상속: System.Web.UI.Page
예제 #1
0
        public void Delete(test1 Test)
        {
            var de = db.test1.Find(Test.ID);

            db.test1.Remove(de);
            db.SaveChanges();
        }
예제 #2
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        public void TestMethod1()
        {
            var test1 = new test1();

            //var test2 = new test2(test1, test1);
            Assert.IsNotNull(test1);
        }
예제 #3
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        public override global::System.Data.DataSet Clone()
        {
            test1 cln = ((test1)(base.Clone()));

            cln.InitVars();
            cln.SchemaSerializationMode = this.SchemaSerializationMode;
            return(cln);
        }
예제 #4
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 public bool Post([FromBody] test1 insert)
 {
     if (insert != null)
     {
         return(true);
     }
     return(false);
 }
예제 #5
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        public IEnumerable <test1> DeleteAll(int id)
        {
            test1 t1 = db.test1.Find(id);

            db.test1.Remove(t1);
            db.SaveChanges();

            return(db.test1);
        }
예제 #6
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        public void Edit(test1 Test)
        {
            var up = db.test1.Find(Test.ID);

            up.name = Test.name;
            up.dept = Test.dept;

            db.Entry(up).State = System.Data.Entity.EntityState.Modified;
            db.SaveChanges();
        }
예제 #7
0
파일: Program.cs 프로젝트: ouyangshan/toc
        static void Main(string[] args)
        {
            test1 toc = new test1();
            byte  a   = 0xff;
            byte  b   = 0x0f;

            a = (byte)(a & b);
            Console.WriteLine(Convert.ToString(c, 2).PadLeft(8, '0'));
            Console.ReadKey();
        }
예제 #8
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        public IEnumerable <test1> EditAll(int id, string userNmae, string password)
        {
            test1 t1 = db.test1.Find(id);

            t1.name = userNmae;
            t1.dept = password;

            db.SaveChanges();

            return(db.test1);
        }
예제 #9
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        public static global::System.Xml.Schema.XmlSchemaComplexType GetTypedDataSetSchema(global::System.Xml.Schema.XmlSchemaSet xs)
        {
            test1 ds = new test1();

            global::System.Xml.Schema.XmlSchemaComplexType type     = new global::System.Xml.Schema.XmlSchemaComplexType();
            global::System.Xml.Schema.XmlSchemaSequence    sequence = new global::System.Xml.Schema.XmlSchemaSequence();
            global::System.Xml.Schema.XmlSchemaAny         any      = new global::System.Xml.Schema.XmlSchemaAny();
            any.Namespace = ds.Namespace;
            sequence.Items.Add(any);
            type.Particle = sequence;
            global::System.Xml.Schema.XmlSchema dsSchema = ds.GetSchemaSerializable();
            if (xs.Contains(dsSchema.TargetNamespace))
            {
                global::System.IO.MemoryStream s1 = new global::System.IO.MemoryStream();
                global::System.IO.MemoryStream s2 = new global::System.IO.MemoryStream();
                try {
                    global::System.Xml.Schema.XmlSchema schema = null;
                    dsSchema.Write(s1);
                    for (global::System.Collections.IEnumerator schemas = xs.Schemas(dsSchema.TargetNamespace).GetEnumerator(); schemas.MoveNext();)
                    {
                        schema = ((global::System.Xml.Schema.XmlSchema)(schemas.Current));
                        s2.SetLength(0);
                        schema.Write(s2);
                        if ((s1.Length == s2.Length))
                        {
                            s1.Position = 0;
                            s2.Position = 0;
                            for (; ((s1.Position != s1.Length) &&
                                    (s1.ReadByte() == s2.ReadByte()));)
                            {
                                ;
                            }
                            if ((s1.Position == s1.Length))
                            {
                                return(type);
                            }
                        }
                    }
                }
                finally {
                    if ((s1 != null))
                    {
                        s1.Close();
                    }
                    if ((s2 != null))
                    {
                        s2.Close();
                    }
                }
            }
            xs.Add(dsSchema);
            return(type);
        }
예제 #10
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        public void Create(test1 Test)
        {
            var entity = new test1
            {
                ID   = Test.ID,
                name = Test.name,
                dept = Test.dept
            };

            db.test1.Add(entity);
            db.SaveChanges();
        }
예제 #11
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        public IEnumerable <test1> CreateAll(string name, string dept)
        {
            test1 t1 = new test1();

            t1.name = name;
            t1.dept = dept;

            db.test1.Add(t1);
            db.SaveChanges();

            return(db.test1);
        }
예제 #12
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 public IActionResult Nuevo(test1 insert)
 {
     try
     {
         string json      = JsonConvert.SerializeObject(insert);
         var    respuesta = HttpSolicitudes.PostHTTP <test1>(ControladorAPI, json);
         return(RedirectToAction("Index"));
     }
     catch
     {
         return(View(insert));
     }
 }
예제 #13
0
    void spreadNew()
    {
        //Debug.Log(neighbour.Capacity);

