public void addUnit(unitBehavior u) { if (unit) { return; } unit = u; if (u.playerUnit) { myHex.GetComponent <MeshRenderer>().material = playerMat; } else { myHex.GetComponent <MeshRenderer>().material = enemyMat; } }
public void removeUnit() { unit = null; myHex.GetComponent <MeshRenderer>().material = defaultMat; }