                ids.PointIdsOn();
                ids.FieldDataOn();

                vtkSelectVisiblePoints visPts = vtkSelectVisiblePoints.New();
                visPts.SetInput(ids.GetOutput());
                visPts.SetRenderer(m_render);
                visPts.SelectInvisibleOn();
                visPts.SelectionWindowOn();
                //visPts.SelectInvisibleOff();
                visPts.SetSelection(pos[0], pos[1], pos[2], pos[3]);

                vtkLabeledDataMapper labelMapper = vtkLabeledDataMapper.New();
                labelMapper.SetInputConnection(visPts.GetOutputPort());
                // labelMapper.SetInput(visPts.GetInput());
                labelMapper.SetLabelModeToLabelFieldData();
                vtkActor2D actor2d = vtkActor2D.New();
                actor2d.SetMapper(labelMapper);
                m_render.AddActor(actor2d);
            }
            m_render.Render();
        }
예제 #3
0
        private void CreateViewportBorder(vtkRenderer renderer, double[] color)
        {
            ModelLoaded = false;

            // points start at upper right and proceed anti-clockwise
            vtkPoints points = vtkPoints.New();

            points.SetNumberOfPoints(4);
            points.InsertPoint(0, 1, 1, 0);
            points.InsertPoint(1, 1e-3, 1, 0);
            points.InsertPoint(2, 1e-3, 1e-3, 0);
            points.InsertPoint(3, 1, 1e-3, 0);

            // create cells, and lines
            vtkCellArray cells = vtkCellArray.New();

            cells.Initialize();

            vtkPolyLine lines = vtkPolyLine.New();

            lines.GetPointIds().SetNumberOfIds(5);
            for (int i = 0; i < 4; ++i)
            {
                lines.GetPointIds().SetId(i, i);
            }
            lines.GetPointIds().SetId(4, 0);
            cells.InsertNextCell(lines);

            // now make tge polydata and display it
            vtkPolyData poly = vtkPolyData.New();

            poly.Initialize();
            poly.SetPoints(points);
            poly.SetLines(cells);

            // use normalized viewport coordinates since
            // they are independent of window size
            vtkCoordinate coordinate = vtkCoordinate.New();

            coordinate.SetCoordinateSystemToNormalizedViewport();

            vtkPolyDataMapper2D mapper = vtkPolyDataMapper2D.New();

            mapper.SetInput(poly);
            mapper.SetTransformCoordinate(coordinate);

            vtkActor2D actor = vtkActor2D.New();

            actor.SetMapper(mapper);
            actor.GetProperty().SetColor(color[0], color[1], color[2]);
            // line width should be at least 2 to be visible at extremes

            actor.GetProperty().SetLineWidth((float)2.0); // Line Width

            renderer.AddViewProp(actor);
        }
예제 #4
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        private vtkActor2D VirtualHeaterVTKBuilder()
        {
            vtkActor2D actor = vtkActor2D.New();

            vtkPoints      pointSource = vtkPoints.New();
            vtkStringArray labels      = vtkStringArray.New();
            vtkCellArray   verts       = vtkCellArray.New();

            TowerModelInstance.VTKLabelGetter(ref pointSource, ref labels, ref verts, paras, WorkSpaceInstance);

            //MessageBox.Show(labels.ToString());
            vtkPolyData polyData = vtkPolyData.New();

            polyData.SetPoints(pointSource);
            polyData.SetVerts(verts);
            polyData.GetPointData().AddArray(labels);

            vtkTextProperty textProp = vtkTextProperty.New();

            textProp.SetFontSize(12);
            //textProp.SetColor(1.0, 1.0, 0.5);
            textProp.SetFontFamilyToArial();

            vtkPointSetToLabelHierarchy hie = vtkPointSetToLabelHierarchy.New();

            hie.SetInput(polyData);
            hie.SetMaximumDepth(15);
            hie.SetLabelArrayName("111");
            hie.SetTargetLabelCount(100);
            hie.SetTextProperty(textProp);

            vtkLabelPlacementMapper labelMapper = new vtkLabelPlacementMapper();

            labelMapper.SetInputConnection(hie.GetOutputPort());

            vtkFreeTypeLabelRenderStrategy strategy = new vtkFreeTypeLabelRenderStrategy();

            labelMapper.SetRenderStrategy(strategy);
            labelMapper.UseDepthBufferOn();
            labelMapper.SetShapeToNone();
            labelMapper.SetStyleToOutline();

