public void Constructors() { { var v = new uvec2(1u); Assert.AreEqual(1u, v.x); Assert.AreEqual(1u, v.y); } { var v = new uvec2(5u, 2u); Assert.AreEqual(5u, v.x); Assert.AreEqual(2u, v.y); } { var v = new uvec2(new uvec2(3u, 3u)); Assert.AreEqual(3u, v.x); Assert.AreEqual(3u, v.y); } { var v = new uvec2(new uvec3(9u, 6u, 6u)); Assert.AreEqual(9u, v.x); Assert.AreEqual(6u, v.y); } { var v = new uvec2(new uvec4(2u, 3u, 8u, 7u)); Assert.AreEqual(2u, v.x); Assert.AreEqual(3u, v.y); } }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat2(uvec2 c0, uvec2 c1) { this.m00 = c0.x; this.m01 = c0.y; this.m10 = c1.x; this.m11 = c1.y; }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat2x3(uvec2 c0, uvec2 c1) { this.m00 = c0.x; this.m01 = c0.y; this.m02 = 0u; this.m10 = c1.x; this.m11 = c1.y; this.m12 = 0u; }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat3x2(uvec2 c0, uvec2 c1) { this.m00 = c0.x; this.m01 = c0.y; this.m10 = c1.x; this.m11 = c1.y; this.m20 = 0u; this.m21 = 0u; }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat3x2(uvec2 c0, uvec2 c1, uvec2 c2) { this.m00 = c0.x; this.m01 = c0.y; this.m10 = c1.x; this.m11 = c1.y; this.m20 = c2.x; this.m21 = c2.y; }
public void PropertyValues() { var v = new uvec2(8u, 0u); var vals = v.Values; Assert.AreEqual(8u, vals[0]); Assert.AreEqual(0u, vals[1]); Assert.That(vals.SequenceEqual(v.ToArray())); }
public Texture(uint width, uint height) : this() { gl.BindTexture(TextureTarget.Texture2D, ID); gl.TexImage2D(TextureTarget.Texture2D, 0, (int)InternalFormat.Rgb, width, height, 0, PixelFormat.Rgb, PixelType.UnsignedByte, null); gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); gl.BindTexture(TextureTarget.Texture2D, 0); Size = new uvec2(width, height); }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat4x2(uvec2 c0, uvec2 c1, uvec2 c2) { this.m00 = c0.x; this.m01 = c0.y; this.m10 = c1.x; this.m11 = c1.y; this.m20 = c2.x; this.m21 = c2.y; this.m30 = 0u; this.m31 = 0u; }
public void SerializationJson() { var v0 = new uvec2(8u, 2u); var s0 = JsonConvert.SerializeObject(v0); var v1 = JsonConvert.DeserializeObject <uvec2>(s0); var s1 = JsonConvert.SerializeObject(v1); Assert.AreEqual(v0, v1); Assert.AreEqual(s0, s1); }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat4x2(uvec2 c0, uvec2 c1, uvec2 c2, uvec2 c3) { this.m00 = c0.x; this.m01 = c0.y; this.m10 = c1.x; this.m11 = c1.y; this.m20 = c2.x; this.m21 = c2.y; this.m30 = c3.x; this.m31 = c3.y; }
public void TriangleInequality() { { var v0 = new uvec2(3u, 2u); var v1 = new uvec2(7u, 9u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(2u, 7u); var v1 = new uvec2(5u, 8u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(6u, 9u); var v1 = new uvec2(1u, 5u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(2u, 3u); var v1 = new uvec2(9u, 6u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(4u, 7u); var v1 = new uvec2(9u, 2u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(0u, 4u); var v1 = new uvec2(8u, 9u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(5u, 6u); var v1 = new uvec2(3u, 8u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(9u, 8u); var v1 = new uvec2(2u, 4u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(1u, 0u); var v1 = new uvec2(9u, 3u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } { var v0 = new uvec2(6u, 6u); var v1 = new uvec2(1u, 9u); Assert.GreaterOrEqual(v0.NormMax + v1.NormMax, (v0 + v1).NormMax); } }
public void InvariantCommutative() { { var v0 = new uvec2(3u, 7u); var v1 = new uvec2(3u, 9u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(9u, 4u); var v1 = new uvec2(4u, 1u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(4u, 2u); var v1 = new uvec2(0u, 5u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(1u, 8u); var v1 = new uvec2(6u, 1u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(1u, 5u); var v1 = new uvec2(6u, 6u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(1u, 3u); var v1 = new uvec2(2u, 7u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(2u, 5u); var v1 = new uvec2(7u, 1u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(9u, 6u); var v1 = new uvec2(8u, 8u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(3u, 4u); var v1 = new uvec2(5u, 3u); Assert.AreEqual(v0 * v1, v1 * v0); } { var v0 = new uvec2(7u, 5u); var v1 = new uvec2(7u, 6u); Assert.AreEqual(v0 * v1, v1 * v0); } }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat3(uvec2 c0, uvec2 c1, uvec2 c2) { this.m00 = c0.x; this.m01 = c0.y; this.m02 = 0u; this.m10 = c1.x; this.m11 = c1.y; this.m12 = 0u; this.m20 = c2.x; this.m21 = c2.y; this.m22 = 1u; }
