public void drawGameplay() { foundCount = 0; totalTreasureTiles = 0; for (int y = 0; y < boardYDim; y++) { for (int x = 0; x < boardXDim; x++) { if (board[y, x].isHighlighted) { totalTreasureTiles += 1; if (board[y, x].isUserHighlighted || correctFillCooldown > 2) { board[y, x].drawCharacter(spriteBatch, Color.Cyan); foundCount += 1; } else { if (isDebugEnabled) { board[y, x].drawCharacter(spriteBatch, selectedColor); } else { board[y, x].drawCharacter(spriteBatch); } } } else { if (board[y, x].isUserHighlighted && correctFillCooldown == 0) { board[y, x].drawCharacter(spriteBatch, Color.Green); } else { board[y, x].drawCharacter(spriteBatch); } } if (isDebugEnabled) { spriteBatch.DrawString(testFont, "Y: " + y + "\nX: " + x, new Vector2(board[y, x].getRec().Center.X - (board[y, x].getRec().Width / 4), board[y, x].getRec().Center.Y - (board[y, x].getRec().Height / 3)), Color.Red); } } } if (isDebugEnabled) { spriteBatch.DrawString(testFont, patternChoice.ToString(), new Vector2(10, 10), Color.Red); } if (shouldDrawTimesUsed) { for (int i = 0; i < (Enum.GetNames(typeof(tools)).Length); i++) { timesUsedGraph[i].drawCharacter(spriteBatch, graphColors[i]); spriteBatch.DrawString(testFont, ((tools)(i)).ToString(), new Vector2(timesUsedGraph[i].getRec().Center.X, timesUsedGraph[i].getRec().Bottom + 10) - testFont.MeasureString(((tools)(i)).ToString()) / 2, Color.CadetBlue); //0, new Vector2(screenWidth / 2, 10), 1, SpriteEffects.None, 1); } } spriteBatch.DrawString(testFont, "Points to\nSpend: " + pointsToSpend.ToString(), new Vector2(0, 15), Color.Red); spriteBatch.DrawString(testFont, " Tool:\n" + selectedTool.ToString(), new Vector2(5, 90), Color.Red); }