// Use this for initialization void Start () { //get the board controller m_boardController = GetComponent<BoardController>(); if (m_boardController == null) { Debug.Log("<color=red>Couldn't find board controller</color>"); } //get the trick controller m_trickController = GameObject.Find("Canvas").GetComponent<trickPointController>(); if (m_trickController == null) { Debug.Log("<color=red>Couldn't find Canvas in Hierarchy</color>"); } mRecoveryTimer = mTimer; }
// Use this for initialization void Start() { //store the start position startPosition = transform; //get the rigidbody _rigid = GetComponent <Rigidbody>(); //get the camera in the scene m_camera = GameObject.Find("Main Camera"); if (m_camera == null) { Debug.Log("<color=red>Couldn't find Main Camera</color>"); } //get the trickpointcontroller _trickController = GameObject.Find("Canvas").GetComponent <trickPointController>(); if (_trickController == null) { Debug.Log("<color=red>Couldn't find Canvas in Hierarchy</color>"); } }