public static VirtualFFBPacket ProcessFFBPacket(IntPtr data, object userData) { VirtualFFBPacket FFBPacket = new VirtualFFBPacket(); if (joystick.Ffb_h_Type(data, ref FFBPacket._FFBPType) == ERROR_SUCCESS) { joystick.Ffb_h_DeviceID(data, ref FFBPacket.ID); switch (FFBPacket._FFBPType) { case FFBPType.PT_EFFREP: // Effect Report (also named EFFECT_CONST) if (joystick.Ffb_h_Eff_Report(data, ref FFBPacket.FFB_EFF_REPORT) == ERROR_SUCCESS) { FFBPacket.BlockIndex = FFBPacket.FFB_EFF_REPORT.EffectBlockIndex; logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Effect Report"); logger.Trace(FFBPacket.GenerateEffectInfo()); } break; case FFBPType.PT_ENVREP: // Envelope Report if (joystick.Ffb_h_Eff_Envlp(data, ref FFBPacket.FFB_EFF_ENVLP) == ERROR_SUCCESS) { FFBPacket.BlockIndex = (uint)FFBPacket.FFB_EFF_ENVLP.EffectBlockIndex; logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Envelope Report"); } break; case FFBPType.PT_CONDREP: // Condition Report !! if (joystick.Ffb_h_Eff_Cond(data, ref FFBPacket.FFB_EFF_COND) == ERROR_SUCCESS) { FFBPacket.BlockIndex = (uint)FFBPacket.FFB_EFF_COND.EffectBlockIndex; logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Condition Report"); StringBuilder dat = new StringBuilder(); dat.AppendFormat($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Condition Report\n"); dat.AppendFormat($"\t EBI={FFBPacket.FFB_EFF_COND.EffectBlockIndex}\n"); dat.AppendFormat($"\t Center={FFBPacket.FFB_EFF_COND.CenterPointOffset}\n"); dat.AppendFormat($"\t DeadBand={FFBPacket.FFB_EFF_COND.DeadBand}\n"); dat.AppendFormat($"\t isY={FFBPacket.FFB_EFF_COND.isY}\n"); dat.AppendFormat($"\t NegCoeff={FFBPacket.FFB_EFF_COND.NegCoeff}\n"); dat.AppendFormat($"\t NegSatur={FFBPacket.FFB_EFF_COND.NegSatur}\n"); dat.AppendFormat($"\t PosCoeff={FFBPacket.FFB_EFF_COND.PosCoeff}\n"); dat.AppendFormat($"\t PosSatur={FFBPacket.FFB_EFF_COND.PosSatur}"); logger.Trace(dat); } break; case FFBPType.PT_PRIDREP: // Periodic Report if (joystick.Ffb_h_Eff_Period(data, ref FFBPacket.FFB_EFF_PERIOD) == ERROR_SUCCESS) { FFBPacket.BlockIndex = (uint)FFBPacket.FFB_EFF_PERIOD.EffectBlockIndex; logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Periodic Report"); StringBuilder dat = new StringBuilder(); dat.AppendFormat($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Periodic Report\n"); dat.AppendFormat($"\t EBI={FFBPacket.FFB_EFF_PERIOD.EffectBlockIndex}\n"); dat.AppendFormat($"\t Magnitude={FFBPacket.FFB_EFF_PERIOD.Magnitude}\n"); dat.AppendFormat($"\t Offset={FFBPacket.FFB_EFF_PERIOD.Offset}\n"); dat.AppendFormat($"\t Period={FFBPacket.FFB_EFF_PERIOD.Period}\n"); dat.AppendFormat($"\t Phase={FFBPacket.FFB_EFF_PERIOD.Phase}"); logger.Trace(dat); } break; case FFBPType.PT_CONSTREP: // Constant Force Report if (joystick.Ffb_h_Eff_Constant(data, ref FFBPacket.FFB_EFF_CONSTANT) == ERROR_SUCCESS) { FFBPacket.BlockIndex = (uint)FFBPacket.FFB_EFF_CONSTANT.EffectBlockIndex; logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Constant Force Report, magnitude={FFBPacket.FFB_EFF_CONSTANT.Magnitude}"); } break; case FFBPType.PT_RAMPREP: // Ramp Force Report if (joystick.Ffb_h_Eff_Ramp(data, ref FFBPacket.FFB_EFF_RAMP) == ERROR_SUCCESS) { FFBPacket.BlockIndex = (uint)FFBPacket.FFB_EFF_RAMP.EffectBlockIndex; logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Ramp Force Report"); StringBuilder dat = new StringBuilder(); dat.AppendFormat($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Ramp Force Report\n"); dat.AppendFormat($"\t EBI={FFBPacket.FFB_EFF_RAMP.EffectBlockIndex}\n"); dat.AppendFormat($"\t Start={FFBPacket.FFB_EFF_RAMP.Start}\n"); dat.AppendFormat($"\t