// LOGIC public void Initialize(string i_DatabasePath) { tnCharactersDatabase database = Resources.Load <tnCharactersDatabase>(i_DatabasePath); if (database != null) { m_DefaultCharacterPrefabPath = database.defaultCharacterPrefabPath; for (int index = 0; index < database.charactersCount; ++index) { tnCharacterDataEntry entry = database.GetCharacterDataEntry(index); if (entry != null) { string key = entry.id; tnCharacterDataDescriptor descriptor = entry.descriptor; if (key != "" && descriptor != null) { int hash = StringUtils.GetHashCode(key); tnCharacterData data = new tnCharacterData(descriptor); m_Data.Add(hash, data); m_Keys.Add(hash); } } } } else { LogManager.LogWarning(this, "Database not loaded."); } }
public tnCharacterData GetData(int i_Id) { tnCharacterData data = null; m_Data.TryGetValue(i_Id, out data); return(data); }
// LOGIC public void SetCelebrationText(int i_CharacterId) { string text = ""; tnCharacterData characterData = tnGameData.GetCharacterDataMain(i_CharacterId); if (characterData != null) { string characterName = characterData.displayName; text = characterName + " SCORE"; } SetCelebrationText(text); }
void Start() { tnCharacterInfo characterInfo = GetComponentInParent <tnCharacterInfo>(); if (characterInfo != null) { int characterId = characterInfo.characterId; tnCharacterData characterData = tnGameData.GetCharacterDataMain(characterId); if (characterData != null) { string s = characterData.displayName; m_Text.text = s; } } }
private tnUICharacter SpawnCharacter(tnCharacterData i_CharacterData, FacingDir i_Facing, Color i_TeamColor, Sprite i_Flag) { tnUICharacter character = null; if (m_CharactersPool.Count > 0) { character = m_CharactersPool[m_CharactersPool.Count - 1]; m_CharactersPool.RemoveAt(m_CharactersPool.Count - 1); character.gameObject.SetActive(true); } else { if (m_CharacterPrefab == null) { return(null); } character = GameObject.Instantiate <tnUICharacter>(m_CharacterPrefab); character.transform.SetParent(transform, false); } character.SetBaseColor(i_TeamColor); character.SetFlagSprite(i_Flag); if (i_Facing == FacingDir.FacingRight) { character.SetCharacterSprite(i_CharacterData.uiIconFacingRight); } else // Facing Left { character.SetCharacterSprite(i_CharacterData.uiIconFacingLeft); } character.SetName(i_CharacterData.displayName); character.SetAvailable(); character.Deselect(); return(character); }
private void UpdatePortrait(int i_TeamIndex) { if (!IsValidIndex(i_TeamIndex)) { return; } tnCharacterPortrait portrait = m_Portraits[i_TeamIndex]; GameObject currentSelection = m_CurrentSlots[i_TeamIndex]; ClearPortrait(i_TeamIndex); SetPortraitEnable(i_TeamIndex, false); if (portrait != null && currentSelection != null) { tnUICharacterSlot slot = currentSelection.GetComponent <tnUICharacterSlot>(); if (slot != null) { int characterId = slot.characterId; if (characterId != Hash.s_NULL) { tnCharacterData characterData = tnGameData.GetCharacterDataMain(characterId); if (characterData != null) { SetPortraitEnable(i_TeamIndex, true); FacingDir facing = m_Facing[i_TeamIndex]; Sprite characterSprite = (facing == FacingDir.FacingLeft) ? characterData.uiIconFacingLeft : characterData.uiIconFacingRight; portrait.SetCharacterPortrait(characterSprite); portrait.SetName(characterData.displayName); } } } } }
private void FillGoalScoredData(int i_SlotIndex, tnStandardMatchController i_MatchController) { if (i_MatchController == null) { return; } int charcatersCount = i_MatchController.charactersCount; // Compute total shots count. int totalGoalScored = 0; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnStandardMatchCharacterResults characterResults = (tnStandardMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { totalGoalScored += characterResults.goalScored; } } // Get best character for this stat. int selectedCharacterIndex = -1; int selectedCharacterId = Hash.s_NULL; int maxGoalScored = int.MinValue; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnStandardMatchCharacterResults characterResults = (tnStandardMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { int characterGoalScored = characterResults.goalScored; if (characterGoalScored > maxGoalScored) { selectedCharacterIndex = characterIndex; selectedCharacterId = characterResults.id; maxGoalScored = characterGoalScored; } } } if (selectedCharacterIndex < 0) { return; } // Get team color. Color teamColor = Color.white; GameObject characterGo = i_MatchController.GetCharacterByIndex(selectedCharacterIndex); if (characterGo != null) { tnCharacterInfo characterInfo = characterGo.GetComponent <tnCharacterInfo>(); if (characterInfo != null) { teamColor = characterInfo.teamColor; } } // Fill data. string playerName = ""; Sprite playerPortrait = null; { tnCharacterData characterData = tnGameData.GetCharacterDataMain(selectedCharacterId); if (characterData != null) { playerName = characterData.displayName; playerPortrait = characterData.uiIconFacingRight; } } string statValue = maxGoalScored.ToString(); float partecipationPercentage = 0f; if (totalGoalScored > 0) { partecipationPercentage = (float)maxGoalScored / (float)totalGoalScored; partecipationPercentage *= 100f; partecipationPercentage = Mathf.Clamp(partecipationPercentage, 0f, 100f); } string partecipationValue = partecipationPercentage.ToString("0.00"); partecipationValue += "%"; FillData(i_SlotIndex, playerName, playerPortrait, teamColor, s_StatName_GoalScored, statValue, s_PartecipationLabel, partecipationValue); }
private void FillTacklesData(int i_SlotIndex, tnBaseMatchController i_MatchController) { if (i_MatchController == null) { return; } int charcatersCount = i_MatchController.charactersCount; // Compute total shots count. int totalTackles = 0; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnBaseMatchCharacterResults characterResults = (tnBaseMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { totalTackles += characterResults.tackles; } } // Get best character for this stat. int selectedCharacterIndex = -1; int selectedCharacterId = Hash.s_NULL; int selectedPlayerId = Hash.s_NULL; int maxTackles = int.MinValue; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnBaseMatchCharacterResults characterResults = (tnBaseMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { int characterTackles = characterResults.tackles; if (characterTackles > maxTackles) { selectedCharacterIndex = characterIndex; selectedCharacterId = characterResults.id; selectedPlayerId = characterResults.playerId; maxTackles = characterTackles; } } } if (selectedCharacterIndex < 0) { return; } // Fill data. string playerName = ""; Sprite playerPortrait = null; Color playerColor = Color.white; { tnCharacterData characterData = tnGameData.GetCharacterDataMain(selectedCharacterId); if (characterData != null) { playerName = characterData.displayName; playerPortrait = characterData.uiIconFacingRight; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(selectedPlayerId); if (playerData != null) { playerColor = playerData.color; } } string statValue = maxTackles.ToString(); float partecipationPercentage = 0f; if (totalTackles > 0) { partecipationPercentage = (float)maxTackles / (float)totalTackles; partecipationPercentage *= 100f; partecipationPercentage = Mathf.Clamp(partecipationPercentage, 0f, 100f); } string partecipationValue = partecipationPercentage.ToString("0.00"); partecipationValue += "%"; FillData(i_SlotIndex, playerName, playerPortrait, playerColor, s_StatName_Tackles, statValue, s_PartecipationLabel, partecipationValue); }
private void FillAttractTimeData(int i_SlotIndex, tnBaseMatchController i_MatchController) { if (i_MatchController == null) { return; } int charcatersCount = i_MatchController.charactersCount; // Compute total shots count. FP totalAttractTime = FP.Zero; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnBaseMatchCharacterResults characterResults = (tnBaseMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { totalAttractTime += characterResults.attractTime; } } // Get best character for this stat. int selectedCharacterIndex = -1; int selectedCharacterId = Hash.s_NULL; int selectedPlayerId = Hash.s_NULL; FP maxAttractTime = FP.MinValue; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnBaseMatchCharacterResults characterResults = (tnBaseMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { FP characterAttractTime = characterResults.attractTime; if (characterAttractTime > maxAttractTime) { selectedCharacterIndex = characterIndex; selectedCharacterId = characterResults.id; selectedPlayerId = characterResults.playerId; maxAttractTime = characterAttractTime; } } } if (selectedCharacterIndex < 0) { return; } // Fill data. string playerName = ""; Sprite playerPortrait = null; Color playerColor = Color.white; { tnCharacterData characterData = tnGameData.GetCharacterDataMain(selectedCharacterId); if (characterData != null) { playerName = characterData.displayName; playerPortrait = characterData.uiIconFacingRight; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(selectedPlayerId); if (playerData != null) { playerColor = playerData.color; } } string statValue = maxAttractTime.ToString(2); statValue += " s"; FP partecipationPercentage = FP.Zero; if (totalAttractTime > FP.Zero) { partecipationPercentage = maxAttractTime / totalAttractTime; partecipationPercentage *= 100f; partecipationPercentage = MathFP.Clamp(partecipationPercentage, FP.Zero, 100f); } string partecipationValue = partecipationPercentage.ToString(2); partecipationValue += "%"; FillData(i_SlotIndex, playerName, playerPortrait, playerColor, s_StatName_AttractTime, statValue, s_PartecipationLabel, partecipationValue); }
private void SpawnCharacter(int i_TeamIndex, int i_TeamSize, int i_SpawnIndex, int i_PhotonPlayerId, tnCharacterDescription i_CharacterDescription) { if (m_CharacterPrefab == null || i_CharacterDescription == null) { return; } int descriptorCharacterId = i_CharacterDescription.characterId; int descriptorOnlinePlayerIndex = i_CharacterDescription.onlinePlayerIndex; int descriptorPlayerId = i_CharacterDescription.playerId; string[] spawnPointsNames = SpawnPoints.GetSpawnPoints(i_TeamIndex, i_TeamSize); if (spawnPointsNames == null) { return; } if (i_SpawnIndex < 0 || i_SpawnIndex >= spawnPointsNames.Length) { return; } string spawnPointName = spawnPointsNames[i_SpawnIndex]; GameObject spawnPointGo = GameObject.Find(spawnPointName); if (spawnPointGo == null) { return; } TSTransform2D spawnPoint = spawnPointGo.GetComponent <TSTransform2D>(); if (spawnPoint == null) { return; } tnCharacterData characterData = tnGameData.GetCharacterDataMain(descriptorCharacterId); if (characterData == null) { return; } tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>(); if (teamsModule == null) { return; } tnTeamDescription teamDescription = teamsModule.GetTeamDescription(i_TeamIndex); if (teamDescription == null) { return; } int teamId = teamDescription.teamId; Color teamColor = teamDescription.teamColor; tnTeamData teamData = tnGameData.GetTeamDataMain(teamId); if (teamData == null) { return; } bool isLocal = (PhotonNetwork.offlineMode) ? true : tnGameModulesUtils.IsLocalPlayer(descriptorOnlinePlayerIndex); bool isHuman = (PhotonNetwork.offlineMode) ? (descriptorPlayerId != Hash.s_NULL) : (descriptorOnlinePlayerIndex >= 0); Vector3 spawnPosition = spawnPoint.position.ToVector(); Quaternion spawnRotation = Quaternion.Euler(0f, 0f, spawnPoint.rotation.AsFloat()); // Spawn character. GameObject characterInstance = Instantiate <GameObject>(m_CharacterPrefab); characterInstance.name = characterData.displayName; characterInstance.transform.position = spawnPosition; characterInstance.transform.rotation = spawnRotation; // Configure TSTransform TSTransform2D tsTransform = characterInstance.GetComponent <TSTransform2D>(); if (tsTransform != null) { tsTransform.position = spawnPoint.position; tsTransform.rotation = spawnPoint.rotation; } // Configure depth2d. tnDepth2d depth2d = characterInstance.GetComponent <tnDepth2d>(); if (depth2d != null) { depth2d.SetOffset(spawnPointGo.transform.position.z); } // Configure character stats database. tnStatsDatabase teamStats = teamData.teamStats; tnStatsContainer statsContainer = characterInstance.GetComponent <tnStatsContainer>(); if (statsContainer != null) { statsContainer.SetStatsDatabase(teamStats); } // Configure character view. tnCharacterViewController characterViewController = characterInstance.GetComponent <tnCharacterViewController>(); if (characterViewController != null) { // Base color. characterViewController.SetBaseColor(teamColor); // Charging force