public void Operators() { var v1 = new uvec2(0u, 7u); var v2 = new uvec2(0u, 7u); var v3 = new uvec2(7u, 0u); Assert.That(v1 == new uvec2(v1)); Assert.That(v2 == new uvec2(v2)); Assert.That(v3 == new uvec2(v3)); Assert.That(v1 == v2); Assert.That(v1 != v3); Assert.That(v2 != v3); }
public void StringInterop() { var v = new uvec2(7u, 0u); var s0 = v.ToString(); var s1 = v.ToString("#"); var v0 = uvec2.Parse(s0); var v1 = uvec2.Parse(s1, "#"); Assert.AreEqual(v, v0); Assert.AreEqual(v, v1); var b0 = uvec2.TryParse(s0, out v0); var b1 = uvec2.TryParse(s1, "#", out v1); Assert.That(b0); Assert.That(b1); Assert.AreEqual(v, v0); Assert.AreEqual(v, v1); b0 = uvec2.TryParse(null, out v0); Assert.False(b0); b0 = uvec2.TryParse("", out v0); Assert.False(b0); b0 = uvec2.TryParse(s0 + ", 0", out v0); Assert.False(b0); Assert.Throws <NullReferenceException>(() => { uvec2.Parse(null); }); Assert.Throws <FormatException>(() => { uvec2.Parse(""); }); Assert.Throws <FormatException>(() => { uvec2.Parse(s0 + ", 0"); }); var s2 = v.ToString(";", CultureInfo.InvariantCulture); Assert.That(s2.Length > 0); var s3 = v.ToString("; ", "G"); var s4 = v.ToString("; ", "G", CultureInfo.InvariantCulture); var v3 = uvec2.Parse(s3, "; ", NumberStyles.Number); var v4 = uvec2.Parse(s4, "; ", NumberStyles.Number, CultureInfo.InvariantCulture); Assert.AreEqual(v, v3); Assert.AreEqual(v, v4); var b4 = uvec2.TryParse(s4, "; ", NumberStyles.Number, CultureInfo.InvariantCulture, out v4); Assert.That(b4); Assert.AreEqual(v, v4); }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat4x3(uvec2 c0, uvec2 c1, uvec2 c2, uvec2 c3) { this.m00 = c0.x; this.m01 = c0.y; this.m02 = 0u; this.m10 = c1.x; this.m11 = c1.y; this.m12 = 0u; this.m20 = c2.x; this.m21 = c2.y; this.m22 = 1u; this.m30 = c3.x; this.m31 = c3.y; this.m32 = 0u; }
/// <summary> /// Constructs this matrix from a series of column vectors. Non-overwritten fields are from an Identity matrix. /// </summary> public umat3x4(uvec2 c0, uvec2 c1) { this.m00 = c0.x; this.m01 = c0.y; this.m02 = 0u; this.m03 = 0u; this.m10 = c1.x; this.m11 = c1.y; this.m12 = 0u; this.m13 = 0u; this.m20 = 0u; this.m21 = 0u; this.m22 = 1u; this.m23 = 0u; }
public override void main() { uvec2 xy = gl_GlobalInvocationID.xy; if (reset) { imageStore(outImage, ivec2(xy), vec4(1, 1, 1, 1)); } else { vec2 index = vec2(gl_LocalInvocationID.x, gl_LocalInvocationID.xy.y); vec2 size = vec2(gl_WorkGroupSize.x, gl_WorkGroupSize.y); imageStore(outImage, ivec2(xy), vec4(index.x / size.x, index.y / size.y, 0.0, 0.0)); } }
public void InlineRGBA() { { var v0 = new uvec2(7u, 0u); var v1 = 1u; var v2 = v0.r; v0.r = v1; var v3 = v0.r; Assert.AreEqual(v1, v3); Assert.AreEqual(1u, v0.x); Assert.AreEqual(0u, v0.y); Assert.AreEqual(7u, v2); } { var v0 = new uvec2(2u, 3u); var v1 = 8u; var v2 = v0.g; v0.g = v1; var v3 = v0.g; Assert.AreEqual(v1, v3); Assert.AreEqual(2u, v0.x); Assert.AreEqual(8u, v0.y); Assert.AreEqual(3u, v2); } { var v0 = new uvec2(9u, 8u); var v1 = new uvec2(8u, 2u); var v2 = v0.rg; v0.rg = v1; var v3 = v0.rg; Assert.AreEqual(v1, v3); Assert.AreEqual(8u, v0.x); Assert.AreEqual(2u, v0.y); Assert.AreEqual(9u, v2.x); Assert.AreEqual(8u, v2.y); } }
public void InlineXYZW() { { var v0 = new uvec2(1u, 1u); var v1 = new uvec2(5u, 9u); var v2 = v0.xy; v0.xy = v1; var v3 = v0.xy; Assert.AreEqual(v1, v3); Assert.AreEqual(5u, v0.x); Assert.AreEqual(9u, v0.y); Assert.AreEqual(1u, v2.x); Assert.AreEqual(1u, v2.y); } }
/// <summary> /// </summary> /// <param name="uniformName"></param> /// <param name="values"></param> /// <returns></returns> public int SetUniform(string uniformName, uvec2[] values) { int location = GetUniformLocation(uniformName); if (location >= 0) { if (glUniform2uiv == null) { glUniform2uiv = OpenGL.GetDelegateFor<OpenGL.glUniform2uiv>(); } int count = values.Length; var value = new uint[count * 2]; int index = 0; for (int i = 0; i < value.Length; i++) { value[index++] = values[i].x; value[index++] = values[i].y; } glUniform2uiv(location, count, value); } return location; }