End={FFBPacket.FFB_EFF_RAMP.End}\n"); logger.Trace(dat); } break; case FFBPType.PT_CSTMREP: // Custom Force Data Report logger.Debug($"Custom Force Data Report"); break; case FFBPType.PT_SMPLREP: // Download Force Sample joystick.Ffb_h_EBI(data, ref FFBPacket.BlockIndex); logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Download Force Sample"); break; case FFBPType.PT_EFOPREP: // Effect Operation Report if (joystick.Ffb_h_EffOp(data, ref FFBPacket.FFB_EFF_OP) == ERROR_SUCCESS) { FFBPacket.BlockIndex = (uint)FFBPacket.FFB_EFF_OP.EffectBlockIndex; logger.Trace($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Effect Operation Report loop={FFBPacket.FFB_EFF_OP.LoopCount} action={FFBPacket.FFB_EFF_OP.EffectOp}"); } break; case FFBPType.PT_BLKFRREP: // PID Block Free Report joystick.Ffb_h_EBI(data, ref FFBPacket.BlockIndex); logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] PID Block Free Report"); break; case FFBPType.PT_CTRLREP: // PID Device Control joystick.Ffb_h_DevCtrl(data, ref FFBPacket.FFB_CTRL); logger.Debug($"[{FFBPacket.ID}][_] PID Device Control {FFBPacket.FFB_CTRL}"); break; case FFBPType.PT_GAINREP: // Device Gain Report joystick.Ffb_h_DevGain(data, ref FFBPacket.Gain); logger.Debug($"[{FFBPacket.ID}][_] Device Gain Report={FFBPacket.Gain}"); break; case FFBPType.PT_SETCREP: // Set Custom Force Report joystick.Ffb_h_EBI(data, ref FFBPacket.BlockIndex); logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Set Custom Force Report"); break; case FFBPType.PT_NEWEFREP: // Create New Effect Report !! joystick.Ffb_h_EBI(data, ref FFBPacket.BlockIndex); joystick.Ffb_h_CreateNewEffect(data, ref FFBPacket.FFBENextType, ref FFBPacket.NextBlockIndex); logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Create New Effect Report, next={FFBPacket.FFBENextType}[nextEBI={FFBPacket.NextBlockIndex}]"); break; case FFBPType.PT_BLKLDREP: // Block Load Report joystick.Ffb_h_EBI(data, ref FFBPacket.BlockIndex); logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] Block Load Report"); break; case FFBPType.PT_POOLREP: // PID Pool Report joystick.Ffb_h_EBI(data, ref FFBPacket.BlockIndex); logger.Debug($"[{FFBPacket.ID}][EBI={FFBPacket.BlockIndex}] PID Pool Report"); break; } // FFBDataReceived?.Invoke(FFBPacket); return(FFBPacket); } return(null); }
/// <summary> /// Called when vJoy has a new FFB packet. /// WARNING This is called from a thread pool managed by windows. /// The thread itself is created and managed by vJoyInterface.dll. /// Do not overload it, else you will me missing FFB packets from /// third party application. /// </summary> /// <param name="ffbDataPtr"></param> /// <param name="userData"></param> public void FfbReceiverFunction(IntPtr data, object userdata) { // Packet Header //copy ffb packet to managed structure InternalFfbPacket packet = (InternalFfbPacket)Marshal.PtrToStructure(data, typeof(InternalFfbPacket)); /////// Packet Device ID, and Type Block Index (if exists) #region Packet Device ID, and Type Block Index #if DUMP_FFB_FRAME if (vJoyManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { DumpFrame(data); } #endif uint DeviceID = 0, BlockIndex = 0; FFBPType Type = new FFBPType(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_DeviceID(data, ref DeviceID)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " > Device ID: {0}", DeviceID); } } // Effect block index only used when simultaneous effects should be done by // underlying hardware, which is not the case for a single motor driving wheel if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_EffectBlockIndex(data, ref BlockIndex)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " > Effect