// 남은 수치를 넣어줌 public override void SetUIData(int remain) { if (remain <= 0) { remain = 0; } _tweenAlpha.from = 0; _tweenAlpha.to = 1; _tweenAlpha.style = uTweener.Style.PingPong; _tweenAlpha.duration = 0.1f; _tweenAlpha.PlayForward(); _tweenPos.delay = 0; _tweenPos.PlayForward(); _enemyGauge.DecreaseGraphic(remain, 0.5f, true, AniEnd); }
public void SetUIData(float time) { _tween.PlayForward(); UnityEvent endEvent = new UnityEvent(); _tween.SetOnFinished(endEvent); endEvent.AddListener(() => { StartCoroutine(WaitDelay(time)); }); }