        foreach (GameObject i in neighbour)
        {
            //Debug.Log(i.name);

            test1 test1 = i.GetComponent <test1>();
            if (test1.current_number == 0)
            {
                test1.current_number = 1;
            }
        }
    }
예제 #14
0
        public void NonGeneric_Constructor_Validation(Type tService, Type tImplementation, bool makeimpl, bool usematchimpl,
                                                      bool willcreated)
        {
            object impl = null;

            if (makeimpl)
            {
                if (usematchimpl)
                {
                    if (tImplementation == typeof(test1))
                    {
                        impl = new test1();
                    }
                    else
                    {
                        impl = new test2();
                    }
                }
                else
                {
                    if (tImplementation == typeof(test2))
                    {
                        impl = new test1();
                    }
                    else
                    {
                        impl = new test2();
                    }
                }
            }
            if (willcreated)
            {
                new ComponentDefinition(tService, tImplementation, implementation: impl);
            }
            else
            {
                try {
                    Assert.Throws <ArgumentException>(() => new ComponentDefinition(tService, tImplementation, implementation: impl));
                }
                catch {
                    Assert.Throws <ArgumentNullException>(() => new ComponentDefinition(tService, tImplementation, implementation: impl));
                }
            }
        }
예제 #15
0
    // Update is called once per frame
    void OnClick()
    {
        if (city != null)
        {
            if (city == "Kaohsiung")
            {
                city_ch = "高雄文";
            }
            else if (city == "Taichung")
            {
                city_ch = "臺中文";
            }
            else if (city == "Taipei")
            {
                city_ch = "臺北文";
            }
            else if (city == "NewTaipei")
            {
                city_ch = "新北文";
            }
            else if (city == "Tainan")
            {
                city_ch = "臺南文";
            }
            else if (city == "Taoyuan")
            {
                city_ch = "桃園文";
            }
        }
        GameObject loca = GameObject.Find("place(Clone)");

        Destroy(loca);



        //通过标签名称找到多有对象,前提是给预设起一个tag,这里我叫它player
        GameObject [] items = GameObject.FindGameObjectsWithTag("Player");
        //当预设数量大于 0时

        //删除列表的item
        for (var i = 0; i < items.Length; i++)
        {
            Destroy(items[i]);
        }
        if (exist == "exist")
        {
            GameObject location = (GameObject)Instantiate(Resources.Load("place"));
            location.transform.parent        = GameObject.Find("location").transform;
            location.transform.localPosition = new Vector3(0, 0, 0);
            location.transform.localScale    = new Vector3(1, 1, 1);
            location.AddComponent <allpost_loca>();
            //xml_test geo = GameObject.Find("city_now").GetComponent<xml_test>();

            allpost_loca PostType1 = location.GetComponent <allpost_loca> ();
            PostType1.city = city;
        }

        scrollview.ResetPosition();


        Loom.RunAsync(() => {
            ArrayList label_time = new ArrayList();
            ArrayList label_list = new ArrayList();
            ArrayList post_Id    = new ArrayList();
            ArrayList photo_e    = new ArrayList();
            ArrayList user       = new ArrayList();
            ArrayList posttype   = new ArrayList();


            var query = ParseObject.GetQuery("POST").WhereEqualTo("Location", city).WhereDoesNotExist("Post_Geo").OrderByDescending("Sum");

            //query = query.Limit(limit);
            var queryTask = query.FindAsync();


            IEnumerable <ParseObject> post = queryTask.Result;
            foreach (var obj in post)
            {
                string id          = obj.ObjectId;
                string text        = obj ["postfield"].ToString();
                string post_type   = obj ["foo"].ToString();
                string usr         = obj["User"].ToString();
                DateTime?updatedAt = obj.CreatedAt;
                int sum            = obj.Get <int> ("Sum");

                Debug.Log("資料庫TAG:" + sum);
                var imagefile = obj.Get <ParseFile> ("file");
                if (imagefile.Name.Contains("none"))
                {
                    Debug.Log("none");
                    photo_e.Add("0");
                }
                else
                {
                    Debug.Log("have");
                    photo_e.Add("1");
                }

                string time = updatedAt.ToString();
                label_time.Add(time);
                post_Id.Add(id);
                label_list.Add(text);
                user.Add(usr);
                posttype.Add(post_type);
                //Debug.Log (updatedAt);
                Debug.Log("資料庫傳回:" + text);
            }
            String[] label_text = (String[])label_list.ToArray(typeof(string));
            String[] labeltime  = (String[])label_time.ToArray(typeof(string));
            String[] postId     = (String[])post_Id.ToArray(typeof(string));
            String[] photo      = (String[])photo_e.ToArray(typeof(string));
            String[] userId     = (String[])user.ToArray(typeof(string));
            String[] Posttype   = (String[])posttype.ToArray(typeof(string));

