void instantiateListValue(int list, int index, int value) { GameObject a = GameObject.CreatePrimitive(PrimitiveType.Sphere); a.transform.SetParent(lists [list].transform); a.transform.localPosition = new Vector3(10f, 0f, (index + 1) * (5 / 6f)); a.name = index.ToString(); a.AddComponent <variable> (); a.GetComponent <variable>().value = value; GameObject c = new GameObject(); c.name = "Canvas"; c.AddComponent <Canvas> (); c.AddComponent <RectTransform> (); c.AddComponent <CanvasScaler> (); c.AddComponent <GraphicRaycaster> (); c.GetComponent <Canvas> ().renderMode = RenderMode.WorldSpace; c.transform.SetParent(a.transform); c.GetComponent <RectTransform> ().transform.localPosition = new Vector3(0f, 1f, 0f); c.GetComponent <RectTransform> ().transform.Rotate(new Vector3(0, -90, 0)); c.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 1); c.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 1); //c.GetComponent<RectTransform> ().localScale = new Vector3 (1f, 1f, 1f); c.GetComponent <RectTransform> ().anchorMax = new Vector2(.5f, .5f); c.GetComponent <RectTransform> ().anchorMin = new Vector2(.5f, .5f); GameObject t = new GameObject(); t.AddComponent <Text> (); t.GetComponent <Text>().text = value.ToString(); t.name = "Text"; t.GetComponent <Text>().fontSize = 30; t.GetComponent <Text>().alignment = TextAnchor.LowerCenter; t.GetComponent <Text>().font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; t.AddComponent <RectTransform> (); t.AddComponent <CanvasRenderer> (); t.transform.SetParent(c.transform); t.GetComponent <RectTransform> ().transform.localPosition = new Vector3(0f, 0f, 0f); t.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 300); t.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 100); t.GetComponent <RectTransform> ().anchorMax = new Vector2(.5f, .5f); t.GetComponent <RectTransform> ().anchorMin = new Vector2(.5f, .5f); t.GetComponent <RectTransform> ().transform.localRotation = Quaternion.identity; t.GetComponent <RectTransform> ().localScale = new Vector3(0.01f, 0.01f, 0.01f); nodes.Add(a); variable z = (variable)a.GetComponent(typeof(variable)); z.Move(new Vector3(-10f, 0f, 0f)); }
void incrementArrayValueByArrayIndex(int list, int index, int otherindex) { GameObject a = GameObject.CreatePrimitive(PrimitiveType.Sphere); a.transform.SetParent(lists [list].transform); a.transform.position = lists [list].transform.position + new Vector3(0f, 0f, (index + 1) * (5 / 6f)); a.name = otherindex.ToString(); a.AddComponent <variable> (); foreach (GameObject geo in nodes) { if (geo.name == index.ToString() && geo.transform.parent == lists[list].transform) { a.GetComponent <variable>().value = geo.GetComponent <variable>().value; break; } } GameObject c = new GameObject(); c.name = "Canvas"; c.AddComponent <Canvas> (); c.AddComponent <RectTransform> (); c.AddComponent <CanvasScaler> (); c.AddComponent <GraphicRaycaster> (); c.GetComponent <Canvas> ().renderMode = RenderMode.WorldSpace; c.transform.SetParent(a.transform); c.GetComponent <RectTransform> ().transform.localPosition = new Vector3(0f, 1f, 0f); c.GetComponent <RectTransform> ().transform.Rotate(new Vector3(0, -90, 0)); c.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 1); c.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 1); //c.GetComponent<RectTransform> ().localScale = new Vector3 (1f, 1f, 1f); c.GetComponent <RectTransform> ().anchorMax = new Vector2(.5f, .5f); c.GetComponent <RectTransform> ().anchorMin = new Vector2(.5f, .5f); GameObject t = new GameObject(); t.AddComponent <Text> (); t.GetComponent <Text>().text = a.GetComponent <variable>().value.ToString(); t.name = "Text"; t.GetComponent <Text>().fontSize = 30; t.GetComponent <Text>().alignment = TextAnchor.LowerCenter; t.GetComponent <Text>().font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; t.AddComponent <RectTransform> (); t.AddComponent <CanvasRenderer> (); t.transform.SetParent(c.transform); t.GetComponent <RectTransform> ().transform.localPosition = new Vector3(0f, 0f, 0f); t.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 300); t.GetComponent <RectTransform> ().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 100); t.GetComponent <RectTransform> ().anchorMax = new Vector2(.5f, .5f); t.GetComponent <RectTransform> ().anchorMin = new Vector2(.5f, .5f); t.GetComponent <RectTransform> ().transform.localRotation = Quaternion.identity; t.GetComponent <RectTransform> ().localScale = new Vector3(0.01f, 0.01f, 0.01f); variable z = (variable)a.GetComponent(typeof(variable)); z.Move(new Vector3(0f, 0f, (otherindex - index) * (5 / 6f))); foreach (GameObject geo in nodes) { if (geo.name == otherindex.ToString() && geo.transform.parent == lists[list].transform) { a.GetComponent <variable>().value += geo.GetComponent <variable>().value; break; } } updateArrayValue(list, otherindex, a.GetComponent <variable> ().value); //a.SetActive (false); }