public static bool IsLocalPlayer(int i_OnlinePlayerIndex) { if (i_OnlinePlayerIndex < 0) { return(false); } tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule == null) { return(false); } for (int index = 0; index < localPartyModule.playersCount; ++index) { int onlinePlayerIndex = localPartyModule.GetOnlinePlayerIndexByIndex(index); if (onlinePlayerIndex == i_OnlinePlayerIndex) { return(true); } } return(false); }
public static bool OnlineToLocalPlayerIndex(int i_OnlinePlayerIndex, out int o_LocalPlayerIndex) { o_LocalPlayerIndex = -1; if (i_OnlinePlayerIndex < 0) { return(false); } tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule == null) { return(false); } for (int index = 0; index < localPartyModule.playersCount; ++index) { int currentOnlinePlayerIndex = localPartyModule.GetOnlinePlayerIndexByIndex(index); if (currentOnlinePlayerIndex == i_OnlinePlayerIndex) { o_LocalPlayerIndex = index; return(true); } } return(false); }
protected override void OnUpdate(float i_DeltaTime) { base.OnUpdate(i_DeltaTime); tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule != null) { int playerId = localPartyModule.captainId; bool up = tnInputUtils.GetPositiveButtonDown(playerId, "VerticalUp", "Vertical"); bool down = tnInputUtils.GetNegativeButtonDown(playerId, "VerticalDown", "Vertical"); bool refresh = tnInputUtils.GetButtonDown(playerId, "Action1"); bool createRoom = tnInputUtils.GetButtonDown(playerId, "Action2", "Action2"); if (m_Rooms.Count > 0) { if (refresh) { Refresh(); ForceSelection(0); SfxPlayer.PlayMain(m_RefreshSfx); } else { if ((up || down) && !(up && down)) { if (up) { MoveUp(); } else { MoveDown(); } } } } if (createRoom) { SfxPlayer.PlayMain(m_CreateRoomSfx); if (m_CreateRoomRequestedEvent != null) { m_CreateRoomRequestedEvent(); } } } }
private void SetupInputModule() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule == null) { return; } inputModule.Clear(); tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule != null) { for (int playerIndex = 0; playerIndex < localPartyModule.playersCount; ++playerIndex) { int playerId = localPartyModule.GetPlayerId(playerIndex); if (Hash.IsNullOrEmpty(playerId)) { continue; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData == null) { continue; } string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlyerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputModule.AddPlayer(playerInput); } else { if (wifiPlyerInput != null) { inputModule.AddWifiPlayer(wifiPlyerInput); } } } } }
private void SetLocalPartyOnInputModule() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule != null) { inputModule.Clear(); tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule != null) { for (int index = 0; index < localPartyModule.playersCount; ++index) { int playerId = localPartyModule.GetPlayerId(index); if (Hash.IsNullOrEmpty(playerId)) { continue; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData == null) { continue; } string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; if (!StringUtils.IsNullOrEmpty(playerInputName)) { inputModule.AddPlayer(playerInputName); } else { if (!StringUtils.IsNullOrEmpty(wifiPlayerInputName)) { inputModule.AddWifiPlayer(wifiPlayerInputName); } } } } } }
// UTILS private void ShowDialog(string i_Title, string i_DetailText, Action i_Callback = null) { if (m_DialogPanel != null) { // Set players that will be able to respond to dialog. tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule != null && !localPartyModule.isEmpty) { SetLocalCaptainOnInputModule(); } else { SetAllPlayersOnInputModule(); } // Open panel. SwitchPanels(UIGroup.Group5, m_DialogPanel); // Configure and run dialog. Action callback = () => { ClearGroup(UIGroup.Group5); if (i_Callback != null) { i_Callback(); } }; m_DialogPanel.SetTitle(i_Title); m_DialogPanel.SetDeatilText(i_DetailText); m_DialogPanel.ShowDialog(callback); } else { if (i_Callback != null) { i_Callback(); } } }
public static bool LocalToOnlinePlayerIndex(int i_LocalPlayerIndex, out int o_OnlinePlayerIndex) { o_OnlinePlayerIndex = -1; tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule == null) { return(false); } if (i_LocalPlayerIndex < 0 || i_LocalPlayerIndex > localPartyModule.playersCount) { return(false); } int onlinePlayerIndex = localPartyModule.GetOnlinePlayerIndexByIndex(i_LocalPlayerIndex); o_OnlinePlayerIndex = onlinePlayerIndex; return(true); }