            //labelMapper.UseUnicodeStringsOff();

            actor.SetMapper(labelMapper);
            return(actor);
        }
예제 #5
0
        //vtkPoints points = vtkPoints.New();
        //points.InsertNextPoint(0.0, 0.0, 0.0);
        //points.InsertNextPoint(200.0, 0.0, 0.0);
        //points.InsertNextPoint(200.0, 200.0, 0.0);
        //points.InsertNextPoint(0.0, 200.0, 0.0);
        //points.InsertNextPoint(0.0, 0.0, 0.0);

        //vtkPolygon polygon = vtkPolygon.New();
        //polygon.GetPointIds().SetNumberOfIds(5);
        //for (int i = 0; i < 5; i++)
        //{
        //    polygon.GetPointIds().SetId(i, i);
        //}

        public vtkActor2D AddMarkerLine(double[] startCoords, double[] endCoords, Color color)
        {
            vtkPoints points = vtkPoints.New();

            points.InsertNextPoint(startCoords[0], startCoords[1], 0.0);
            points.InsertNextPoint(endCoords[0], endCoords[1], 0.0);

            vtkPolyLine line = vtkPolyLine.New();

            line.GetPointIds().SetNumberOfIds(2);
            for (int i = 0; i < 2; i++)
            {
                line.GetPointIds().SetId(i, i);
            }

            vtkCellArray cellArray = vtkCellArray.New();

            cellArray.InsertNextCell(line);

            vtkPolyData polyData = vtkPolyData.New();

            polyData.SetPoints(points);
            polyData.SetLines(cellArray);

            vtkPolyDataMapper2D mapper = vtkPolyDataMapper2D.New();

            mapper.SetInputData(polyData);

            vtkActor2D actor = vtkActor2D.New();

            actor.SetMapper(mapper);

            actor.GetProperty().SetOpacity((float)color.A / 255);
            actor.GetProperty().SetColor((float)color.R / 255, (float)color.G / 255, (float)color.B / 255);

            _markerLayerRenderer.AddActor(actor);

            return(actor);
        }
예제 #6
0
        static void Main(string[] args)
        {
            // create a sphere source, mapper, and actor
            vtkSphereSource sphere = new vtkSphereSource();
            vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
            sphereMapper.SetInputConnection(sphere.GetOutputPort());
            vtkPolyDataMapper.GlobalImmediateModeRenderingOn();
            vtkLODActor sphereActor = new vtkLODActor();
            sphereActor.SetMapper(sphereMapper);

            // create the spikes by glyphing the sphere with a cone.  Create the
            // mapper and actor for the glyphs.
            vtkConeSource cone = new vtkConeSource();
            vtkGlyph3D glyph = new vtkGlyph3D();
            glyph.SetInputConnection(sphere.GetOutputPort());
            glyph.SetSource(cone.GetOutput());
            glyph.SetVectorModeToUseNormal();
            glyph.SetScaleModeToScaleByVector();
            glyph.SetScaleFactor(0.25);
            vtkPolyDataMapper spikeMapper = new vtkPolyDataMapper();
            spikeMapper.SetInputConnection(glyph.GetOutputPort());
            vtkLODActor spikeActor = new vtkLODActor();
            spikeActor.SetMapper(spikeMapper);

            // Create a text mapper and actor to display the results of picking.
            vtkTextMapper textMapper = new vtkTextMapper();
            vtkTextProperty tprop = textMapper.GetTextProperty();
            tprop.SetFontFamilyToArial();
            tprop.SetFontSize(10);
            tprop.BoldOn();
            tprop.ShadowOn();
            tprop.SetColor(1, 0, 0);
            vtkActor2D textActor = new vtkActor2D();
            textActor.VisibilityOff();
            textActor.SetMapper(textMapper);