bar. characterViewController.SetChargingForceBarColor(teamColor); // Energy bar. characterViewController.SetEnergyBarColor(teamColor); // Flag. characterViewController.SetFlagSprite(teamData.baseSprite); // Animator characterViewController.SetAnimatorController(characterData.animatorController); // Set facing right. characterViewController.SetFacingRight((spawnPoint.position.x < 0f)); // Player color. characterViewController.TurnOffColor(); characterViewController.SetArrowVisible(false); characterViewController.SetArrowColor(Color.white); if (isLocal) { if (PhotonNetwork.offlineMode) { if (isHuman) { tnPlayerData playerData = tnGameData.GetPlayerDataMain(descriptorPlayerId); if (playerData != null) { Color playerColor = playerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } else { List <int> onlinePlayersKeys = tnGameData.GetOnlinePlayersKeysMain(); if (onlinePlayersKeys != null) { if (descriptorOnlinePlayerIndex >= 0 && descriptorOnlinePlayerIndex < onlinePlayersKeys.Count) { int onlinePlayerKey = onlinePlayersKeys[descriptorOnlinePlayerIndex]; tnOnlinePlayerData onlinePlayerData = tnGameData.GetOnlinePlayerDataMain(onlinePlayerKey); if (onlinePlayerData != null) { Color playerColor = onlinePlayerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } } } } // Input: NOTE that current aiFacotry assumes that all AI are handled by the same client. // If you want to support AI in multiplayer you should change the ai factory implementation. // Now multiplayer isn't implemented, so now, if you're using AI, you are playing offline --> All AIs are yours. if (isLocal) { tnInputFiller inputFiller = null; tnRumbleController rumbleController = null; int localPlayerIndex; bool localPlayerIndexFound = tnGameModulesUtils.OnlineToLocalPlayerIndex(descriptorOnlinePlayerIndex, out localPlayerIndex); if (localPlayerIndexFound || PhotonNetwork.offlineMode) { tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); int playerId = (PhotonNetwork.offlineMode) ? descriptorPlayerId : ((localPartyModule != null) ? localPartyModule.GetPlayerId(localPlayerIndex) : Hash.s_NULL); tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData != null) { string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputFiller = new tnPlayerInputFiller(playerInput); rumbleController = new tnRumbleController(playerInput); m_LocalPlayersInput.Add(playerInput); } else { if (wifiPlayerInput != null) { inputFiller = new tnWiFiPlayerInputFiller(wifiPlayerInput); m_LocalWifiPlayersInput.Add(wifiPlayerInput); } } } else { tnAIInputFiller aiInputFiller = CreateAIInputFiller(i_TeamIndex, i_SpawnIndex, characterInstance); inputFiller = aiInputFiller; List <tnAIInputFiller> aiList = m_LocalAI[i_TeamIndex]; aiList.Add(aiInputFiller); } } // Bind input filler to character instance. if (inputFiller != null) { tnInputController inputController = new tnInputController(inputFiller); inputController.SetRumbleController(rumbleController); AddInputController(inputController); tnCharacterInput characterInput = characterInstance.GetComponent <tnCharacterInput>(); if (characterInput != null) { characterInput.Bind(inputController); } } // Add rumble component. if (isHuman) { tnRumbleParams rumbleParams = Resources.Load <tnRumbleParams>(s_RumbleParams_ResourcePath); if (rumbleParams != null) { tnRumble rumbleComponent = characterInstance.GetComponent <tnRumble>(); if (rumbleComponent == null) { rumbleComponent = characterInstance.AddComponent <tnRumble>(); } rumbleComponent.SetParams(rumbleParams); } } // Input Delay. int delay = (TrueSyncManager.isOfflineMain) ? m_OfflinePlayerInputDelay : 0; if (!isHuman) { tnMatchSettingsModule matchSettingsModule = GameModulesManager.GetModuleMain <tnMatchSettingsModule>(); int aiLevelIndex = (matchSettingsModule != null) ? matchSettingsModule.aiLevelIndex : (tnGameData.aiLevelCountMain / 2); tnAILevel aiLevel = tnGameData.GetAILevelMain(aiLevelIndex); if (aiLevel != null) { delay = aiLevel.inputDelay; } } // Register on player input collector. RegisterObjectOnInputCollector(characterInstance, delay); } // Configure character info. tnCharacterInfo characterInfo = characterInstance.