private void SetLocalCaptainOnInputModule() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule != null) { inputModule.Clear(); tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule != null) { int captainId = localPartyModule.captainId; if (Hash.IsValid(captainId)) { tnPlayerData playerData = tnGameData.GetPlayerDataMain(captainId); if (playerData != null) { string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; if (!StringUtils.IsNullOrEmpty(playerInputName)) { inputModule.AddPlayer(playerInputName); } else { if (!StringUtils.IsNullOrEmpty(wifiPlayerInputName)) { inputModule.AddWifiPlayer(wifiPlayerInputName); } } } } } } }
private void SpawnCharacter(int i_TeamIndex, int i_TeamSize, int i_SpawnIndex, int i_PhotonPlayerId, tnCharacterDescription i_CharacterDescription) { if (m_CharacterPrefab == null || i_CharacterDescription == null) { return; } int descriptorCharacterId = i_CharacterDescription.characterId; int descriptorOnlinePlayerIndex = i_CharacterDescription.onlinePlayerIndex; int descriptorPlayerId = i_CharacterDescription.playerId; string[] spawnPointsNames = SpawnPoints.GetSpawnPoints(i_TeamIndex, i_TeamSize); if (spawnPointsNames == null) { return; } if (i_SpawnIndex < 0 || i_SpawnIndex >= spawnPointsNames.Length) { return; } string spawnPointName = spawnPointsNames[i_SpawnIndex]; GameObject spawnPointGo = GameObject.Find(spawnPointName); if (spawnPointGo == null) { return; } TSTransform2D spawnPoint = spawnPointGo.GetComponent <TSTransform2D>(); if (spawnPoint == null) { return; } tnCharacterData characterData = tnGameData.GetCharacterDataMain(descriptorCharacterId); if (characterData == null) { return; } tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>(); if (teamsModule == null) { return; } tnTeamDescription teamDescription = teamsModule.GetTeamDescription(i_TeamIndex); if (teamDescription == null) { return; } int teamId = teamDescription.teamId; Color teamColor = teamDescription.teamColor; tnTeamData teamData = tnGameData.GetTeamDataMain(teamId); if (teamData == null) { return; } bool isLocal = (PhotonNetwork.offlineMode) ? true : tnGameModulesUtils.IsLocalPlayer(descriptorOnlinePlayerIndex); bool isHuman = (PhotonNetwork.offlineMode) ? (descriptorPlayerId != Hash.s_NULL) : (descriptorOnlinePlayerIndex >= 0); Vector3 spawnPosition = spawnPoint.position.ToVector(); Quaternion spawnRotation = Quaternion.Euler(0f, 0f, spawnPoint.rotation.AsFloat()); // Spawn character. GameObject characterInstance = Instantiate <GameObject>(m_CharacterPrefab); characterInstance.name = characterData.displayName; characterInstance.transform.position = spawnPosition; characterInstance.transform.rotation = spawnRotation; // Configure TSTransform TSTransform2D tsTransform = characterInstance.GetComponent <TSTransform2D>(); if (tsTransform != null) { tsTransform.position = spawnPoint.position; tsTransform.rotation = spawnPoint.rotation; } // Configure depth2d. tnDepth2d depth2d = characterInstance.GetComponent <tnDepth2d>(); if (depth2d != null) { depth2d.SetOffset(spawnPointGo.transform.position.z); } // Configure character stats database. tnStatsDatabase teamStats = teamData.teamStats; tnStatsContainer statsContainer = characterInstance.GetComponent <tnStatsContainer>(); if (statsContainer != null) { statsContainer.SetStatsDatabase(teamStats); } // Configure character view. tnCharacterViewController characterViewController = characterInstance.GetComponent <tnCharacterViewController>(); if (characterViewController != null) { // Base color. characterViewController.SetBaseColor(teamColor); // Charging force bar. characterViewController.SetChargingForceBarColor(teamColor); // Energy bar. characterViewController.SetEnergyBarColor(teamColor); // Flag. characterViewController.SetFlagSprite(teamData.baseSprite); // Animator characterViewController.SetAnimatorController(characterData.animatorController); // Set facing right. characterViewController.SetFacingRight((spawnPoint.position.x < 0f)); // Player color. characterViewController.TurnOffColor(); characterViewController.SetArrowVisible(false); characterViewController.SetArrowColor(Color.white); if (isLocal) { if (PhotonNetwork.offlineMode) { if (isHuman) { tnPlayerData playerData = tnGameData.GetPlayerDataMain(descriptorPlayerId); if (playerData != null) { Color playerColor = playerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } else { List <int> onlinePlayersKeys = tnGameData.GetOnlinePlayersKeysMain(); if (onlinePlayersKeys != null) { if (descriptorOnlinePlayerIndex >= 0 && descriptorOnlinePlayerIndex < onlinePlayersKeys.Count) { int onlinePlayerKey = onlinePlayersKeys[descriptorOnlinePlayerIndex]; tnOnlinePlayerData onlinePlayerData = tnGameData.GetOnlinePlayerDataMain(onlinePlayerKey); if (onlinePlayerData != null) { Color playerColor = onlinePlayerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } } } } // Input: NOTE that current aiFacotry assumes that all AI are handled by the same client. // If you want to support AI in multiplayer you should change the ai factory implementation. // Now multiplayer isn't implemented, so now, if you're using AI, you are playing offline --> All AIs are yours. if (isLocal) { tnInputFiller inputFiller = null; tnRumbleController rumbleController = null; int localPlayerIndex; bool localPlayerIndexFound = tnGameModulesUtils.OnlineToLocalPlayerIndex(descriptorOnlinePlayerIndex, out localPlayerIndex); if (localPlayerIndexFound || PhotonNetwork.offlineMode) { tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); int playerId = (PhotonNetwork.offlineMode) ? descriptorPlayerId : ((localPartyModule != null) ? localPartyModule.GetPlayerId(localPlayerIndex) : Hash.s_NULL); tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData != null) { string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputFiller = new tnPlayerInputFiller(playerInput); rumbleController = new tnRumbleController(playerInput); m_LocalPlayersInput.Add(playerInput); } else { if (wifiPlayerInput != null) { inputFiller = new tnWiFiPlayerInputFiller(wifiPlayerInput); m_LocalWifiPlayersInput.Add(wifiPlayerInput); } } } else { tnAIInputFiller aiInputFiller = CreateAIInputFiller(i_TeamIndex, i_SpawnIndex, characterInstance); inputFiller = aiInputFiller; List <tnAIInputFiller> aiList = m_LocalAI[i_TeamIndex]; aiList.Add(aiInputFiller); } } // Bind input filler to character instance. if (inputFiller != null) { tnInputController inputController = new tnInputController(inputFiller); inputController.SetRumbleController(rumbleController); AddInputController(inputController); tnCharacterInput characterInput = characterInstance.GetComponent <tnCharacterInput>(); if (characterInput != null) { characterInput.Bind(inputController); } } // Add rumble component. if (isHuman) { tnRumbleParams rumbleParams = Resources.Load <tnRumbleParams>(s_RumbleParams_ResourcePath); if (rumbleParams != null) { tnRumble rumbleComponent = characterInstance.GetComponent <tnRumble>(); if (rumbleComponent == null) { rumbleComponent = characterInstance.AddComponent <tnRumble>(); } rumbleComponent.SetParams(rumbleParams); } } // Input Delay. int delay = (TrueSyncManager.isOfflineMain) ? m_OfflinePlayerInputDelay : 0; if (!isHuman) { tnMatchSettingsModule matchSettingsModule = GameModulesManager.GetModuleMain <tnMatchSettingsModule>(); int aiLevelIndex = (matchSettingsModule != null) ? matchSettingsModule.aiLevelIndex : (tnGameData.aiLevelCountMain / 2); tnAILevel aiLevel = tnGameData.GetAILevelMain(aiLevelIndex); if (aiLevel != null) { delay = aiLevel.inputDelay; } } // Register on player input collector. RegisterObjectOnInputCollector(characterInstance, delay); } // Configure character info. tnCharacterInfo characterInfo = characterInstance.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { characterInfo = characterInstance.AddComponent <tnCharacterInfo>(); } int characterIndex = m_Characters.Count; characterInfo.SetCharacterIndex(characterIndex); characterInfo.SetCharacterId(descriptorCharacterId); characterInfo.SetTeamIndex(i_TeamIndex); characterInfo.SetTeamId(teamId); characterInfo.SetTeamColor(teamColor); // Callback. OnCharacterSpawned(i_TeamIndex, characterIndex, characterInstance); // Add characters to lists. m_Characters.Add(characterInstance); if (isLocal) { m_LocalCharacters.Add(characterInstance); } List <GameObject> team = m_Teams[i_TeamIndex]; team.Add(characterInstance); // Create character result. tnCharacterResults characterResults = CreateCharacterResults(descriptorCharacterId); characterResults.isHuman = isHuman; tnTeamResults teamResults = GetTeamResultsByIndex(i_TeamIndex); if (teamResults != null) { teamResults.AddCharacterResults(characterResults); } m_CharactersResults.Add(characterResults); // Track character result. StateTracker.AddTracking(characterResults); // Configure TrueSyncObject. TrueSyncObject trueSyncObject = characterInstance.GetComponent <TrueSyncObject>(); if (trueSyncObject != null) { trueSyncObject.SetOwnerId(i_PhotonPlayerId); TrueSyncManager.RegisterTrueSyncObjectMain(trueSyncObject); } }