예제 #1
0
        private static Rect getRect(RectTransform rectTransform, Canvas canvas, toPoint toPointDelegate)
        {
            Vector3[] array = new Vector3[4];
            rectTransform.GetWorldCorners(array);
            Vector2 vector;
            Vector2 vector2;

            if (canvas.renderMode == RenderMode.ScreenSpaceOverlay)
            {
                vector  = array[0];
                vector2 = array[2];
            }
            else
            {
                vector  = toPointDelegate(array[0], canvas);
                vector2 = toPointDelegate(array[2], canvas);
            }
            return(new Rect(vector.x, vector.y, vector2.x - vector.x, vector2.y - vector.y));
        }
예제 #2
0
 private static Vector2[] getCorners(RectTransform rectTransform, Canvas canvas, toPoint toPointDelegate)
 {
     Vector3[] array = new Vector3[4];
     rectTransform.GetWorldCorners(array);
     Vector2[] array2 = new Vector2[4];
     for (int i = 0; i < 4; i++)
     {
         if (canvas.renderMode == RenderMode.ScreenSpaceOverlay)
         {
             ref Vector2 reference = ref array2[i];
             reference = array[i];
         }