public void InvariantTriple() { { var v0 = new uvec2(5u, 4u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(5u, 4u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(6u, 8u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(3u, 4u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(0u, 8u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(2u, 6u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(4u, 8u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(4u, 6u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(4u, 5u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } { var v0 = new uvec2(2u, 9u); Assert.AreEqual(v0 + v0 + v0, 3 * v0); } }
public void InvariantNorm() { { var v0 = new uvec2(9u, 5u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(4u, 6u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(2u, 8u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(0u, 3u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(6u, 7u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(6u, 0u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(0u, 7u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(7u, 1u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(4u, 7u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } { var v0 = new uvec2(4u, 1u); Assert.LessOrEqual(v0.NormMax, v0.Norm); } }
public void InvariantId() { { var v0 = new uvec2(6u, 3u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(0u, 5u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(4u, 0u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(1u, 1u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(5u, 5u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(5u, 1u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(5u, 8u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(0u, 3u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(3u, 8u); Assert.AreEqual(v0, +v0); } { var v0 = new uvec2(1u, 7u); Assert.AreEqual(v0, +v0); } }
public void InvariantDouble() { { var v0 = new uvec2(1u, 3u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(9u, 0u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(0u, 8u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(1u, 9u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(7u, 3u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(3u, 7u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(1u, 4u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(4u, 4u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(3u, 6u); Assert.AreEqual(v0 + v0, 2 * v0); } { var v0 = new uvec2(2u, 2u); Assert.AreEqual(v0 + v0, 2 * v0); } }
public void Indexer() { var v = new uvec2(2u, 9u); Assert.AreEqual(2u, v[0]); Assert.AreEqual(9u, v[1]); Assert.Throws <ArgumentOutOfRangeException>(() => { var s = v[-2147483648]; }); Assert.Throws <ArgumentOutOfRangeException>(() => { v[-2147483648] = 0u; }); Assert.Throws <ArgumentOutOfRangeException>(() => { var s = v[-1]; }); Assert.Throws <ArgumentOutOfRangeException>(() => { v[-1] = 0u; }); Assert.Throws <ArgumentOutOfRangeException>(() => { var s = v[2]; }); Assert.Throws <ArgumentOutOfRangeException>(() => { v[2] = 0u; }); Assert.Throws <ArgumentOutOfRangeException>(() => { var s = v[2147483647]; }); Assert.Throws <ArgumentOutOfRangeException>(() => { v[2147483647] = 0u; }); Assert.Throws <ArgumentOutOfRangeException>(() => { var s = v[5]; }); Assert.Throws <ArgumentOutOfRangeException>(() => { v[5] = 0u; }); v[1] = 0u; Assert.AreEqual(0u, v[1]); v[1] = 1u; Assert.AreEqual(1u, v[1]); v[0] = 2u; Assert.AreEqual(2u, v[0]); v[1] = 3u; Assert.AreEqual(3u, v[1]); v[0] = 4u; Assert.AreEqual(4u, v[0]); v[1] = 5u; Assert.AreEqual(5u, v[1]); v[1] = 6u; Assert.AreEqual(6u, v[1]); v[0] = 7u; Assert.AreEqual(7u, v[0]); v[0] = 8u; Assert.AreEqual(8u, v[0]); v[0] = 9u; Assert.AreEqual(9u, v[0]); }
protected bvec2 notEqual(uvec2 x, uvec2 y) { throw new NotImplementedException(); }
protected bvec2 greaterThanEqual(uvec2 x, uvec2 y) { throw new NotImplementedException(); }
protected bvec2 lessThan(uvec2 x, uvec2 y) { throw new NotImplementedException(); }
/// <summary>Returns y if x < y, otherwise it returns x.</summary> protected internal static uvec2 Max(uvec2 x, uvec2 y) { throw _invalidAccess; }
