internal override void AddToPanel(uGUI_TabbedControlsPanel panel, int tabIndex) { // Add item OptionGameObject = panel.AddItem(tabIndex, panel.bindingOptionPrefab); // Update text Text text = OptionGameObject.GetComponentInChildren <Text>(); if (text != null) { OptionGameObject.GetComponentInChildren <TranslationLiveUpdate>().translationKey = Label; text.text = Language.main.Get(Label); } // Create bindings uGUI_Bindings bindings = OptionGameObject.GetComponentInChildren <uGUI_Bindings>(); uGUI_Binding binding = bindings.bindings[0]; // Destroy secondary bindings int last = bindings.bindings.Length - 1; UnityEngine.Object.Destroy(bindings.bindings[last].gameObject); UnityEngine.Object.Destroy(bindings); // Update bindings binding.device = Device; binding.value = KeyCodeUtils.KeyCodeToString(Key); binding.onValueChanged.RemoveAllListeners(); var callback = new UnityAction <KeyCode>((KeyCode key) => parentOptions.OnKeybindChange(Id, key)); binding.onValueChanged.AddListener(new UnityAction <string>((string s) => callback?.Invoke(KeyCodeUtils.StringToKeyCode(s)))); base.AddToPanel(panel, tabIndex); }
internal override void AddToPanel(uGUI_TabbedControlsPanel panel, int tabIndex) { // Add button to GUI Button componentInChildren = panel.AddItem(tabIndex, panel.buttonPrefab, Label).GetComponentInChildren <Button>(); // Store a reference to parent object to simplify further modifications OptionGameObject = componentInChildren.transform.parent.gameObject; // Setup "on click" event componentInChildren.onClick.AddListener(new UnityAction(() => { // Apply "deselected" style to button right after it is clicked componentInChildren.OnDeselect(null); // Propagate button click event to parent parentOptions.OnButtonClicked(Id); })); // Add button to panel base.AddToPanel(panel, tabIndex); }
internal override void AddToPanel(uGUI_TabbedControlsPanel panel, int tabIndex) { // Add item OptionGameObject = panel.AddItem(tabIndex, panel.bindingOptionPrefab); // Update text Text text = OptionGameObject.GetComponentInChildren <Text>(); if (text != null) { OptionGameObject.GetComponentInChildren <TranslationLiveUpdate>().translationKey = Label; text.text = Language.main.Get(Label); } // Create bindings uGUI_Bindings bindings = OptionGameObject.GetComponentInChildren <uGUI_Bindings>(); uGUI_Binding binding = bindings.bindings[0]; // Destroy secondary bindings int last = bindings.bindings.Length - 1; UnityEngine.Object.Destroy(bindings.bindings[last].gameObject); UnityEngine.Object.Destroy(bindings); // Update bindings binding.device = Device; binding.value = KeyCodeUtils.KeyCodeToString(Key); #if SUBNAUTICA binding.onValueChanged.RemoveAllListeners(); var callback = new UnityAction <KeyCode>((KeyCode key) => parentOptions.OnKeybindChange(Id, key)); binding.onValueChanged.AddListener(new UnityAction <string>((string s) => callback?.Invoke(KeyCodeUtils.StringToKeyCode(s)))); #elif BELOWZERO binding.action = ButtonPatcher.EnsureButton(Label, KeyCodeUtils.KeyCodeToString(Key), Device); binding.bindingSet = GameInput.BindingSet.Primary; var callback = new UnityAction <KeyCode>((KeyCode key) => parentOptions.OnKeybindChange(Id, key)); binding.bindCallback = new Action <GameInput.Device, GameInput.Button, GameInput.BindingSet, string>((GameInput.Device device, GameInput.Button button, GameInput.BindingSet bindingSet, string s) => { callback?.Invoke(KeyCodeUtils.StringToKeyCode(s)); panel.TryBind1_0(device, button, bindingSet, s); binding.RefreshValue(); }); #endif base.AddToPanel(panel, tabIndex); }