private SearchAirLeg CreateLeg(typeSearchLocation originLoc, typeSearchLocation destLoc) { SearchAirLeg leg = new SearchAirLeg(); leg.SearchOrigin.SetValue(originLoc.Item, 0); leg.SearchDestination.SetValue(destLoc.Item, 0); return leg; }
private SearchAirLeg CreateLeg(typeSearchLocation originLoc, typeSearchLocation destLoc) { SearchAirLeg leg = new SearchAirLeg(); leg.SearchOrigin.SetValue(originLoc.Item, 0); leg.SearchDestination.SetValue(destLoc.Item, 0); return(leg); }
public SearchAirLeg CreateAirLeg(string originAirportCode, string destAirportCode) { typeSearchLocation originLoc = new typeSearchLocation(); typeSearchLocation destLoc = new typeSearchLocation(); // airport objects are just wrappers for their codes Airport origin = new Airport(), dest = new Airport(); origin.Code = originAirportCode; dest.Code = destAirportCode; // search locations can be things other than airports but we are using // the airport version... originLoc.Item = origin; destLoc.Item = dest; return CreateLeg(originLoc, destLoc); }
public SearchAirLeg CreateAirLeg(string originAirportCode, string destAirportCode) { typeSearchLocation originLoc = new typeSearchLocation(); typeSearchLocation destLoc = new typeSearchLocation(); // airport objects are just wrappers for their codes Airport origin = new Airport(), dest = new Airport(); origin.Code = originAirportCode; dest.Code = destAirportCode; // search locations can be things other than airports but we are using // the airport version... originLoc.Item = origin; destLoc.Item = dest; return(CreateLeg(originLoc, destLoc)); }
/** * Make a search location based on a city or airport code (city is * preferred to airport in a conflict) and set the search radius to * 50mi. */ public static typeSearchLocation CreateLocationNear(String cityOrAirportCode) { typeSearchLocation result = new typeSearchLocation(); //city CityOrAirport place = new CityOrAirport(); place.Code = cityOrAirportCode; place.PreferCity = true; result.Item = place; //distance Distance dist = new Distance(); dist.Units = DistanceUnits.MI; dist.Value = string.Format("50"); result.Distance = dist; return result; }
/** * Make a search location based on a city or airport code (city is * preferred to airport in a conflict) and set the search radius to * 50mi. */ public static typeSearchLocation CreateLocationNear(String cityOrAirportCode) { typeSearchLocation result = new typeSearchLocation(); //city CityOrAirport place = new CityOrAirport(); place.Code = cityOrAirportCode; place.PreferCity = true; result.Item = place; //distance Distance dist = new Distance(); dist.Units = DistanceUnits.MI; dist.Value = string.Format("50"); result.Distance = dist; return(result); }