            // Create a cell picker.
            vtkCellPicker picker = new vtkCellPicker();

            PickData pd = new PickData();
            pd.textActor = textActor;
            pd.textMapper = textMapper;
            vtkDotNetCallback cb = new vtkDotNetCallback(pd.annotatePickCallback);
            // Now at the end of the pick event call the above function.
            picker.AddObserver((uint) EventIds.EndPickEvent, cb);

            // Create the Renderer, RenderWindow, etc. and set the Picker.
            vtkRenderer ren = new vtkRenderer();
            vtkRenderWindow renWin = new vtkRenderWindow();
            renWin.AddRenderer(ren);
            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);
            iren.SetPicker(picker);

            // Add the actors to the renderer, set the background and size
            ren.AddActor2D(textActor);
            ren.AddActor(sphereActor);
            ren.AddActor(spikeActor);
            ren.SetBackground(1, 1, 1);
            renWin.SetSize(300, 300);

            // Get the camera and zoom in closer to the image.
            ren.ResetCamera();
            vtkCamera cam1 = ren.GetActiveCamera();
            cam1.Zoom(1.4);

            iren.Initialize();
            // Initially pick the cell at this location.
            picker.Pick(85, 126, 0, ren);
            renWin.Render();

            iren.Start();

            vtkWin32OpenGLRenderWindow win32win =
                vtkWin32OpenGLRenderWindow.SafeDownCast(renWin);
            if (null != win32win) win32win.Clean();
        }
예제 #7
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVlabeledContours(String [] argv)
    {
        //Prefix Content is: ""

          // demonstrate labeling of contour with scalar value[]
          // Create the RenderWindow, Renderer and both Actors[]
          //[]
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.SetMultiSamples(0);
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          // Read a slice and contour it[]
          v16 = new vtkVolume16Reader();
          v16.SetDataDimensions((int)64,(int)64);
          v16.GetOutput().SetOrigin((double)0.0,(double)0.0,(double)0.0);
          v16.SetDataByteOrderToLittleEndian();
          v16.SetFilePrefix((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/headsq/quarter");
          v16.SetImageRange((int)45,(int)45);
          v16.SetDataSpacing((double)3.2,(double)3.2,(double)1.5);
          iso = new vtkContourFilter();
          iso.SetInputConnection((vtkAlgorithmOutput)v16.GetOutputPort());
          iso.GenerateValues((int)6,(double)500,(double)1150);
          iso.Update();
          numPts = iso.GetOutput().GetNumberOfPoints();
          isoMapper = vtkPolyDataMapper.New();
          isoMapper.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort());
          isoMapper.ScalarVisibilityOn();
          isoMapper.SetScalarRange((double)((vtkDataSet)iso.GetOutput()).GetScalarRange()[0],(double)((vtkDataSet)iso.GetOutput()).GetScalarRange()[1]);
          isoActor = new vtkActor();
          isoActor.SetMapper((vtkMapper)isoMapper);
          // Subsample the points and label them[]
          mask = new vtkMaskPoints();
          mask.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort());
          mask.SetOnRatio((int)(numPts/50));
          mask.SetMaximumNumberOfPoints((int)50);
          mask.RandomModeOn();
          // Create labels for points - only show visible points[]
          visPts = new vtkSelectVisiblePoints();
          visPts.SetInputConnection((vtkAlgorithmOutput)mask.GetOutputPort());
          visPts.SetRenderer((vtkRenderer)ren1);
          ldm = new vtkLabeledDataMapper();
          ldm.SetInputConnection((vtkAlgorithmOutput)mask.GetOutputPort());
          //    ldm SetLabelFormat "%g"[]
          ldm.SetLabelModeToLabelScalars();
          tprop = ldm.GetLabelTextProperty();
          tprop.SetFontFamilyToArial();
          tprop.SetFontSize((int)10);
          tprop.SetColor((double)1,(double)0,(double)0);
          contourLabels = new vtkActor2D();
          contourLabels.SetMapper((vtkMapper2D)ldm);
          // Add the actors to the renderer, set the background and size[]
          //[]
          ren1.AddActor2D((vtkProp)isoActor);
          ren1.AddActor2D((vtkProp)contourLabels);
          ren1.SetBackground((double)1,(double)1,(double)1);
          renWin.SetSize((int)500,(int)500);
          renWin.Render();
          ren1.GetActiveCamera().Zoom((double)1.5);
          // render the image[]
          //[]
          // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
        static void ReadSupport(string Spath)
        {
            vtkJPEGReader reader = vtkJPEGReader.New();