            Loom.QueueOnMainThread(() => {
                for (i = 0; i < photo.Length; i++)
                {
                    string type = Posttype[i];
                    string big  = "big_" + type;
                    Debug.Log(big);


                    if (photo[i] == "1")
                    {
                        GameObject o = (GameObject)Instantiate(Resources.Load(big));
                        //为每个预设设置一个独一无二的名称
                        o.name = "all" + count;

                        //将新预设放在Panel对象下面
                        o.transform.parent = GameObject.Find("list View").transform;

                        UILabel post_text = GameObject.Find("list View/" + o.name + "/PostContent").GetComponent <UILabel>();

                        //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>();

                        test1 postid   = GameObject.Find("list View/" + o.name + "/photo").GetComponent <test1>();
                        postid.postid  = postId[i];
                        post_text.text = label_text[i];


                        UILabel postplace = GameObject.Find("list View/" + o.name + "/post_place").GetComponent <UILabel>();
                        postplace.text    = city_ch;

                        AddLike Like = o.GetComponentInChildren <AddLike> ();
                        Like.Post_Id = postId[i];

                        AddDislike DisLike = o.GetComponentInChildren <AddDislike>();
                        DisLike.Post_Id    = postId[i];

                        RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>();
                        Tags.Post_Id      = postId[i];

                        PostIdSender Sender = o.GetComponentInChildren <PostIdSender>();
                        Sender.Post_Id      = postId[i];

                        ParameterSender PSender = o.GetComponentInChildren <ParameterSender>();
                        PSender.Post_Id         = postId[i];

                        GetPoster poster   = o.GetComponentInChildren <GetPoster>();
                        poster.UserAccount = userId[i];

                        Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>();
                        userphoto.UserAccount  = userId[i];
                        if (i > 0)
                        {
                            if (photo[i - 1] == "0")
                            {
                                Vector3 temp    = new Vector3(0, -0.95f, 0);
                                GameObject item = GameObject.Find(o.name);
                                int ex_position = count - 1;
                                //o.name="Q_list"+ex_position;
                                GameObject ex_item = GameObject.Find("all" + ex_position);
                                Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                item.transform.localPosition = new Vector3(0, 0, 0);
                                item.transform.localScale    = new Vector3(1, 1, 1);
                                //列表添加后用于刷新listView
                                item.transform.position = ex_item.transform.position + temp;
                                //item.transform.position += temp;
                                //	Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                scrollview.ResetPosition();
                                count++;
                            }
                            else
                            {
                                Vector3 temp    = new Vector3(0, -1.3f, 0);
                                GameObject item = GameObject.Find(o.name);
                                int ex_position = count - 1;

                                GameObject ex_item = GameObject.Find("all" + ex_position);
                                Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                item.transform.localPosition = new Vector3(0, 0, 0);
                                item.transform.localScale    = new Vector3(1, 1, 1);
                                //列表添加后用于刷新listView
                                item.transform.position = ex_item.transform.position + temp;
                                //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                scrollview.ResetPosition();
                                count++;
                            }
                        }
                        else if (i == 0)
                        {
                            Vector3 temp    = new Vector3(0, 0, 0);
                            GameObject item = GameObject.Find(o.name);

                            item.transform.localPosition = new Vector3(0, 0, 0);
                            item.transform.localScale    = new Vector3(1, 1, 1);
                            //列表添加后用于刷新listView
                            //item.transform.position += temp;

                            scrollview.ResetPosition();
                            count++;
                        }
                    }
                    else
                    {
                        GameObject o = (GameObject)Instantiate(Resources.Load(type));
                        //为每个预设设置一个独一无二的名称
                        o.name = "all" + count;

                        //将新预设放在Panel对象下面
                        o.transform.parent = GameObject.Find("list View").transform;

                        UILabel post_text = GameObject.Find("list View/" + o.name + "/PostContent").GetComponent <UILabel>();
                        UILabel postplace = GameObject.Find("list View/" + o.name + "/post_place").GetComponent <UILabel>();
                        postplace.text    = city_ch;

                        //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>();

                        //test1 postid = GameObject.Find("list View/"+o.name+"/photo").GetComponent<test1>();
                        //postid.postid =postId[i];
                        post_text.text = label_text[i];

                        AddLike Like = o.GetComponentInChildren <AddLike> ();
                        Like.Post_Id = postId[i];

                        AddDislike DisLike = o.GetComponentInChildren <AddDislike>();
                        DisLike.Post_Id    = postId[i];

                        RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>();
                        Tags.Post_Id      = postId[i];

                        PostIdSender Sender = o.GetComponentInChildren <PostIdSender>();
                        Sender.Post_Id      = postId[i];

                        ParameterSender PSender = o.GetComponentInChildren <ParameterSender>();
                        PSender.Post_Id         = postId[i];

