예제 #1
0
        public bool Play(model.Game a_game, view.IView a_view)
        {
            //Initialize fields
            m_view = a_view;
            m_game = a_game;

            a_view.DisplayWelcomeMessage();

            a_view.DisplayDealerHand(a_game.GetDealerHand(), a_game.GetDealerScore());
            a_view.DisplayPlayerHand(a_game.GetPlayerHand(), a_game.GetPlayerScore());

            if (a_game.IsGameOver())
            {
                a_view.DisplayGameOver(a_game.IsDealerWinner());
            }

            view.Input input = a_view.GetInput();

            if (input == view.Input.Play)
            {
                a_game.NewGame();
            }
            else if (input == view.Input.Hit)
            {
                a_game.Hit();
            }
            else if (input == view.Input.Stand)
            {
                a_game.Stand();
            }

            return input != view.Input.Quit;
        }
예제 #2
0
        public bool Play(model.Game a_game, view.IView a_view)
        {
            m_view = a_view;
            m_game = a_game;
            a_view.DisplayWelcomeMessage();

            a_view.DisplayDealerHand(a_game.GetDealerHand(), a_game.GetDealerScore());
            a_view.DisplayPlayerHand(a_game.GetPlayerHand(), a_game.GetPlayerScore());

            if (a_game.IsGameOver())
            {
                a_view.DisplayGameOver(a_game.IsDealerWinner());
            }

            BlackJack.view.Events input = (BlackJack.view.Events)a_view.GetInput();

            if (input == view.Events.Play)
            {
                a_game.NewGame();
            }
            else if (input == view.Events.Hit)
            {
                a_game.Hit();
            }
            else if (input == view.Events.Stand)
            {
                a_game.Stand();
            }

            return input != view.Events.Quit;
        }
예제 #3
0
        public bool Play(model.Game a_game, view.IView a_view)
        {
            a_view.DisplayWelcomeMessage();

            a_view.DisplayDealerHand(a_game.GetDealerHand(), a_game.GetDealerScore());
            a_view.DisplayPlayerHand(a_game.GetPlayerHand(), a_game.GetPlayerScore());

            if (a_game.IsGameOver())
            {
                a_view.DisplayGameOver(a_game.IsDealerWinner());
            }

            int input = a_view.GetInput();

            if (input == 'p')
            {
                a_game.NewGame();
            }
            else if (input == 'h')
            {
                a_game.Hit();
            }
            else if (input == 's')
            {
                a_game.Stand();
            }

            return input != 'q';
        }
예제 #4
0
파일: PlayGame.cs 프로젝트: henceee/1DV607
        public bool Play(model.Game a_game, view.IView a_view)
        {
            a_view.DisplayWelcomeMessage();
            a_view.DisplayDealerHand(a_game.GetDealerHand(), a_game.GetDealerScore());
            a_view.DisplayPlayerHand(a_game.GetPlayerHand(), a_game.GetPlayerScore());

            if (a_game.IsGameOver())
            {
                a_view.DisplayGameOver(a_game.IsDealerWinner());
            }

            //int input = a_view.GetInput(); removed due to hidden depencendy.
            int input = System.Console.In.Read();

            if (input == 'p')
            {
                a_game.NewGame();
            }
            else if (input == 'h')
            {
                a_game.Hit();
            }
            else if (input == 's')
            {
                a_game.Stand();
            }

            return input != 'q';
        }
예제 #5
0
        public bool Play(model.Game a_game, view.IView a_view)
        {
            m_view = a_view;
            m_game = a_game;


            if (!isWelcomed)
            {
                isWelcomed = true;
                a_view.DisplayWelcomeMessage();
                m_view.DisplayRules(m_game.GetHitRule(), m_game.GetNewGameRule(), m_game.GetWinRule());
            }
            else { 
                a_view.DisplayResults(a_game.GetPlayerHand(), a_game.GetPlayerScore(), a_game.GetDealerHand(), a_game.GetDealerScore());
            }

            if (a_game.IsGameOver())
            {
                a_view.DisplayGameOver(a_game.IsDealerWinner());
            }

            view.Action action = a_view.GetInput();

            switch (action)
            {
                case view.Action.NewGame:
                    a_game.NewGame();
                    break;
                case view.Action.Hit:
                    a_game.Hit();
                    break;
                case view.Action.Stand:
                    a_game.Stand();
                    break;
            }

            return action != view.Action.Quit;

        }