/// <summary>Returns Min (Max (x, minVal), maxVal). Results are undefined if minVal > maxVal.</summary> protected internal static uvec2 Clamp(uvec2 x, uvec2 minVal, uvec2 maxVal) { throw _invalidAccess; }
/// <summary> /// Returns a floating-point value corresponding to an unsigned integer encoding /// of a floating-point value. If a NaN is passed in, it will not signal, /// and the resulting floating point value is unspecified. If an Inf is passed in, /// the resulting floating-point value is the corresponding Inf. /// </summary> protected static vec2 uintBitsToFloat(uvec2 value) { throw _invalidAccess; }
/// <summary> /// Returns the bit number of the most significant bit in the binary representation of value. /// The result will be the bit number of the most significant bit set to 1. /// For a value of zero, -1 will be returned. /// </summary> protected static int findMSB(uvec2 value) { throw _invalidAccess; }
/// <summary> /// Returns the reversal of the bits of value. The bit numbered n of the result will be taken from /// bit (bits - 1) - n of value, where bits is the total number of bits used to represent value. /// </summary> protected static uvec2 bitfieldReverse(uvec2 value) { throw _invalidAccess; }
public uvec3(uvec2 xy, uint z_) { x = xy.x; y = xy.y; z = z_; }
/// <summary>Returns the number of bits set to 1 in the binary representation of value.</summary> protected static ivec2 bitCount(uvec2 value) { throw _invalidAccess; }
/// <summary> /// Returns the insertion the bits least-significant bits of insert into base. /// The result will have bits [offset, offset + bits - 1] taken from bits [0, bits – 1] /// of insert, and all other bits taken directly from the corresponding bits of base. /// If bits is zero, the result will simply be base. /// The result will be undefined if offset or bits is negative, or if the sum of /// offset and bits is greater than the number of bits used to store the operand. /// </summary> protected static uvec2 bitfieldInsert(uvec2 _base, uvec2 insert, int offset, int bits) { throw _invalidAccess; }
/// <summary> /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point /// value is unspecified. Otherwise, the bitlevel representation of v is preserved. /// The first vector component specifies the 32 least significant bits; /// the second component specifies the 32 most significant bits. /// </summary> protected static double packDouble2x32(uvec2 v) { throw _invalidAccess; }
protected uvec2 min(uvec2 x, uint y) { throw new NotImplementedException(); }
/// <summary> /// Multiplies 32-bit integers x and y, producing a 64-bit result. /// The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb. /// </summary> protected static void umulExtended(uvec2 x, uvec2 y, out uvec2 msb, out uvec2 lsb) { throw _invalidAccess; }
/// <summary> Returns the bit number of the least significant bit set to 1 in the /// binary representation of value. If value is zero, -1 will be returned. </summary> protected static ivec2 findLSB(uvec2 value) { throw _invalidAccess; }
/// <summary> Adds 32-bit unsigned integer x and y, returning the sum modulo 2**32. /// The value carry is set to 0 if the sum was less than 232, or to 1 otherwise. </summary> protected static uvec2 uaddCarry(uvec2 x, uvec2 y, out uvec2 carry) { throw _invalidAccess; }
/// <summary>Returns y if y < x, otherwise it returns x.</summary> protected internal static uvec2 Min(uvec2 x, uint y) { throw _invalidAccess; }
/// <summary> Subtracts the 32-bit unsigned integer y from x, returning the difference /// if non-negative, or 2**32 plus the difference otherwise. /// The value borrow is set to 0 if x >= y, or to 1 otherwise. </summary> protected static uvec2 usubBorrow(uvec2 x, uvec2 y, out uvec2 borrow) { throw _invalidAccess; }
/// <summary> /// Extracts bits [offset, offset + bits - 1] from value, returning them /// in the least significant bits of the result. /// The most significant bits of the result will be set to zero. /// If bits is zero, the result will be zero. The result will be undefined if /// offset or bits is negative, or if the sum of offset and bits is greater than /// the number of bits used to store the operand. /// </summary> /// <returns></returns> protected static uvec2 bitfieldExtract(uvec2 value, int offset, int bits) { throw _invalidAccess; }