                        GetPoster poster   = o.GetComponentInChildren <GetPoster>();
                        poster.UserAccount = userId[i];

                        Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>();
                        userphoto.UserAccount  = userId[i];
                        if (i > 0)
                        {
                            if (photo[i - 1] == "0")
                            {
                                Vector3 temp    = new Vector3(0, -0.57f, 0);
                                GameObject item = GameObject.Find(o.name);


                                int ex_position = count - 1;
                                //o.name="Q_list"+ex_position;
                                GameObject ex_item = GameObject.Find("all" + ex_position);
                                Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);
                                item.transform.localPosition = new Vector3(0, 0, 0);
                                item.transform.localScale    = new Vector3(1, 1, 1);
                                //列表添加后用于刷新listView
                                item.transform.position = ex_item.transform.position + temp;

                                scrollview.ResetPosition();
                                //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                count++;
                            }
                            else
                            {
                                Vector3 temp    = new Vector3(0, -0.95f, 0);
                                GameObject item = GameObject.Find(o.name);

                                int ex_position = count - 1;
                                //o.name="Q_list"+ex_position;
                                GameObject ex_item = GameObject.Find("all" + ex_position);
                                Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                item.transform.localPosition = new Vector3(0, 0, 0);
                                item.transform.localScale    = new Vector3(1, 1, 1);
                                //列表添加后用于刷新listView
                                item.transform.position = ex_item.transform.position + temp;

                                scrollview.ResetPosition();
                                //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                count++;
                            }
                        }
                        else if (i == 0)
                        {
                            Vector3 temp    = new Vector3(0, 0, 0);
                            GameObject item = GameObject.Find(o.name);
                            item.transform.localPosition = new Vector3(0, 0, 0);
                            item.transform.localScale    = new Vector3(1, 1, 1);
                            //列表添加后用于刷新listView
                            item.transform.position += temp;
                            //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                            scrollview.ResetPosition();
                            count++;
                        }
                    }
                }
            });
        });
    }
예제 #16
0
    void OnClick()
    {
        lbl = GetComponentInChildren <UILabel>();
        string tag = lbl.text;

        Debug.Log(tag);
        scrollview = GameObject.Find("search_view 1").GetComponent <UIScrollView>();

        GameObject [] items = GameObject.FindGameObjectsWithTag("Player");
        for (var i = 0; i < items.Length; i++)
        {
            Destroy(items [i]);
        }

        scrollview.ResetPosition();

        Loom.RunAsync(() => {
            ArrayList post_Id = new ArrayList();


            var query = ParseObject.GetQuery("POST").WhereEqualTo("Tag1", tag);
            query.FindAsync().ContinueWith(t =>
            {
                IEnumerable <ParseObject> results = t.Result;
                foreach (var objs in results)
                {
                    string id = objs.ObjectId;
                    Debug.Log("資料庫TAG:" + id);
                    post_Id.Add(id);
                }

                var queryT = ParseObject.GetQuery("POST").WhereEqualTo("Tag2", tag);

                queryT.FindAsync().ContinueWith(t2 =>
                {
                    IEnumerable <ParseObject> result2 = t2.Result;

                    foreach (var obj in result2)
                    {
                        string id2 = obj.ObjectId;



                        post_Id.Add(id2);
                    }

                    var queryY = ParseObject.GetQuery("POST").WhereEqualTo("Tag3", tag);

                    queryT.FindAsync().ContinueWith(t4 =>
                    {
                        IEnumerable <ParseObject> result4 = t4.Result;

                        foreach (var ob in result2)
                        {
                            string id3 = ob.ObjectId;



                            post_Id.Add(id3);
                        }

                        for (int ii = 0; ii < post_Id.Count; ii++)
                        {
                            for (int jj = ii + 1; jj < post_Id.Count; jj++)
                            {
                                if (post_Id[ii].Equals(post_Id[jj]))
                                {
                                    Debug.Log("del" + post_Id[jj]);
                                    post_Id.RemoveAt(jj);
                                    jj--;
                                    //由于刚刚删除了一个,所以jj要后退一个
                                }
                            }
                        }


                        ArrayList label_time = new ArrayList();
                        ArrayList label_list = new ArrayList();
                        ArrayList post_id    = new ArrayList();
                        ArrayList photo_e    = new ArrayList();
                        ArrayList user       = new ArrayList();
                        ArrayList posttype   = new ArrayList();
                        ArrayList placein    = new ArrayList();
                        var arraypostid      = (String[])post_Id.ToArray(typeof(string));

                        var queryC = ParseObject.GetQuery("POST").WhereContainedIn("objectId", arraypostid);

                        var queryTask = queryC.FindAsync();


                        IEnumerable <ParseObject> post = queryTask.Result;
                        foreach (var obj1 in post)
                        {
                            string id          = obj1.ObjectId;
                            string text1       = obj1["postfield"].ToString();
                            string post_type   = obj1["foo"].ToString();
                            string usr         = obj1["User"].ToString();
                            string place       = obj1["Location"].ToString();
                            DateTime?updatedAt = obj1.CreatedAt;



