public override void Update(UltravioletTime time) { if (position.Y >= borders.Y - scale) { acceleration = -_acc; } else if (position.Y <= borders.X + scale) { acceleration = _acc; } else { acceleration = 0; } position.Y += Resources.deltaTime * velocity; // move velocity += Resources.deltaTime * acceleration; if (velocity > _v) { velocity = _v; } if (velocity < -_v) { velocity = -_v; } hitbox = new util.Circle(position + new Vector2f(scale / 2, scale / 2), scale / 2); if (Player.getPlayer().hitbox().intersectsWith(hitbox)) { Player.getPlayer().kill(); } }
public Collectible(float x, float y, int index) { this.index = index; position = new Vector2f(x, y) * scale; texture = Resources.ContentManager.Load <Sprite>(GlobalSpriteID.collectables); hitbox = new util.Circle(position + new Vector2f(scale / 2, scale / 2), scale / 2); }
public Npc(float x, float y, string[] messages, string texture) { _texture = Resources.ContentManager.Load <Sprite>(GlobalSpriteID.npcs); this.position = new Vector2f(x * scale, y * scale); this.texture = texture; this.messages = messages; hitbox = new util.Circle(position + new Vector2f(scale / 2, scale / 2), scale / 2); }
public Circular(int x, int y, float r, float a, float speed) : base(x, y) { frame = "testenemy"; middle = position + new Vector2f(scale / 2, scale / 2); radius = r * 48; angle = a; _v *= speed; position = Maths.ToCartesian(middle, angle, radius); hitbox = new util.Circle(position + new Vector2f(scale / 2, scale / 2), scale / 2); }
public override void Update(UltravioletTime time) { frameCounter += Resources.deltaTime; switch (state) { case 0: wait(); break; case 1: move(); break; default: break; } hitbox = new util.Circle(position + new Vector2f(scale / 2, scale / 2), scale / 2); if (Player.getPlayer().hitbox().intersectsWith(hitbox)) { Player.getPlayer().kill(); } }
public Stationary(int x, int y) : base(x, y) { frame = "testenemy"; hitbox = new util.Circle(position + new Vector2f(scale / 2, scale / 2), scale / 2); }