Block Index: {0}", BlockIndex); } } if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Type(data, ref Type)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { if (!PacketType2Str(Type, out var TypeStr)) { LogFormat(LogLevels.DEBUG, " > Packet Type: {0}", Type); } else { LogFormat(LogLevels.DEBUG, " > Packet Type: {0}", TypeStr); } } switch (Type) { case FFBPType.PT_POOLREP: if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " > Pool report handled by driver side"); } break; case FFBPType.PT_BLKLDREP: if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " > Block Load report handled by driver side"); } break; case FFBPType.PT_BLKFRREP: FFBManager.FreeEffect(BlockIndex); // Update PID Joystick.FfbReadPID(DeviceID, ref PIDBlock); if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " > Block Free effect id {0}", PIDBlock.NextFreeEID); } break; } } #endregion #region PID Device Control FFB_CTRL Control = new FFB_CTRL(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_DevCtrl(data, ref Control) && DevCtrl2Str(Control, out var CtrlStr)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> PID Device Control: {0}", CtrlStr); } switch (Control) { case FFB_CTRL.CTRL_DEVRST: // Update PID data to get the resetted values from driver side Joystick.FfbReadPID(DeviceID, ref PIDBlock); // device reset FFBManager.DevReset(); break; case FFB_CTRL.CTRL_ENACT: FFBManager.DevEnable(); break; case FFB_CTRL.CTRL_DISACT: FFBManager.DevDisable(); break; case FFB_CTRL.CTRL_STOPALL: FFBManager.StopAllEffects(); break; } } #endregion #region Create new effect FFBEType EffectType = new FFBEType(); uint NewBlockIndex = 0; if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_CreateNewEffect(data, ref EffectType, ref NewBlockIndex)) { FFBManager.CreateNewEffect(NewBlockIndex); // Update PID Joystick.FfbReadPID(Id, ref PIDBlock); if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { if (EffectType2Str(EffectType, out var TypeStr)) { LogFormat(LogLevels.DEBUG, " >> Effect Type: {0}", TypeStr); } else { LogFormat(LogLevels.DEBUG, " >> Effect Type: Unknown({0})", EffectType); } LogFormat(LogLevels.DEBUG, " >> New Effect ID: {0}", NewBlockIndex); if (NewBlockIndex != PIDBlock.PIDBlockLoad.EffectBlockIndex) { LogFormat(LogLevels.DEBUG, "!!! BUG NewBlockIndex=" + NewBlockIndex + " <> pid=" + ((int)PIDBlock.PIDBlockLoad.EffectBlockIndex)); } LogFormat(LogLevels.DEBUG, " >> LoadStatus {0}", PIDBlock.PIDBlockLoad.LoadStatus); } } #endregion #region Condition vJoy.FFB_EFF_COND Condition = new vJoy.FFB_EFF_COND(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Cond(data, ref Condition)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { if (Condition.isY) { LogFormat(LogLevels.DEBUG, " >> Y Axis"); } else { LogFormat(LogLevels.DEBUG, " >> X Axis"); } LogFormat(LogLevels.DEBUG, " >> Center Point Offset: {0}", TwosCompWord2Int(Condition.CenterPointOffset)); LogFormat(LogLevels.DEBUG, " >> Positive Coefficient: {0}", TwosCompWord2Int(Condition.PosCoeff)); LogFormat(LogLevels.DEBUG, " >> Negative Coefficient: {0}", TwosCompWord2Int(Condition.NegCoeff)); LogFormat(LogLevels.DEBUG, " >> Positive Saturation: {0}", Condition.PosSatur); LogFormat(LogLevels.DEBUG, " >> Negative Saturation: {0}", Condition.NegSatur); LogFormat(LogLevels.DEBUG, " >> Dead Band: {0}", Condition.DeadBand); } // Skip all processing if Y axis (single axis for wheel FFB!) if (Condition.isY) { // Leave early! return; } FFBManager.SetLimitsParams(BlockIndex, TwosCompWord2Int(Condition.CenterPointOffset) * Scale_FFB_to_u, Condition.DeadBand * Scale_FFB_to_u, TwosCompWord2Int(Condition.PosCoeff) * Scale_FFB_to_u, TwosCompWord2Int(Condition.NegCoeff) * Scale_FFB_to_u, Condition.PosSatur * Scale_FFB_to_u, -Condition.NegSatur * Scale_FFB_to_u); } #endregion #region Effect Report vJoy.FFB_EFF_REPORT Effect = new vJoy.FFB_EFF_REPORT(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Report(data, ref Effect)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { if (!EffectType2Str(Effect.EffectType, out var TypeStr)) { LogFormat(LogLevels.DEBUG, " >> Effect Report: {0} {1}", (int)Effect.EffectType, Effect.EffectType.ToString()); } else { LogFormat(LogLevels.DEBUG, " >> Effect Report: {0}", TypeStr); } LogFormat(LogLevels.DEBUG, " >> AxisEnabledDirection: {0}", (ushort)Effect.AxesEnabledDirection); } if (Effect.Polar) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Direction: {0} deg ({1})", Polar2Deg(Effect.Direction), Effect.Direction); } FFBManager.SetDirection(BlockIndex, Polar2Deg(Effect.Direction)); } else { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> X Direction: {0}", Effect.DirX); LogFormat(LogLevels.DEBUG, " >> Y Direction: {0}", Effect.DirY); } FFBManager.SetDirection(BlockIndex, Effect.DirX); } if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { if (Effect.Duration == 0xFFFF) { LogFormat(LogLevels.DEBUG, " >> Duration: Infinit"); } else { LogFormat(LogLevels.DEBUG, " >> Duration: {0} MilliSec", (int)(Effect.Duration)); } if (Effect.TrigerRpt == 0xFFFF) { LogFormat(LogLevels.DEBUG, " >> Trigger Repeat: Infinit"); } else { LogFormat(LogLevels.DEBUG, " >> Trigger Repeat: {0}", (int)(Effect.TrigerRpt)); } if (Effect.SamplePrd == 0xFFFF) { LogFormat(LogLevels.DEBUG, " >> Sample Period: Infinit"); } else { LogFormat(LogLevels.DEBUG, " >> Sample Period: {0}", (int)(Effect.SamplePrd)); } if (Effect.StartDelay == 0xFFFF) { LogFormat(LogLevels.DEBUG, " >> Start Delay: max "); } else { LogFormat(LogLevels.DEBUG, " >> Start Delay: {0}", (int)(Effect.StartDelay)); } LogFormat(LogLevels.DEBUG, " >> Gain: {0}%%", Byte2Percent(Effect.Gain)); } if (Effect.Duration == 65535) { FFBManager.SetDuration(BlockIndex, -1.0); } else { FFBManager.SetDuration(BlockIndex, Effect.Duration); } if (Effect.StartDelay == 65535) { FFBManager.SetStartDelay(BlockIndex, 0); } else { FFBManager.SetStartDelay(BlockIndex, Effect.StartDelay); } FFBManager.SetEffectGain(BlockIndex, Byte2Percent(Effect.Gain) * 0.01); switch (Effect.EffectType) { case FFBEType.ET_CONST: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.CONSTANT_TORQUE); break; case FFBEType.ET_RAMP: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.RAMP); break; case FFBEType.ET_INRT: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.INERTIA); break; case FFBEType.ET_SPRNG: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.SPRING); break; case FFBEType.ET_DMPR: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.DAMPER); break; case FFBEType.ET_FRCTN: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.FRICTION); break; // Periodic case FFBEType.ET_SQR: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.SQUARE); break; case FFBEType.ET_SINE: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.SINE); break; case FFBEType.ET_TRNGL: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.TRIANGLE); break; case FFBEType.ET_STUP: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.SAWTOOTHUP); break; case FFBEType.ET_STDN: FFBManager.SetEffect(BlockIndex, FFBManager.EffectTypes.SAWTOOTHDOWN); break; } } #endregion #region Effect Operation vJoy.FFB_EFF_OP Operation = new vJoy.FFB_EFF_OP(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_EffOp(data, ref Operation) && EffectOpStr(Operation.EffectOp, out