                            var imagefile = obj1.Get <ParseFile> ("file");
                            if (imagefile.Name.Contains("none"))
                            {
                                Debug.Log("none");
                                photo_e.Add("0");
                            }
                            else
                            {
                                Debug.Log("have");
                                photo_e.Add("1");
                            }

                            string time = updatedAt.ToString();
                            label_time.Add(time);
                            post_Id.Add(id);
                            label_list.Add(text1);
                            user.Add(usr);
                            posttype.Add(post_type);
                            placein.Add(place);
                            //Debug.Log (updatedAt);
                        }
                        String[] label_text = (String[])label_list.ToArray(typeof(string));
                        String[] labeltime  = (String[])label_time.ToArray(typeof(string));
                        String[] postId     = (String[])post_Id.ToArray(typeof(string));
                        String[] photo      = (String[])photo_e.ToArray(typeof(string));
                        String[] userId     = (String[])user.ToArray(typeof(string));
                        String[] Posttype   = (String[])posttype.ToArray(typeof(string));
                        String[] place_in   = (String[])placein.ToArray(typeof(string));
                        Loom.QueueOnMainThread(() => {
                            for (i = 0; i < photo.Length; i++)
                            {
                                string type = Posttype[i];
                                string big  = "big_" + type;
                                Debug.Log(big);
                                if (place_in[i] != null)
                                {
                                    if (place_in[i] == "Kaohsiung")
                                    {
                                        place_in[i] = "高雄文";
                                    }
                                    else if (place_in[i] == "Taichung")
                                    {
                                        place_in[i] = "臺中文";
                                    }
                                    else if (place_in[i] == "Taipei")
                                    {
                                        place_in[i] = "臺北文";
                                    }
                                    else if (place_in[i] == "NewTaipei")
                                    {
                                        place_in[i] = "新北文";
                                    }
                                    else if (place_in[i] == "Tainan")
                                    {
                                        place_in[i] = "臺南文";
                                    }
                                    else if (place_in[i] == "Taoyuan")
                                    {
                                        place_in[i] = "桃園文";
                                    }
                                }

                                if (photo[i] == "1")
                                {
                                    GameObject o = (GameObject)Instantiate(Resources.Load(big));
                                    //为每个预设设置一个独一无二的名称
                                    o.name = "all" + count;

                                    //将新预设放在Panel对象下面
                                    o.transform.parent = GameObject.Find("search_view 1").transform;

                                    UILabel post_text = GameObject.Find("search_view 1/" + o.name + "/PostContent").GetComponent <UILabel>();

                                    //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>();

                                    test1 postid   = GameObject.Find("search_view 1/" + o.name + "/photo").GetComponent <test1>();
                                    postid.postid  = postId[i];
                                    post_text.text = label_text[i];


                                    UILabel postplace = GameObject.Find("search_view 1/" + o.name + "/post_place").GetComponent <UILabel>();
                                    postplace.text    = place_in[i];

                                    AddLike Like = o.GetComponentInChildren <AddLike> ();
                                    Like.Post_Id = postId[i];

                                    AddDislike DisLike = o.GetComponentInChildren <AddDislike>();
                                    DisLike.Post_Id    = postId[i];

                                    RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>();
                                    Tags.Post_Id      = postId[i];

                                    PostIdSender Sender = o.GetComponentInChildren <PostIdSender>();
                                    Sender.Post_Id      = postId[i];

                                    ParameterSender PSender = o.GetComponentInChildren <ParameterSender>();
                                    PSender.Post_Id         = postId[i];

                                    GetPoster poster   = o.GetComponentInChildren <GetPoster>();
                                    poster.UserAccount = userId[i];

                                    Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>();
                                    userphoto.UserAccount  = userId[i];
                                    if (i > 0)
                                    {
                                        if (photo[i - 1] == "0")
                                        {
                                            Vector3 temp    = new Vector3(0, -0.6f, 0);
                                            GameObject item = GameObject.Find(o.name);
                                            int ex_position = count - 1;
                                            //o.name="Q_list"+ex_position;
                                            GameObject ex_item = GameObject.Find("all" + ex_position);
                                            Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                            item.transform.localPosition = new Vector3(0, 0, 0);
                                            item.transform.localScale    = new Vector3(1, 1, 1);
                                            //列表添加后用于刷新listView
                                            item.transform.position = ex_item.transform.position + temp;
                                            //item.transform.position += temp;
                                            //	Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                            scrollview.ResetPosition();
                                            count++;
                                        }
                                        else
                                        {
                                            Vector3 temp    = new Vector3(0, -1.3f, 0);
                                            GameObject item = GameObject.Find(o.name);
                                            int ex_position = count - 1;

