예제 #1
0
    public void addUnit(unitBehavior u)
    {
        if (unit)
        {
            return;
        }

        unit = u;
        if (u.playerUnit)
        {
            myHex.GetComponent <MeshRenderer>().material = playerMat;
        }
        else
        {
            myHex.GetComponent <MeshRenderer>().material = enemyMat;
        }
    }
예제 #2
0
 public void removeUnit()
 {
     unit = null;
     myHex.GetComponent <MeshRenderer>().material = defaultMat;
 }