var EffOpStr)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Effect Operation: {0}", EffOpStr); if (Operation.LoopCount == 0xFF) { LogFormat(LogLevels.DEBUG, " >> Loop until stopped"); } else { LogFormat(LogLevels.DEBUG, " >> Loop {0} times", (int)(Operation.LoopCount)); } } switch (Operation.EffectOp) { case FFBOP.EFF_START: // Start the effect identified by the Effect Handle. FFBManager.StartEffect(BlockIndex, (int)(Operation.LoopCount)); break; case FFBOP.EFF_STOP: // Stop the effect identified by the Effect Handle. FFBManager.StopEffect(BlockIndex); break; case FFBOP.EFF_SOLO: // Start the effect identified by the Effect Handle and stop all other effects. FFBManager.StartEffect(BlockIndex, 1); break; } } #endregion #region Global Device Gain byte Gain = 0; if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_DevGain(data, ref Gain)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Global Device Gain: {0}", Byte2Percent(Gain)); } FFBManager.SetDeviceGain(Byte2Percent(Gain) * 0.01); } #endregion #region Envelope vJoy.FFB_EFF_ENVLP Envelope = new vJoy.FFB_EFF_ENVLP(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Envlp(data, ref Envelope)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Attack Level: {0}", Envelope.AttackLevel); LogFormat(LogLevels.DEBUG, " >> Fade Level: {0}", Envelope.FadeLevel); LogFormat(LogLevels.DEBUG, " >> Attack Time: {0}", (int)(Envelope.AttackTime)); LogFormat(LogLevels.DEBUG, " >> Fade Time: {0}", (int)(Envelope.FadeTime)); } FFBManager.SetEnveloppeParams(BlockIndex, Envelope.AttackTime, Envelope.AttackLevel, Envelope.FadeTime, Envelope.FadeLevel); } #endregion #region Periodic vJoy.FFB_EFF_PERIOD EffPrd = new vJoy.FFB_EFF_PERIOD(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Period(data, ref EffPrd)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Magnitude: {0}", EffPrd.Magnitude); LogFormat(LogLevels.DEBUG, " >> Offset: {0}", TwosCompWord2Int(EffPrd.Offset)); LogFormat(LogLevels.DEBUG, " >> Phase: {0}", EffPrd.Phase * 3600 / 255); LogFormat(LogLevels.DEBUG, " >> Period: {0}", (int)(EffPrd.Period)); } FFBManager.SetPeriodicParams(BlockIndex, (double)EffPrd.Magnitude * Scale_FFB_to_u, TwosCompWord2Int(EffPrd.Offset) * Scale_FFB_to_u, EffPrd.Phase * 0.01, EffPrd.Period); } #endregion #region Ramp Effect vJoy.FFB_EFF_RAMP RampEffect = new vJoy.FFB_EFF_RAMP(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Ramp(data, ref RampEffect)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Ramp Start: {0}", TwosCompWord2Int(RampEffect.Start)); LogFormat(LogLevels.DEBUG, " >> Ramp End: {0}", TwosCompWord2Int(RampEffect.End)); } FFBManager.SetRampParams(BlockIndex, RampEffect.Start * Scale_FFB_to_u, RampEffect.End * Scale_FFB_to_u); } #endregion #region Constant Effect vJoy.FFB_EFF_CONSTANT CstEffect = new vJoy.FFB_EFF_CONSTANT(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Constant(data, ref CstEffect)) { if (BFFManager.Config.Application.VerbosevJoyFFBReceiverDumpFrames) { LogFormat(LogLevels.DEBUG, " >> Block Index: {0}", TwosCompWord2Int(CstEffect.EffectBlockIndex)); LogFormat(LogLevels.DEBUG, " >> Magnitude: {0}", TwosCompWord2Int(CstEffect.Magnitude)); } FFBManager.SetConstantTorqueEffect(BlockIndex, (double)CstEffect.Magnitude * Scale_FFB_to_u); } #endregion }