                                            GameObject ex_item = GameObject.Find("all" + ex_position);
                                            Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                            item.transform.localPosition = new Vector3(0, 0, 0);
                                            item.transform.localScale    = new Vector3(1, 1, 1);
                                            //列表添加后用于刷新listView
                                            item.transform.position = ex_item.transform.position + temp;
                                            //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                            scrollview.ResetPosition();
                                            count++;
                                        }
                                    }
                                    else if (i == 0)
                                    {
                                        Vector3 temp    = new Vector3(0, 0, 0);
                                        GameObject item = GameObject.Find(o.name);

                                        item.transform.localPosition = new Vector3(0, 0, 0);
                                        item.transform.localScale    = new Vector3(1, 1, 1);
                                        //列表添加后用于刷新listView
                                        //item.transform.position += temp;

                                        scrollview.ResetPosition();
                                        count++;
                                    }
                                }
                                else
                                {
                                    GameObject o = (GameObject)Instantiate(Resources.Load(type));
                                    //为每个预设设置一个独一无二的名称
                                    o.name = "all" + count;

                                    //将新预设放在Panel对象下面
                                    o.transform.parent = GameObject.Find("search_view 1").transform;

                                    UILabel post_text = GameObject.Find("search_view 1/" + o.name + "/PostContent").GetComponent <UILabel>();
                                    UILabel postplace = GameObject.Find("search_view 1/" + o.name + "/post_place").GetComponent <UILabel>();
                                    postplace.text    = place_in[i];

                                    //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>();

                                    //test1 postid = GameObject.Find("list View/"+o.name+"/photo").GetComponent<test1>();
                                    //postid.postid =postId[i];
                                    post_text.text = label_text[i];

                                    AddLike Like = o.GetComponentInChildren <AddLike> ();
                                    Like.Post_Id = postId[i];

                                    AddDislike DisLike = o.GetComponentInChildren <AddDislike>();
                                    DisLike.Post_Id    = postId[i];

                                    RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>();
                                    Tags.Post_Id      = postId[i];

                                    PostIdSender Sender = o.GetComponentInChildren <PostIdSender>();
                                    Sender.Post_Id      = postId[i];

                                    ParameterSender PSender = o.GetComponentInChildren <ParameterSender>();
                                    PSender.Post_Id         = postId[i];

                                    GetPoster poster   = o.GetComponentInChildren <GetPoster>();
                                    poster.UserAccount = userId[i];

                                    Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>();
                                    userphoto.UserAccount  = userId[i];
                                    if (i > 0)
                                    {
                                        if (photo[i - 1] == "0")
                                        {
                                            Vector3 temp    = new Vector3(0, -0.57f, 0);
                                            GameObject item = GameObject.Find(o.name);


                                            int ex_position = count - 1;
                                            //o.name="Q_list"+ex_position;
                                            GameObject ex_item = GameObject.Find("all" + ex_position);
                                            Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);
                                            item.transform.localPosition = new Vector3(0, 0, 0);
                                            item.transform.localScale    = new Vector3(1, 1, 1);
                                            //列表添加后用于刷新listView
                                            item.transform.position = ex_item.transform.position + temp;

                                            scrollview.ResetPosition();
                                            //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                            count++;
                                        }
                                        else
                                        {
                                            Vector3 temp    = new Vector3(0, -1.3f, 0);
                                            GameObject item = GameObject.Find(o.name);

                                            int ex_position = count - 1;
                                            //o.name="Q_list"+ex_position;
                                            GameObject ex_item = GameObject.Find("all" + ex_position);
                                            Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                            item.transform.localPosition = new Vector3(0, 0, 0);
                                            item.transform.localScale    = new Vector3(1, 1, 1);
                                            //列表添加后用于刷新listView
                                            item.transform.position = ex_item.transform.position + temp;

                                            scrollview.ResetPosition();
                                            //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                            count++;
                                        }
                                    }
                                    else if (i == 0)
                                    {
                                        Vector3 temp    = new Vector3(0, 0, 0);
                                        GameObject item = GameObject.Find(o.name);
                                        item.transform.localPosition = new Vector3(0, 0, 0);
                                        item.transform.localScale    = new Vector3(1, 1, 1);
                                        //列表添加后用于刷新listView
                                        item.transform.position += temp;
                                        //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                        scrollview.ResetPosition();
                                        count++;
                                    }
                                }
                            }
                        });
                    });
                });
            });
        });
        //});
    }
 public test2 gettest(test1 test) => null;
예제 #18
0
 public test2(test t, test1 t1)
 {
 }
예제 #19
0
 public IHttpActionResult PostTest1(test1 x)
 {
     return(Ok(x));
 }
예제 #20
0
        void Demodulation()
        {
            string temp = "";

            int    w;
            string str = DemodulationKey;

            char[] strArray = str.ToCharArray();

