IEnumerator attacking() { anim.speed = 4; anim.SetInteger("Speed", BOMB); while (true) { yield return(new WaitForSeconds(1f)); anim.speed += 2; if (anim.speed == 12) { spawnBomb(bombBase, bombPrefab); anim.speed = 1; hitbox.playSound(BoomSound); hitbox.takenDamage(hitbox.hpMax, bombBase.ownerUnit); } } }