            reader.SetFileName(Spath);
            reader.Update();

            // Visualize
            _ImageViewer = vtkImageViewer2.New();
            _ImageViewer.SetInputConnection(reader.GetOutputPort());

            _SliceStatusMapper = vtkTextMapper.New();
            _SliceStatusMapper.SetInputConnection(reader.GetOutputPort());

            vtkActor2D sliceStatusActor = vtkActor2D.New();

            sliceStatusActor.SetMapper(_SliceStatusMapper);

            vtkRenderWindow renderWindow = vtkRenderWindow.New();

            //Display in full screen
            renderWindow.SetFullScreen(1);

            vtkInteractorStyleImage interactorStyle = vtkInteractorStyleImage.New();

            renderWindow.GetRenderers().InitTraversal();
            vtkRenderer ren;

            while ((ren = renderWindow.GetRenderers().GetNextItem()) != null)
            {
                renderWindow.AddRenderer(ren);
            }

            _ImageViewer.SetRenderWindow(renderWindow);
            _ImageViewer.GetRenderer().AddActor2D(sliceStatusActor);
            _ImageViewer.SetSlice(_SupportSlice);

            iren = vtkRenderWindowInteractor.New();
            iren.SetRenderWindow(renderWindow);
            renderWindow.Render();
            _ColorLevel = 60;
            _ImageViewer.SetColorLevel(_BlackLevel);
            _ImageViewer.Render();
            Down(_period, 170);
            Backward(_period, 1);

            for (int i = 0; i < _SupportLayers; i++)
            {
                System.Threading.Thread.Sleep(_layertime); // delay
                Backward(_period, 1);
            }
            _ImageViewer.SetColorLevel(_BlackLevel);
            _ImageViewer.Render();
            Forward(_period, _MovedLayers);
            Console.WriteLine(_MovedLayers);

            if (reader != null)
            {
                reader.Dispose();
            }
            if (_ImageViewer != null)
            {
                _ImageViewer.Dispose();
            }
            if (_SliceStatusMapper != null)
            {
                _SliceStatusMapper.Dispose();
            }
            if (sliceStatusActor != null)
            {
                sliceStatusActor.Dispose();
            }
            if (renderWindow != null)
            {
                renderWindow.Dispose();
            }
            if (interactorStyle != null)
            {
                interactorStyle.Dispose();
            }
            if (ren != null)
            {
                ren.Dispose();
            }
            if (iren != null)
            {
                iren.Dispose();
            }
        }
        static void PrintImage(string Ipath)
        {
            vtkDICOMImageReader reader = vtkDICOMImageReader.New();

            reader.SetDirectoryName(Ipath);
            reader.Update();
            X = reader.GetWidth();
            Y = reader.GetHeight();
            Z = reader.GetPixelSpacing();
            Console.WriteLine(X * Z[0]);
            Console.WriteLine(Y * Z[1]);
            Console.WriteLine(Z[2]);

            // Visualize
            _ImageViewer = vtkImageViewer2.New();
            _ImageViewer.SetInputConnection(reader.GetOutputPort());

            // Get range of slices (min is the first index, max is the last index)
            _ImageViewer.GetSliceRange(ref _MinSlice, ref _MaxSlice);
            Console.WriteLine(_MinSlice);
            Console.WriteLine(_MaxSlice);