            for (w = 0; w < strArray.Length; w++)
            {
                if (strArray[w] == '!')
                {
                    temp += "!";
                }
                else
                {
                    if (strArray[w] == 'Z')
                    {
                        temp += "0";
                    }
                    else if (strArray[w] == 'O')
                    {
                        temp += "1";
                    }
                    else if (strArray[w] == 'T')
                    {
                        temp += "2";
                    }
                    else if (strArray[w] == 'H')
                    {
                        temp += "3";
                    }
                    else if (strArray[w] == 'F')
                    {
                        temp += "4";
                    }
                    else if (strArray[w] == 'I')
                    {
                        temp += "5";
                    }
                    else if (strArray[w] == 'S')
                    {
                        temp += "6";
                    }
                    else if (strArray[w] == 'V')
                    {
                        temp += "7";
                    }
                    else if (strArray[w] == 'E')
                    {
                        temp += "8";
                    }
                    else if (strArray[w] == 'N')
                    {
                        temp += "9";
                    }
                }
            }

            test1 ms = new test1();

            ms.a = new List <Int64>();

            string temp2 = "";
            string str2  = temp;

            char[] CodeArray = str2.ToCharArray();

            for (int i = 0; i < CodeArray.Length; i++)
            {
                if (CodeArray[i] == '!')
                {
                    ms.a.Add(Int64.Parse(temp2));
                    temp2 = "";
                }
                else
                {
                    temp2 += CodeArray[i];
                }
            }

            foreach (Int64 b in ms.a) //키값 해독후 Key에 파라미터 저장
            {
                Key += Convert.ToChar(b);
            }
        }
예제 #21
0
        private void frmTest_Load(object sender, EventArgs e)
        {
            test1 o1 = new test1();
            o1.num = 50;
            test2 o2 = new test2();
            o2.test_nam = o1;

            o1.num = 10;
            //MessageBox.Show(o2.test_nam.num.ToString());
        }
예제 #22
0
 public test2(test1 t1, test t)
 {
 }
예제 #23
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        static void Main(string[] args)
        {
            #region
            //var _startTime = new DateTime(2018, 3, 23, 6, 9, 0);
            //var _comboboxIndex = 1;
            //var _loopMinute = 6;

            //DateTime myNow = DateTime.Now;

            //DateTime myStartTime = DateTime.Now;

            //myStartTime = new DateTime(myNow.Year, myNow.Month, myNow.Day, _startTime.Hour, _startTime.Minute, 0);

            //if (myStartTime < myNow)
            //{
            //    if (_comboboxIndex == 0)
            //    {
            //        myStartTime = DateTime.Now;
            //    }
            //    else
            //    {
            //        while (myStartTime > myNow)
            //        {
            //            myStartTime = myStartTime.AddMinutes(_loopMinute);
            //        }
            //    }
            //}
            //else
            //{
            //    myStartTime = _startTime;
            //}

            //myStartTime = myStartTime.AddMinutes(_loopMinute);

            //Console.WriteLine(myNow);
            //Console.WriteLine(myStartTime);
            #endregion


            Dictionary <int, test1> test = new Dictionary <int, test1>();



            test.Add(0, new test1 {
                name = "a", invoice = 1111, date = DateTime.Now, amt = 200
            });
            test.Add(1, new test1 {
                name = "b", invoice = 1112, date = DateTime.Now, amt = 300
            });
            test.Add(2, new test1 {
                name = "c", invoice = 1113, date = DateTime.Now, amt = 400
            });
            test.Add(3, new test1 {
                name = "d", invoice = 1114, date = DateTime.Now, amt = 500
            });

            string invoce = "";
            string date   = DateTime.Now.AddDays(-1).ToString();
            string amt    = default;
            string name   = "";

            string result = "";

            for (int i = 0; i < test.Count; i++)
            {
                test1 test11 = test[i];
                name   = test11.name + "\n";
                invoce = test11.invoice.ToString() + "\n";
                date   = test11.date.ToString() + "\n";
                amt    = test11.amt.ToString() + "\n";

                result += name + invoce + date + amt;
            }
            Console.WriteLine(result);

#if DEBUG
            Console.WriteLine("test");
#endif
            Console.ReadLine();
        }
예제 #24
0
 public void ppp(test1 t)
 {
     t.p();
 }
예제 #25
0
파일: Program.cs 프로젝트: lijiqi/cli
        static void Main(string[] args)
        {
            //1. 字符串测试类
            string pInStr = "1.1";

            StrCls.StrOutput(pInStr);

            string pOutStr = "1.2";

            StrCls.StrChange(ref pOutStr);

            string[] ppStr = new string[2] {
                "1.31.......", "1.32......."
            };
            StrCls.StrChangeArr(ref ppStr);

            //2. 枚举类型测试类
            DataType tEnum = DataType.READ;

            EnumCls.EnumOutput(tEnum);
            EnumCls.EnumChange(ref tEnum);

