private void uncheckNarrator(Object sender, EventArgs e) {//called when the narrator is closed form an external actor------------------ if (narratorButton.InvokeRequired) { uncheck u = new uncheck(uncheckNarrator); this.Invoke(u, new object[] { sender, e }); } else { narratorButton.Checked = false; } }
private void uncheckKeyboard(Object sender, EventArgs e) {//called when the on-screen keyboard is closed form an external actor if (keyboardButton.InvokeRequired) { uncheck u = new uncheck(uncheckKeyboard); try { this.Invoke(u, new object[] { sender, e }); } catch (Exception ex) { Exception exep = ex; } } else { keyboardButton.Checked = false; } }
private void uncheckNarrator(Object sender, EventArgs e) { //called when the narrator is closed form an external actor------------------ if (narratorButton.InvokeRequired) { uncheck u = new uncheck(uncheckNarrator); this.Invoke(u, new object[] { sender, e }); } else narratorButton.Checked = false; }
private void uncheckKeyboard(Object sender, EventArgs e) { //called when the on-screen keyboard is closed form an external actor if (keyboardButton.InvokeRequired) { uncheck u = new uncheck(uncheckKeyboard); try { this.Invoke(u, new object[] { sender, e }); } catch (Exception ex) { Exception exep = ex; } } else keyboardButton.Checked = false; }