            _SliceStatusMapper = vtkTextMapper.New();
            _SliceStatusMapper.SetInputConnection(reader.GetOutputPort());

            vtkActor2D sliceStatusActor = vtkActor2D.New();

            sliceStatusActor.SetMapper(_SliceStatusMapper);

            vtkRenderWindow renderWindow = vtkRenderWindow.New();

            //Display in full screen
            renderWindow.SetFullScreen(1);

            vtkInteractorStyleImage interactorStyle = vtkInteractorStyleImage.New();

            renderWindow.GetRenderers().InitTraversal();
            vtkRenderer ren;

            while ((ren = renderWindow.GetRenderers().GetNextItem()) != null)
            {
                renderWindow.AddRenderer(ren);
            }

            _ImageViewer.SetRenderWindow(renderWindow);
            _ImageViewer.GetRenderer().AddActor2D(sliceStatusActor);
            _ImageViewer.SetSlice(_Slice);
            _ColorLevel = 500;
            _ImageViewer.SetColorLevel(_BlackLevel);
            _ImageViewer.Render();
            Down(_period, 62);
            Backward(_period, 1);

            _ImageViewer.SetColorLevel(_ColorLevel);
            _ImageViewer.Render();
            System.Threading.Thread.Sleep(_layertime);  // delay

            iren = vtkRenderWindowInteractor.New();
            iren.SetRenderWindow(renderWindow);
            renderWindow.Render();

            //Start Timer
            InitTimer();
            iren.Start();

            if (reader != null)
            {
                reader.Dispose();
            }
            if (_ImageViewer != null)
            {
                _ImageViewer.Dispose();
            }
            if (_SliceStatusMapper != null)
            {
                _SliceStatusMapper.Dispose();
            }
            if (sliceStatusActor != null)
            {
                sliceStatusActor.Dispose();
            }
            if (renderWindow != null)
            {
                renderWindow.Dispose();
            }
            if (interactorStyle != null)
            {
                interactorStyle.Dispose();
            }
            if (ren != null)
            {
                ren.Dispose();
            }
            if (iren != null)
            {
                iren.Dispose();
            }
        }
예제 #10
0
        private void Subdivision(string filePath)
        {
            vtkPolyData originalMesh;

            if (filePath != null)
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                // Subdivision filters only work on triangles
                vtkTriangleFilter triangles = vtkTriangleFilter.New();
                triangles.SetInputConnection(reader.GetOutputPort());
                triangles.Update();
                originalMesh = triangles.GetOutput();
            }
            else
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                originalMesh = sphereSource.GetOutput();
            }
            Debug.WriteLine("Before subdivision");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPoints()
                            + " points.");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPolys()
                            + " triangles.");

            int numberOfViewports = 3;

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            this.Size  = new System.Drawing.Size(200 * numberOfViewports + 12, 252);
            this.Text += " - Subdivision";
            Random rnd = new Random(2);
            int    numberOfSubdivisions = 2;

            // Create one text property for all
            vtkTextProperty textProperty = vtkTextProperty.New();

            textProperty.SetFontSize(14);
            textProperty.SetJustificationToCentered();

            for (int i = 0; i < numberOfViewports; i++)
            {
                // Note: Here we create a superclass pointer (vtkPolyDataAlgorithm) so that we can easily instantiate different
                // types of subdivision filters. Typically you would not want to do this, but rather create the pointer to be the type
                // filter you will actually use, e.g.
                // <vtkLinearSubdivisionFilter>  subdivisionFilter = <vtkLinearSubdivisionFilter>.New();
                vtkPolyDataAlgorithm subdivisionFilter;
                switch (i)
                {
                case 0:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 1:
                    subdivisionFilter = vtkLoopSubdivisionFilter.New();
                    ((vtkLoopSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 2:
                    subdivisionFilter = vtkButterflySubdivisionFilter.New();
                    ((vtkButterflySubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                default:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;
                }
#if VTK_MAJOR_VERSION_5
                subdivisionFilter.SetInputConnection(originalMesh.GetProducerPort());
#else
                subdivisionFilter.SetInputData(originalMesh);
#endif
                subdivisionFilter.Update();
                vtkRenderer renderer = vtkRenderer.New();
                renderWindow.AddRenderer(renderer);
                renderer.SetViewport((float)i / numberOfViewports, 0, (float)(i + 1) / numberOfViewports, 1);
                renderer.SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);

