public static void Postfix(uGUI_SeaTruckHUD __instance) { if (Player.main != null && Player.main.IsPilotingSeatruck()) { if (TemperatureSuffix == null) { TemperatureSuffix = __instance.gameObject.transform.Find("Content/Seatruck/Indicators/Temperature/TemperatureValue/TemperatureSuffix").gameObject; textTemperatureSuffix = TemperatureSuffix.GetComponent <TextMeshProUGUI>(); textTemperatureSuffix.color = textColor; } int celsius = (int)__instance.GetPrivateField("lastTemperature"); if (Main.FahrenheitEnabled) { int fahrenheit = Mathf.CeilToInt(celsius * 1.8f + 32); __instance.textTemperature.text = IntStringCache.GetStringForInt(fahrenheit); textTemperatureSuffix.text = "\u00b0F"; } else { __instance.textTemperature.text = IntStringCache.GetStringForInt(celsius); textTemperatureSuffix.text = "\u00b0C"; } } }
public static void PostUpdate(uGUI_SeaTruckHUD __instance) { if (__instance == null) { return; } if (!Main.config.bHUDAbsoluteValues) { return; } if (Player.main == null) { return; } if (!Player.main.inSeatruckPilotingChair) { return; } SeaTruckMotor motor = Player.main.GetComponentInParent <SeaTruckMotor>(); if (motor != null) { PowerRelay relay = motor.relay; if (relay != null) { float power = Mathf.Floor(relay.GetPower()); float truckhealth = Mathf.Floor(motor.liveMixin.health); __instance.textHealth.text = truckhealth.ToString(); //__instance.textHealth.fontSize = (truckhealth > 9999 ? 20 : 36); __instance.textPower.text = power.ToString(); __instance.textPower.fontSize = (power > 9999 ? 28 : 36); } } }
public static void uGUITest() { Sprite backGround = Resources.Load <Sprite>("Sprites/scannerroomUI_listbg"); uGUI_SeaTruckHUD HUD = uGUI.main.GetComponentInChildren <uGUI_SeaTruckHUD>(true); Transform Indicators = HUD.root.transform.Find("Indicators"); GameObject DebugHUD = new GameObject("DebugHUD", new Type[] { typeof(RectTransform) }); DebugHUD.transform.SetParent(Indicators); Utils.ZeroTransform(DebugHUD.transform); GameObject debugHudBackground = UnityEngine.Object.Instantiate(Indicators.Find("Background").gameObject, DebugHUD.transform); debugHudBackground.name = "Background"; debugHudBackground.transform.localPosition = new Vector3(5f, 128f, 0f); debugHudBackground.transform.localScale = new Vector3(0.97f, 0.84f, 1f); Image image = debugHudBackground.GetComponent <Image>(); image.sprite = backGround; GameObject truckPositionTitle = UnityEngine.Object.Instantiate(Indicators.Find("Power").gameObject, DebugHUD.transform); truckPositionTitle.name = "truckPositionTitle"; TextMeshProUGUI truckPositionTitleText = truckPositionTitle.GetComponent <TextMeshProUGUI>(); truckPositionTitle.transform.localPosition = new Vector3(-100f, 160.0f, 0f); truckPositionTitleText.text = "Position:"; truckPositionTitleText.fontSize = 20; truckPositionTitleText.color = new Color(1f, 0.831f, 0f, 1f); truckPositionTitleText.alignment = TextAlignmentOptions.BaselineRight; GameObject truckPosition = UnityEngine.Object.Instantiate(truckPositionTitle, DebugHUD.transform); truckPosition.name = "truckPosition"; TextMeshProUGUI truckPositionText = truckPosition.GetComponent <TextMeshProUGUI>(); truckPositionText.transform.localPosition = new Vector3(0f, 160.0f, 0f); truckPositionText.text = "Empty"; truckPositionText.alignment = TextAlignmentOptions.BaselineLeft; GameObject truckStateTitle = UnityEngine.Object.Instantiate(truckPositionTitle, DebugHUD.transform); truckStateTitle.name = "truckStateTitle"; truckStateTitle.transform.localPosition = new Vector3(-100f, 135.0f, 0f); TextMeshProUGUI truckStateTitleText = truckStateTitle.GetComponent <TextMeshProUGUI>(); truckStateTitleText.text = "Fly State:"; GameObject truckState = UnityEngine.Object.Instantiate(truckPosition, DebugHUD.transform); truckState.name = "truckState"; truckState.transform.localPosition = new Vector3(0f, 135.0f, 0f); TextMeshProUGUI truckStateText = truckState.GetComponent <TextMeshProUGUI>(); truckStateText.text = "Empty"; GameObject isFlyingTitle = UnityEngine.Object.Instantiate(truckPositionTitle, DebugHUD.transform); isFlyingTitle.name = "isFlyingTitle"; isFlyingTitle.transform.localPosition = new Vector3(-100f, 110.0f, 0f); TextMeshProUGUI isFlyingTitleText = isFlyingTitle.GetComponent <TextMeshProUGUI>(); isFlyingTitleText.text = "isFlying:"; GameObject isFlying = UnityEngine.Object.Instantiate(truckPosition, DebugHUD.transform); isFlying.name = "isFlying"; isFlying.transform.localPosition = new Vector3(0f, 110.0f, 0f); TextMeshProUGUI isFlyingText = isFlying.GetComponent <TextMeshProUGUI>(); isFlyingText.text = "Empty"; GameObject surfaceTitle = UnityEngine.Object.Instantiate(truckPositionTitle, DebugHUD.transform); surfaceTitle.name = "surfaceTitle"; surfaceTitle.transform.localPosition = new Vector3(-100f, 85.0f, 0f); TextMeshProUGUI surfaceTitleText = surfaceTitle.GetComponent <TextMeshProUGUI>(); surfaceTitleText.text = "Surface:"; GameObject surface = UnityEngine.Object.Instantiate(truckPosition, DebugHUD.transform); surface.name = "surface"; surface.transform.localPosition = new Vector3(0f, 85.0f, 0f); TextMeshProUGUI surfaceText = surface.GetComponent <TextMeshProUGUI>(); surfaceText.text = "Empty"; HUD.enabled = false; HUD.root.SetActive(true); /* * for (int i = -1; i < 32; i++) * { * BZLogger.Log($"Layer [{i}], name: {LayerMask.LayerToName(i)}"); * } */ }