/// <summary> /// Called when vJoy has a new FFB packet. /// WARNING This is called from a thread pool managed by windows. /// The thread itself is created and managed by vJoyInterface.dll. /// Do not overload it, else you will me missing FFB packets from /// third party application. /// </summary> /// <param name="ffbDataPtr"></param> /// <param name="userData"></param> public void FfbFunction1(IntPtr data, object userdata) { // Packet Header //copy ffb packet to managed structure InternalFfbPacket packet = (InternalFfbPacket)Marshal.PtrToStructure(data, typeof(InternalFfbPacket)); // Packet Header LogFormat("============= FFB Packet ============="); /////// Packet Device ID, and Type Block Index (if exists) #region Packet Device ID, and Type Block Index uint DeviceID = 0, BlockIndex = 0; FFBPType Type = new FFBPType(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_DeviceID(data, ref DeviceID)) { LogFormat(" > Device ID: {0}", DeviceID); } // Effect block index only used when simultaneous effects should be done by // underlying hardware, which is not the case for a single motor driving wheel if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_EffectBlockIndex(data, ref BlockIndex)) { LogFormat(" > Effect Block Index: {0}", BlockIndex); } if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Type(data, ref Type)) { if (!PacketType2Str(Type, out var TypeStr)) { LogFormat(" > Packet Type: {0}", Type); } else { LogFormat(" > Packet Type: {0}", TypeStr); } switch (Type) { case FFBPType.PT_POOLREP: LogFormat(" > Pool report handled by driver side"); break; case FFBPType.PT_BLKLDREP: LogFormat(" > Block Load report handled by driver side"); break; case FFBPType.PT_BLKFRREP: //FFBManager.FreeEffect(BlockIndex); // Update PID Joystick.FfbReadPID(DeviceID, ref PIDBlock); LogFormat(" > Block Free effect id {0}", PIDBlock.NextFreeEID); break; } } #endregion #region PID Device Control FFB_CTRL Control = new FFB_CTRL(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_DevCtrl(data, ref Control) && DevCtrl2Str(Control, out var CtrlStr)) { LogFormat(" >> PID Device Control: {0}", CtrlStr); switch (Control) { case FFB_CTRL.CTRL_DEVRST: // Update PID data to get the resetted values from driver side Joystick.FfbReadPID(DeviceID, ref PIDBlock); // device reset break; case FFB_CTRL.CTRL_ENACT: break; case FFB_CTRL.CTRL_DISACT: break; case FFB_CTRL.CTRL_STOPALL: break; } } #endregion #region Create new effect FFBEType EffectType = new FFBEType(); uint NewBlockIndex = 0; if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_CreateNewEffect(data, ref EffectType, ref NewBlockIndex)) { // Create new effect // Update PID Joystick.FfbReadPID(Id, ref PIDBlock); if (EffectType2Str(EffectType, out var TypeStr)) { LogFormat(" >> Effect Type: {0}", TypeStr); } else { LogFormat(" >> Effect Type: Unknown({0})", EffectType); } LogFormat(" >> New Effect ID: {0}", NewBlockIndex); if (NewBlockIndex != PIDBlock.PIDBlockLoad.EffectBlockIndex) { LogFormat("!!! BUG NewBlockIndex=" + NewBlockIndex + " <> pid=" + ((int)PIDBlock.PIDBlockLoad.EffectBlockIndex)); } LogFormat(" >> LoadStatus {0}", PIDBlock.PIDBlockLoad.LoadStatus); } #endregion #region Condition vJoy.FFB_EFF_COND Condition = new vJoy.FFB_EFF_COND(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Cond(data, ref Condition)) { if (Condition.isY) { LogFormat(" >> Y Axis"); } else { LogFormat(" >> X Axis"); } LogFormat(" >> Center Point Offset: {0}", TwosCompWord2Int(Condition.CenterPointOffset)); LogFormat(" >> Positive Coefficient: {0}", TwosCompWord2Int(Condition.PosCoeff)); LogFormat(" >> Negative Coefficient: {0}", TwosCompWord2Int(Condition.NegCoeff)); LogFormat(" >> Positive Saturation: {0}", Condition.PosSatur); LogFormat(" >> Negative Saturation: {0}", Condition.NegSatur); LogFormat(" >> Dead Band: {0}", Condition.DeadBand); } #endregion #region Effect Report vJoy.FFB_EFF_REPORT Effect = new vJoy.FFB_EFF_REPORT(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Report(data, ref