                vtkTextMapper textMapper = vtkTextMapper.New();
                vtkActor2D    textActor  = vtkActor2D.New();
                textMapper.SetInput(subdivisionFilter.GetClassName());
                textMapper.SetTextProperty(textProperty);

                textActor.SetMapper(textMapper);
                textActor.SetPosition(100, 16);

                //Create a mapper and actor
                vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
                mapper.SetInputConnection(subdivisionFilter.GetOutputPort());
                vtkActor actor = vtkActor.New();
                actor.SetMapper(mapper);
                renderer.AddActor(actor);
                renderer.AddActor(textActor);
                renderer.ResetCamera();
            }
            renderWindow.Render();
        }
예제 #11
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVlabeledContours(String [] argv)
    {
        //Prefix Content is: ""

        // demonstrate labeling of contour with scalar value[]
        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        ren1   = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.SetMultiSamples(0);
        renWin.AddRenderer((vtkRenderer)ren1);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        // Read a slice and contour it[]
        v16 = new vtkVolume16Reader();
        v16.SetDataDimensions((int)64, (int)64);
        v16.GetOutput().SetOrigin((double)0.0, (double)0.0, (double)0.0);
        v16.SetDataByteOrderToLittleEndian();
        v16.SetFilePrefix((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/headsq/quarter");
        v16.SetImageRange((int)45, (int)45);
        v16.SetDataSpacing((double)3.2, (double)3.2, (double)1.5);
        iso = new vtkContourFilter();
        iso.SetInputConnection((vtkAlgorithmOutput)v16.GetOutputPort());
        iso.GenerateValues((int)6, (double)500, (double)1150);
        iso.Update();
        numPts    = iso.GetOutput().GetNumberOfPoints();
        isoMapper = vtkPolyDataMapper.New();
        isoMapper.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort());
        isoMapper.ScalarVisibilityOn();
        isoMapper.SetScalarRange((double)((vtkDataSet)iso.GetOutput()).GetScalarRange()[0], (double)((vtkDataSet)iso.GetOutput()).GetScalarRange()[1]);
        isoActor = new vtkActor();
        isoActor.SetMapper((vtkMapper)isoMapper);
        // Subsample the points and label them[]
        mask = new vtkMaskPoints();
        mask.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort());
        mask.SetOnRatio((int)(numPts / 50));
        mask.SetMaximumNumberOfPoints((int)50);
        mask.RandomModeOn();
        // Create labels for points - only show visible points[]
        visPts = new vtkSelectVisiblePoints();
        visPts.SetInputConnection((vtkAlgorithmOutput)mask.GetOutputPort());
        visPts.SetRenderer((vtkRenderer)ren1);
        ldm = new vtkLabeledDataMapper();
        ldm.SetInputConnection((vtkAlgorithmOutput)mask.GetOutputPort());
        //    ldm SetLabelFormat "%g"[]
        ldm.SetLabelModeToLabelScalars();
        tprop = ldm.GetLabelTextProperty();
        tprop.SetFontFamilyToArial();
        tprop.SetFontSize((int)10);
        tprop.SetColor((double)1, (double)0, (double)0);
        contourLabels = new vtkActor2D();
        contourLabels.SetMapper((vtkMapper2D)ldm);
        // Add the actors to the renderer, set the background and size[]
        //[]
        ren1.AddActor2D((vtkProp)isoActor);
        ren1.AddActor2D((vtkProp)contourLabels);
        ren1.SetBackground((double)1, (double)1, (double)1);
        renWin.SetSize((int)500, (int)500);
        renWin.Render();
        ren1.GetActiveCamera().Zoom((double)1.5);
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]

