void Update() { if (isMine) { if (!m_ActionRequested) { if (m_CharacterInput != null) { m_ActionRequested = m_CharacterInput.GetButtonDown(InputActions.s_AttractButton); } else { m_ActionRequested = false; } } if (m_CharacterInput != null) { m_ButtonPressed = m_CharacterInput.GetButton(InputActions.s_AttractButton); } else { m_ButtonPressed = false; } } if (m_Graphics != null) { m_Graphics.SetActive(m_Running); } }
// tnISyncablePlayerInput's interface public void SyncedInput(tnInput o_Input) { float horizontalAxis = m_CharacterInput.GetAxis(InputActions.s_HorizontalAxis); float verticalAxis = m_CharacterInput.GetAxis(InputActions.s_VerticalAxis); bool buttonPressed = m_CharacterInput.GetButton(InputActions.s_PassButton); if (m_EnableInputCompression) { int intX = (int)(horizontalAxis * s_InputPrecision); int intY = (int)(verticalAxis * s_InputPrecision); o_Input.SetInt(m_HorizontalAxisCode, intX); o_Input.SetInt(m_VerticalAxisCode, intY); } else { o_Input.SetFP(m_HorizontalAxisCode, FP.FromFloat(horizontalAxis)); o_Input.SetFP(m_VerticalAxisCode, FP.FromFloat(verticalAxis)); } o_Input.SetByte(m_ButtonPressedCode, buttonPressed ? (byte)1 : (byte)0); }