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { characterInfo = characterInstance.AddComponent <tnCharacterInfo>(); } int characterIndex = m_Characters.Count; characterInfo.SetCharacterIndex(characterIndex); characterInfo.SetCharacterId(descriptorCharacterId); characterInfo.SetTeamIndex(i_TeamIndex); characterInfo.SetTeamId(teamId); characterInfo.SetTeamColor(teamColor); // Callback. OnCharacterSpawned(i_TeamIndex, characterIndex, characterInstance); // Add characters to lists. m_Characters.Add(characterInstance); if (isLocal) { m_LocalCharacters.Add(characterInstance); } List <GameObject> team = m_Teams[i_TeamIndex]; team.Add(characterInstance); // Create character result. tnCharacterResults characterResults = CreateCharacterResults(descriptorCharacterId); characterResults.isHuman = isHuman; tnTeamResults teamResults = GetTeamResultsByIndex(i_TeamIndex); if (teamResults != null) { teamResults.AddCharacterResults(characterResults); } m_CharactersResults.Add(characterResults); // Track character result. StateTracker.AddTracking(characterResults); // Configure TrueSyncObject. TrueSyncObject trueSyncObject = characterInstance.GetComponent <TrueSyncObject>(); if (trueSyncObject != null) { trueSyncObject.SetOwnerId(i_PhotonPlayerId); TrueSyncManager.RegisterTrueSyncObjectMain(trueSyncObject); } }
// INTERNAL private void Internal_SetupTeam(int i_TeamIndex, tnTeamDescription i_TeamDescription) { if (!IsValidIndex(i_TeamIndex)) { return; } if (i_TeamDescription == null) { return; } int teamId = i_TeamDescription.teamId; tnTeamData teamData = tnGameData.GetTeamDataMain(teamId); if (teamData == null) { return; } List <int> lineUp = teamData.GetDefaultLineUp(i_TeamDescription.charactersCount); if (lineUp == null) { return; } SetTeamInfo(i_TeamIndex, teamData); // Lineup. { tnUITeamAnchors teamAnchors = m_TeamAnchorsSets[i_TeamIndex]; tnUIAnchorsSet anchorsSet = null; if (teamAnchors != null) { anchorsSet = teamAnchors.GetAnchorsSetBySize(i_TeamDescription.charactersCount); } if (anchorsSet != null) { for (int index = 0; index < anchorsSet.anchorsCount && index < lineUp.Count; ++index) { RectTransform anchor = anchorsSet.GetAnchorByIndex(index); if (anchor != null) { int characterId = lineUp[index]; if (!teamData.Contains(characterId)) { continue; } tnCharacterData characterData = tnGameData.GetCharacterDataMain(characterId); if (characterData == null) { continue; } FacingDir facingDir = m_Facing[i_TeamIndex]; Color teamColor = i_TeamDescription.teamColor; Sprite flag = teamData.baseSprite; tnUICharacter character = SpawnCharacter(characterData, facingDir, teamColor, flag); tnUICharacterSlot slot = SpawnCharacterSlot(); slot.transform.position = anchor.position; slot.character = character; slot.characterId = characterId; bool isHuman = m_Humans[i_TeamIndex, index]; if (isHuman) { Color playerColor = m_PlayersColors[i_TeamIndex, index]; slot.SetPlayerColor(playerColor); } else { slot.ClearPlayerColor(); } SlotList slotList = m_LineUp[i_TeamIndex]; slotList.Add(slot); } } } m_TeamAnchors[i_TeamIndex] = anchorsSet; } // Bench. { tnUIBench bench = m_TeamAnchorsBench[i_TeamIndex]; int lastBenchIndexUsed = -1; for (int index = 0; index < bench.entriesCount && index < teamData.charactersCount; ++index) { tnUIBenchEntry benchEntry = bench.GetEntryByIndex(index); if (benchEntry != null && benchEntry.anchor != null) { int characterId = Hash.s_NULL; for (int characterIndex = lastBenchIndexUsed + 1; characterIndex < teamData.charactersCount; ++characterIndex) { int id = teamData.GetCharacterKey(characterIndex); if (!lineUp.Contains(id)) { characterId = id; lastBenchIndexUsed = characterIndex; break; } } tnCharacterData characterData = tnGameData.GetCharacterDataMain(characterId); if (characterData == null) { continue; } FacingDir facingDir = m_Facing[i_TeamIndex]; Color teamColor = i_TeamDescription.teamColor; Sprite flag = teamData.baseSprite; tnUICharacter character = SpawnCharacter(characterData, facingDir, teamColor, flag); tnUICharacterSlot slot = SpawnCharacterSlot(); slot.transform.position = benchEntry.anchor.position; slot.character = character; slot.characterId = characterId; slot.ClearPlayerColor(); SlotList slotList = m_Bench[i_TeamIndex]; slotList.Add(slot); } } } }