//deleteAllVTKObjects();
    }
예제 #12
0
        private void ReadDICOMSeries()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test = vtkTesting.New();
            string     root = test.GetDataRoot();
            // Read all the DICOM files in the specified directory.
            // Caution: folder "DicomTestImages" don't exists by default in the standard vtk data folder
            // sample data are available at http://www.vtk.org/Wiki/images/1/12/VTK_Examples_StandardFormats_Input_DicomTestImages.zip

            //string folder = Path.Combine(root, @"Data\DicomTestImages");
            string folder = @"provaDicom/" + studyUID;

            Console.WriteLine(folder);
            vtkDICOMImageReader reader = vtkDICOMImageReader.New();

            reader.SetDirectoryName(folder);
            reader.Update();
            // Visualize
            _ImageViewer = vtkImageViewer2.New();
            _ImageViewer.SetInputConnection(reader.GetOutputPort());
            // get range of slices (min is the first index, max is the last index)
            _ImageViewer.GetSliceRange(ref _MinSlice, ref _MaxSlice);
            Debug.WriteLine("slices range from : " + _MinSlice.ToString() + " to " + _MaxSlice.ToString());

            // slice status message
            vtkTextProperty sliceTextProp = vtkTextProperty.New();

            sliceTextProp.SetFontFamilyToCourier();
            sliceTextProp.SetFontSize(20);
            sliceTextProp.SetVerticalJustificationToBottom();
            sliceTextProp.SetJustificationToLeft();

            _SliceStatusMapper = vtkTextMapper.New();
            _SliceStatusMapper.SetInput("Slice No " + (_Slice + 1).ToString() + "/" + (_MaxSlice + 1).ToString());
            _SliceStatusMapper.SetTextProperty(sliceTextProp);

            vtkActor2D sliceStatusActor = vtkActor2D.New();

            sliceStatusActor.SetMapper(_SliceStatusMapper);
            sliceStatusActor.SetPosition(15, 10);
            // usage hint message
            vtkTextProperty usageTextProp = vtkTextProperty.New();

            usageTextProp.SetFontFamilyToCourier();
            usageTextProp.SetFontSize(14);
            usageTextProp.SetVerticalJustificationToTop();
            usageTextProp.SetJustificationToLeft();

            vtkTextMapper usageTextMapper = vtkTextMapper.New();

            usageTextMapper.SetInput("Slice with mouse wheel\nor Up/Down-Key");
            usageTextMapper.SetTextProperty(usageTextProp);

            vtkActor2D usageTextActor = vtkActor2D.New();

            usageTextActor.SetMapper(usageTextMapper);
            usageTextActor.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
            usageTextActor.GetPositionCoordinate().SetValue(0.05, 0.95);

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            vtkInteractorStyleImage interactorStyle = vtkInteractorStyleImage.New();

            // NOTA:non funziona la rotellina del mouse per cambiare slice <--------------------------------------
            // l'errore è causato dalla funzione DicomCFindRequest(della sorgente di FellowOak)
            //in QueryFellowOak.cs, in particolare dal costruttore
            // DicomCFindRequest(DicomQueryRetrieveLevel level)

            // interactorStyle.MouseWheelForwardEvt += new vtkObject.vtkObjectEventHandler(interactor_MouseWheelForwardEvt);
            //  interactorStyle.MouseWheelBackwardEvt += new vtkObject.vtkObjectEventHandler(interactor_MouseWheelBackwardEvt);

            renderWindow.GetInteractor().SetInteractorStyle(interactorStyle);
            renderWindow.GetRenderers().InitTraversal();
            vtkRenderer ren;

            while ((ren = renderWindow.GetRenderers().GetNextItem()) != null)
            {
                ren.SetBackground(0.0, 0.0, 0.0);
            }