Effect)) { if (!EffectType2Str(Effect.EffectType, out var TypeStr)) { LogFormat(" >> Effect Report: {0} {1}", (int)Effect.EffectType, Effect.EffectType.ToString()); } else { LogFormat(" >> Effect Report: {0}", TypeStr); } LogFormat(" >> AxisEnabledDirection: {0}", (ushort)Effect.AxesEnabledDirection); if (Effect.Polar) { LogFormat(" >> Direction: {0} deg ({1})", Polar2Deg(Effect.Direction), Effect.Direction); } else { LogFormat(" >> X Direction: {0}", Effect.DirX); LogFormat(" >> Y Direction: {0}", Effect.DirY); } if (Effect.Duration == 0xFFFF) { LogFormat(" >> Duration: Infinit"); } else { LogFormat(" >> Duration: {0} MilliSec", (int)(Effect.Duration)); } if (Effect.TrigerRpt == 0xFFFF) { LogFormat(" >> Trigger Repeat: Infinit"); } else { LogFormat(" >> Trigger Repeat: {0}", (int)(Effect.TrigerRpt)); } if (Effect.SamplePrd == 0xFFFF) { LogFormat(" >> Sample Period: Infinit"); } else { LogFormat(" >> Sample Period: {0}", (int)(Effect.SamplePrd)); } if (Effect.StartDelay == 0xFFFF) { LogFormat(" >> Start Delay: max "); } else { LogFormat(" >> Start Delay: {0}", (int)(Effect.StartDelay)); } LogFormat(" >> Gain: {0}%%", Byte2Percent(Effect.Gain)); } #endregion #region Effect Operation vJoy.FFB_EFF_OP Operation = new vJoy.FFB_EFF_OP(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_EffOp(data, ref Operation) && EffectOpStr(Operation.EffectOp, out var EffOpStr)) { LogFormat(" >> Effect Operation: {0}", EffOpStr); if (Operation.LoopCount == 0xFF) { LogFormat(" >> Loop until stopped"); } else { LogFormat(" >> Loop {0} times", (int)(Operation.LoopCount)); } switch (Operation.EffectOp) { case FFBOP.EFF_START: // Start the effect identified by the Effect Handle. break; case FFBOP.EFF_STOP: // Stop the effect identified by the Effect Handle. break; case FFBOP.EFF_SOLO: // Start the effect identified by the Effect Handle and stop all other effects. break; } } #endregion #region Global Device Gain byte Gain = 0; if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_DevGain(data, ref Gain)) { LogFormat(" >> Global Device Gain: {0}", Byte2Percent(Gain)); } #endregion #region Envelope vJoy.FFB_EFF_ENVLP Envelope = new vJoy.FFB_EFF_ENVLP(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Envlp(data, ref Envelope)) { LogFormat(" >> Attack Level: {0}", Envelope.AttackLevel); LogFormat(" >> Fade Level: {0}", Envelope.FadeLevel); LogFormat(" >> Attack Time: {0}", (int)(Envelope.AttackTime)); LogFormat(" >> Fade Time: {0}", (int)(Envelope.FadeTime)); } #endregion #region Periodic vJoy.FFB_EFF_PERIOD EffPrd = new vJoy.FFB_EFF_PERIOD(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Period(data, ref EffPrd)) { LogFormat(" >> Magnitude: {0}", EffPrd.Magnitude); LogFormat(" >> Offset: {0}", TwosCompWord2Int(EffPrd.Offset)); LogFormat(" >> Phase: {0}", EffPrd.Phase * 3600 / 255); LogFormat(" >> Period: {0}", (int)(EffPrd.Period)); } #endregion #region Ramp Effect vJoy.FFB_EFF_RAMP RampEffect = new vJoy.FFB_EFF_RAMP(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Ramp(data, ref RampEffect)) { LogFormat(" >> Ramp Start: {0}", TwosCompWord2Int(RampEffect.Start)); LogFormat(" >> Ramp End: {0}", TwosCompWord2Int(RampEffect.End)); } #endregion #region Constant Effect vJoy.FFB_EFF_CONSTANT CstEffect = new vJoy.FFB_EFF_CONSTANT(); if ((uint)ERROR.ERROR_SUCCESS == Joystick.Ffb_h_Eff_Constant(data, ref CstEffect)) { LogFormat(" >> Block Index: {0}", TwosCompWord2Int(CstEffect.EffectBlockIndex)); LogFormat(" >> Magnitude: {0}", TwosCompWord2Int(CstEffect.Magnitude)); } #endregion DumpFrame(data); LogFormat("======================================"); }