private void Pyramid() { vtkPoints points = vtkPoints.New(); double[,] p = new double[, ] { { 1.0, 1.0, 1.0 }, { -1.0, 1.0, 1.0 }, { -1.0, -1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { 0.0, 0.0, 0.0 } }; for (int i = 0; i < 5; i++) { points.InsertNextPoint(p[i, 0], p[i, 1], p[i, 2]); } vtkPyramid pyramid = vtkPyramid.New(); for (int i = 0; i < 5; i++) { pyramid.GetPointIds().SetId(i, i); } vtkCellArray cells = vtkCellArray.New(); cells.InsertNextCell(pyramid); vtkUnstructuredGrid ug = vtkUnstructuredGrid.New(); ug.SetPoints(points); ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds()); //Create an actor and mapper vtkDataSetMapper mapper = vtkDataSetMapper.New(); mapper.SetInput(ug); vtkActor actor = vtkActor.New(); actor.RotateX(105.0); actor.RotateZ(-36.0); actor.SetMapper(mapper); vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); renderer.SetBackground(0.2, 0.3, 0.4); renderer.AddActor(actor); renderer.ResetCamera(); }
private void DrawCylinder() { vtkCylinderSource cylinderSource = vtkCylinderSource.New(); //cylinderSource.SetHeight(3.0); //cylinderSource.SetRadius(0.1); cylinderSource.SetResolution(8); vtkPolyDataMapper cylinderMapper = vtkPolyDataMapper.New(); cylinderMapper.SetInputConnection(cylinderSource.GetOutputPort()); vtkActor cylinderActor = vtkActor.New(); cylinderActor.SetMapper(cylinderMapper); //cylinderActor.GetProperty().SetColor(1.0, 0.0, 0.0); cylinderActor.GetProperty().SetColor((float)Color.Tomato.R / 256, (float)Color.Tomato.G / 256, (float)Color.Tomato.B / 256); cylinderActor.RotateX(30.0); cylinderActor.RotateY(-45.0); vtkRenderWindow renWin = myRenderWindowControl.RenderWindow; vtkRenderer renderer = renWin.GetRenderers().GetFirstRenderer(); renderer.SetBackground(1.0, 1.0, 1.0); renderer.AddActor(cylinderActor); }
public void RotateX(double p) { actor.RotateX(p); }