static void Main(string[] args) { var UO = new uoNet.UO(); if (!UO.Open(1)) { Logger.I("UO.dll Unable to Connect to Game"); return; } // Attempts to open UO.DLL and connect to client. if (!UO.CharName.Equals("Tenou")) UO.Open(2); Logger.I("uoNet Activated, Connected with CharName: " + UO.CharName); // All client variables can be accessed in this manner UO.VarName if (string.IsNullOrWhiteSpace(UO.CharName)) return; var script = new RailMiner(UO); script.Loop(); }
static void Main(string[] args) { var UO = new uoNet.UO(); if (!UO.Open(1)) { Logger.I("UO.dll Unable to Connect to Game"); return; } // Attempts to open UO.DLL and connect to client. if (!UO.CharName.Equals("Tenou")) { UO.Open(2); } Logger.I("uoNet Activated, Connected with CharName: " + UO.CharName); // All client variables can be accessed in this manner UO.VarName if (string.IsNullOrWhiteSpace(UO.CharName)) { return; } var script = new RailMiner(UO); script.Loop(); }
public void Start(Form1 form1, uoNet.UO UO, UOProxy.UOProxy proxy) { // TODO: Complete member initialization this.form1 = form1; this.UO = UO; this.Proxy = proxy; ScriptThread = new Thread(new ThreadStart(MainLoop)); ScriptThread.Start(); }