            _ImageViewer.SetRenderWindow(renderWindow);
            _ImageViewer.GetRenderer().AddActor2D(sliceStatusActor);
            _ImageViewer.GetRenderer().AddActor2D(usageTextActor);
            _ImageViewer.SetSlice(_MinSlice);
            _ImageViewer.Render();
        }
예제 #13
0
        void Test2()
        {
            int xmin    = 0;
            int xlength = 1000;
            int xmax    = xmin + xlength;
            int ymin    = 0;
            int ylength = 1000;
            int ymax    = ymin + ylength;

            #region 定义显示的rectActor
            vtkPoints pts = vtkPoints.New();
            pts.InsertPoint(0, xmin, ymin, 0);
            pts.InsertPoint(1, xmax, ymin, 0);
            pts.InsertPoint(2, xmax, ymax, 0);
            pts.InsertPoint(3, xmin, ymax, 0);
            vtkCellArray rect = vtkCellArray.New();
            rect.InsertNextCell(5);
            rect.InsertCellPoint(0);
            rect.InsertCellPoint(1);
            rect.InsertCellPoint(2);
            rect.InsertCellPoint(3);
            rect.InsertCellPoint(0);
            vtkPolyData selectRect = vtkPolyData.New();
            selectRect.SetPoints(pts);
            selectRect.SetLines(rect);
            vtkPolyDataMapper2D rectMapper = vtkPolyDataMapper2D.New();
            rectMapper.SetInput(selectRect);
            vtkActor2D rectActor = vtkActor2D.New();
            rectActor.SetMapper(rectMapper);
            #endregion

            vtkSphereSource   sphere       = vtkSphereSource.New();
            vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New();
            sphereMapper.SetInputConnection(sphere.GetOutputPort());
            // sphereMapper.SetImmediateModeRendering(1);
            vtkActor sphereActor = vtkActor.New();
            sphereActor.SetMapper(sphereMapper);

            vtkIdFilter ids = vtkIdFilter.New();
            ids.SetInputConnection(sphere.GetOutputPort());
            ids.PointIdsOn();
            ids.CellIdsOn();
            ids.FieldDataOn();

            #region 设置要显示的点的及其label
            vtkSelectVisiblePoints visPts = vtkSelectVisiblePoints.New();
            visPts.SetInputConnection(ids.GetOutputPort());
            visPts.SetRenderer(m_render);
            visPts.SelectionWindowOn();
            visPts.SetSelection(xmin, xmin + xlength, ymin, ymin + ylength);

            vtkLabeledDataMapper pointsMapper = vtkLabeledDataMapper.New();
            pointsMapper.SetInputConnection(visPts.GetOutputPort());
            pointsMapper.SetLabelModeToLabelFieldData();
            pointsMapper.GetLabelTextProperty().SetColor(0, 255, 0);
            pointsMapper.GetLabelTextProperty().BoldOff();
            vtkActor2D pointLabels = vtkActor2D.New();
            pointLabels.SetMapper(pointsMapper);
            #endregion

            #region 设置要显示的cell的id及其label
            vtkCellCenters cc = vtkCellCenters.New();
            cc.SetInputConnection(ids.GetOutputPort());
            vtkSelectVisiblePoints visCells = vtkSelectVisiblePoints.New();
            visCells.SetInputConnection(cc.GetOutputPort());
            visCells.SetRenderer(m_render);
            visCells.SelectionWindowOn();
            visCells.SetSelection(xmin, xmin + xlength, ymin, ymin + ylength);

            ///显示每个Cell的id
            vtkLabeledDataMapper cellMapper = vtkLabeledDataMapper.New();
            cellMapper.SetInputConnection(visCells.GetOutputPort());
            cellMapper.SetLabelModeToLabelFieldData();
            cellMapper.GetLabelTextProperty().SetColor(255, 0, 0);
            vtkActor2D cellLabels = vtkActor2D.New();
            cellLabels.SetMapper(cellMapper);
            #endregion

            m_render.AddActor(sphereActor);
            m_render.AddActor2D(rectActor);
            m_render.AddActor2D(pointLabels);
            // m_render.AddActor2D(cellLabels);
        }