void Start() { vars.InitVars(vars, gameObject); vars.anim.SetBool("closed", true); stopFrequency = (Random.Range(1, 8)); vars.sspawn1 = transform.Find("shotspawn"); vars.hp = 10; hitpoint = transform.Find("critic").gameObject; vars.asource = GetComponent <AudioSource>(); bcollider = hitpoint.GetComponent <BoxCollider>(); if ((vars.rig.position.x < -13 && direccionCalculada == false)) { vars.speed = Mathf.Abs(vars.speed); direccionCalculada = true; lado = "izq"; lastanim = 1; vars.anim.SetInteger("animation", lastanim); } if ((vars.rig.position.x > 13 && direccionCalculada == false)) { vars.speed *= -1; direccionCalculada = true; lado = "der"; lastanim = 2; vars.anim.SetInteger("animation", lastanim); } }
private void Start() { vars.InitVars(vars, gameObject); vars.rig.velocity = new Vector3(0f, 0f, 0f); vars.timer4 = Random.Range(0, 2); switch (vars.timer4) { case 0: { vars.asource.PlayOneShot(vars.hit1, vars.vol1); break; } case 1: { vars.asource.PlayOneShot(vars.hit2, vars.vol1); break; } case 2: { vars.asource.PlayOneShot(vars.hit3, vars.vol1); break; } } }
void Start() { vars.InitVars(vars, gameObject); speedtime = Random.Range(1, 10) / 10f; timetaken = Random.Range(11, 15) / 10f - speedtime; rng1 = Random.Range(2, 4); rng2 = Random.Range(6, 10); }
void Start() { vars.InitVars(vars, gameObject); delay = 0; fireRate = 32; firstboot = false; vars.timer1 = 0; cd = 0; }
// Use this for initialization void Start() { vars.InitVars(vars, gameObject); xmov = Random.Range(minMovement, maxMovement); ymov = Random.Range(minMovement - 1, maxMovement); vars.speed = Mathf.Clamp(Mathf.Min(xmov, ymov) * 2, 1, 5); vars.hp = 3; fireDelay = 60 / fireRate; fireInterval = Mathf.Clamp(xmov - 1, 2, 4); fireCounter = 0; fireRate = Random.Range(4, 6); firingTime = 0.6f; }
// Use this for initialization void Start() { vars.InitVars(vars, gameObject); xmov = Random.Range(4, 6); ymov = Random.Range(Mathf.Clamp(xmov - 2, 0, xmov), 10); vars.speed = Random.Range(2, 4); if (vars.trans.position.x > 0) { xmov *= -1; angulo = angulo - 90; } vars.speed = Random.Range(2, 6); UpdateRotation(); }
private void Start() { vars.InitVars(vars, gameObject); }
private void Start() { vars.InitVars(vars, gameObject); playertrans = GameObject.Find("Player").GetComponent <Transform>(); pcon = GameObject.Find("Player").GetComponent <PlayerController>(); }