private void Awake() { instance = this; editchecker = gameObject.GetComponent <Toggle>(); changeEditAblety(); }
private static void DoRegistration(bool doit) { MainManager main = MainManager.GetInstance(); IEnumerable <StatoController> states = main.States; SelectManager sm = SelectManager.GetSelectManager(PhaseManager.GetInstance().CurrentPhaseName); sm.Init(); toggle t = doit? _register: _unregister; //Debug.Log (sm.GetType().Name+" "+doit); foreach (StatoController s in states) { t(s, sm.Select); } }