예제 #1
0
    private void Awake()
    {
        instance = this;

        editchecker = gameObject.GetComponent <Toggle>();
        changeEditAblety();
    }
예제 #2
0
    private static void DoRegistration(bool doit)
    {
        MainManager main = MainManager.GetInstance();
        IEnumerable <StatoController> states = main.States;
        SelectManager sm = SelectManager.GetSelectManager(PhaseManager.GetInstance().CurrentPhaseName);

        sm.Init();
        toggle t = doit? _register: _unregister;

        //Debug.Log (sm.GetType().Name+" "+doit);
        foreach (StatoController s in states)
        {
            t(s, sm.Select);
        }
    }