private void Start() { player = this.GetComponent <textMoveChar>(); controller = this.GetComponent <CharacterController>(); layer_mask = LayerMask.GetMask("Environment"); anim = this.GetComponent <Animator>(); }
// Finding the game objects on Player private void Start() { target = GameObject.FindGameObjectWithTag("Target"); holdBomb = GameObject.FindGameObjectWithTag("Hands"); charController = GameObject.FindGameObjectWithTag("Player"); playerController = GameObject.FindGameObjectWithTag("Player"); controller = charController.GetComponent <CharacterController>(); player = playerController.GetComponent <textMoveChar>(); }
private void Start() { gameManager = FindObjectOfType <BombToss>(); gameManager.bombAllowance.Add(this.gameObject); body = this.GetComponent <Rigidbody>(); boxCollider = this.GetComponent <Collider>(); playerController = GameObject.FindGameObjectWithTag("Player"); controller = playerController.GetComponent <CharacterController>(); player = playerController.GetComponent <textMoveChar>(); anim = player.GetComponent <Animator>(); }
private void Start() { //controller = this.GetComponent<CharacterController>(); player = this.GetComponent <textMoveChar>(); }