// Start is called before the-first frame update void Start() { C = FindObjectOfType <coilStats>(); pS = FindObjectOfType <proceduralSpawning>(); uS = FindObjectOfType <upgradeSystem>(); numberOfEnemies = 0; }
// Start is called before the first frame update void Start() { uS = FindObjectOfType <upgradeSystem>(); InvokeRepeating("updateTarget", 0f, 0.5f); // Periodic function for FunctionPeriodic.Create(() => { if ((uS.hasMiniCoil == true) && (targetLocked != null)) { miniCoilAggro(); } }, 60f / miniCoilFireRate); }