void UnregisterEventListeners( ) { if (null != event_UnityEngine_GameObject_Instance_0) { { uScript_Update component = event_UnityEngine_GameObject_Instance_0.GetComponent <uScript_Update>(); if (null != component) { component.OnUpdate -= Instance_OnUpdate_0; component.OnLateUpdate -= Instance_OnLateUpdate_0; component.OnFixedUpdate -= Instance_OnFixedUpdate_0; } } } if (null != event_UnityEngine_GameObject_Instance_3) { { uScript_Trigger component = event_UnityEngine_GameObject_Instance_3.GetComponent <uScript_Trigger>(); if (null != component) { component.OnEnterTrigger -= Instance_OnEnterTrigger_3; component.OnExitTrigger -= Instance_OnExitTrigger_3; component.WhileInsideTrigger -= Instance_WhileInsideTrigger_3; } } } }
void SyncEventListeners( ) { if (null == event_UnityEngine_GameObject_Instance_0 || false == m_RegisteredForEvents) { event_UnityEngine_GameObject_Instance_0 = uScript_MasterComponent.LatestMaster; if (null != event_UnityEngine_GameObject_Instance_0) { { uScript_Update component = event_UnityEngine_GameObject_Instance_0.GetComponent <uScript_Update>(); if (null == component) { component = event_UnityEngine_GameObject_Instance_0.AddComponent <uScript_Update>(); } if (null != component) { component.OnUpdate += Instance_OnUpdate_0; component.OnLateUpdate += Instance_OnLateUpdate_0; component.OnFixedUpdate += Instance_OnFixedUpdate_0; } } } } if (null == event_UnityEngine_GameObject_Instance_3 || false == m_RegisteredForEvents) { event_UnityEngine_GameObject_Instance_3 = GameObject.Find("NewSlowZone") as UnityEngine.GameObject; if (null != event_UnityEngine_GameObject_Instance_3) { { uScript_Trigger component = event_UnityEngine_GameObject_Instance_3.GetComponent <uScript_Trigger>(); if (null == component) { component = event_UnityEngine_GameObject_Instance_3.AddComponent <uScript_Trigger>(); } if (null != component) { component.OnEnterTrigger += Instance_OnEnterTrigger_3; component.OnExitTrigger += Instance_OnExitTrigger_3; component.WhileInsideTrigger += Instance_WhileInsideTrigger_3; } } } } }
void Instance_WhileInsideTrigger_54(object o, uScript_Trigger.TriggerEventArgs e) { //fill globals event_UnityEngine_GameObject_GameObject_54 = e.GameObject; //relay event to nodes Relay_WhileInsideTrigger_54( ); }
void Instance_WhileInsideTrigger_0(object o, uScript_Trigger.TriggerEventArgs e) { //reset event call //if it ever goes above MaxRelayCallCount before being reset //then we assume it is stuck in an infinite loop if ( relayCallCount < MaxRelayCallCount ) relayCallCount = 0; //fill globals event_UnityEngine_GameObject_GameObject_0 = e.GameObject; //relay event to nodes Relay_WhileInsideTrigger_0( ); }
void Instance_OnExitTrigger_35(object o, uScript_Trigger.TriggerEventArgs e) { //fill globals event_UnityEngine_GameObject_GameObject_35 = e.GameObject; //relay event to nodes Relay_OnExitTrigger_35( ); }