/* */ void Update() { SkeletonData skeletonData = (skeletonDataAsset != null) ? skeletonDataAsset.GetSkeletonData() : null; if (skeletonData == null) { Clear(); return; } if (skeleton == null || skeleton.Data != skeletonData) { Initialize(); } UpdateAnimation(); UpdateSkeleton(); UpdateCache(); UpdateMesh(); }
void Update() { SkeletonData skeletonData = skeletonDataAsset == null ? null : skeletonDataAsset.GetSkeletonData(); if (skeletonData == null) { Clear(); return; } if (skeleton == null || skeleton.Data != skeletonData) { Initialize(); } skeleton.UpdateWorldTransform(); UpdateCache(); UpdateMesh(); }
/* */ public override void OnInspectorGUI() { serializedObject.Update(); tk2dSpineSkeletonDataAsset asset = target as tk2dSpineSkeletonDataAsset; EditorGUIUtility.LookLikeInspector(); sprites = EditorGUILayout.ObjectField("Sprites", sprites, typeof(tk2dSpriteCollection), false) as tk2dSpriteCollection; if (sprites != null) { SerializedProperty spritesData = serializedObject.FindProperty("spritesData"); spritesData.objectReferenceValue = sprites.spriteCollection; SerializedProperty normalGenerationMode = serializedObject.FindProperty("normalGenerationMode"); normalGenerationMode.enumValueIndex = (int)sprites.normalGenerationMode; } else { SerializedProperty spritesData = serializedObject.FindProperty("spritesData"); spritesData.objectReferenceValue = null; SerializedProperty normalGenerationMode = serializedObject.FindProperty("normalGenerationMode"); normalGenerationMode.enumValueIndex = (int)tk2dSpriteCollection.NormalGenerationMode.None; } EditorGUILayout.PropertyField(skeletonJSON); SkeletonData skeletonData = asset.GetSkeletonData(); if (skeletonData != null) { showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data"); if (showAnimationStateData) { String[] animations = new String[skeletonData.Animations.Count]; for (int i = 0; i < animations.Length; i++) { animations[i] = skeletonData.Animations[i].Name; } for (int i = 0; i < fromAnimation.arraySize; i++) { SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i); SerializedProperty to = toAnimation.GetArrayElementAtIndex(i); SerializedProperty durationProp = duration.GetArrayElementAtIndex(i); EditorGUILayout.BeginHorizontal(); from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)]; to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)]; durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue); if (GUILayout.Button("Delete")) { duration.DeleteArrayElementAtIndex(i); toAnimation.DeleteArrayElementAtIndex(i); fromAnimation.DeleteArrayElementAtIndex(i); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Add Mix")) { duration.arraySize++; toAnimation.arraySize++; fromAnimation.arraySize++; } EditorGUILayout.Space(); EditorGUILayout.EndHorizontal(); } } serializedObject.ApplyModifiedProperties(); }