            //3. 结构体测试类
            test1 tStru1 = new test1();

            tStru1.iVal  = 0;
            tStru1.cVal  = 0;
            tStru1.llVal = 0;
            StructCls.StructChange(ref tStru1);

            test2 tStru2 = new test2();

            tStru2.iVal  = 0;
            tStru2.cVal  = 0;
            tStru2.llVal = 0;
            int size = Marshal.SizeOf(tStru2.GetType());

            StructCls.StructPackN(ref tStru2);

            test3 tStru3 = new test3();

            tStru3.iValArrp[0] = 55;
            tStru3.szChArr[1]  = '1';
            StructCls.StructChangeArr(ref tStru3);

            test4 tStru4 = new test4();

            tStru4.llLocation = 44444444444;
            StructCls.StructUnion(ref tStru4);

            List <test5> tStru5 = new List <test5>(0);

            tStru5.Add(new test5());
            StructCls.StructStruArr(tStru5);

            //4. 类测试
            AddSubCls addSubCls = new AddSubCls();
            int       sum       = addSubCls.Add(1, 4);

            addSubCls.Length = 6;
        }
예제 #26
0
    public void OnSubmit()
    {
        Debug.Log("2");
        // It's a good idea to strip out all symbols as we don't want user input to alter colors, add new lines, etc
        string text = NGUIText.StripSymbols(mInput.value);

        if (!string.IsNullOrEmpty(text))
        {
            GameObject [] items = GameObject.FindGameObjectsWithTag("Player");
            //当预设数量大于 0时

            //删除列表的item
            for (var i = 0; i < items.Length; i++)
            {
                Destroy(items [i]);
            }
            //刷新UI
            scrollview.ResetPosition();


            Debug.Log(text);
            Loom.RunAsync(() => {
                ArrayList label_time = new ArrayList();
                ArrayList label_list = new ArrayList();
                ArrayList post_Id    = new ArrayList();
                ArrayList photo_e    = new ArrayList();
                ArrayList user       = new ArrayList();
                ArrayList posttype   = new ArrayList();
                ArrayList placein    = new ArrayList();
                var query            = ParseObject.GetQuery("POST").WhereContains("postfield", text).OrderByDescending("createdAt");

                var queryTask = query.FindAsync();


                IEnumerable <ParseObject> post = queryTask.Result;
                foreach (var obj in post)
                {
                    string id          = obj.ObjectId;
                    string text1       = obj ["postfield"].ToString();
                    string post_type   = obj ["foo"].ToString();
                    string usr         = obj["User"].ToString();
                    string place       = obj["Location"].ToString();
                    DateTime?updatedAt = obj.CreatedAt;



                    var imagefile = obj.Get <ParseFile> ("file");
                    if (imagefile.Name.Contains("none"))
                    {
                        Debug.Log("none");
                        photo_e.Add("0");
                    }
                    else
                    {
                        Debug.Log("have");
                        photo_e.Add("1");
                    }

                    string time = updatedAt.ToString();
                    label_time.Add(time);
                    post_Id.Add(id);
                    label_list.Add(text1);
                    user.Add(usr);
                    posttype.Add(post_type);
                    placein.Add(place);
                    //Debug.Log (updatedAt);
                    Debug.Log("資料庫傳回:" + text);
                }

                String[] label_text = (String[])label_list.ToArray(typeof(string));
                String[] labeltime  = (String[])label_time.ToArray(typeof(string));
                String[] postId     = (String[])post_Id.ToArray(typeof(string));
                String[] photo      = (String[])photo_e.ToArray(typeof(string));
                String[] userId     = (String[])user.ToArray(typeof(string));
                String[] Posttype   = (String[])posttype.ToArray(typeof(string));
                String[] place_in   = (String[])placein.ToArray(typeof(string));
                Loom.QueueOnMainThread(() => {
                    for (i = 0; i < photo.Length; i++)
                    {
                        string type = Posttype[i];
                        string big  = "big_" + type;
                        Debug.Log(big);
                        if (place_in[i] != null)
                        {
                            if (place_in[i] == "Kaohsiung")
                            {
                                place_in[i] = "高雄文";
                            }
                            else if (place_in[i] == "Taichung")
                            {
                                place_in[i] = "臺中文";
                            }
                            else if (place_in[i] == "Taipei")
                            {
                                place_in[i] = "臺北文";
                            }
                            else if (place_in[i] == "NewTaipei")
                            {
                                place_in[i] = "新北文";
                            }
                            else if (place_in[i] == "Tainan")
                            {
                                place_in[i] = "臺南文";
                            }
                            else if (place_in[i] == "Taoyuan")
                            {
                                place_in[i] = "桃園文";
                            }
                        }

                        if (photo[i] == "1")
                        {
                            GameObject o = (GameObject)Instantiate(Resources.Load(big));
                            //为每个预设设置一个独一无二的名称
                            o.name = "all" + count;

                            //将新预设放在Panel对象下面
                            o.transform.parent = GameObject.Find("search_view").transform;

                            UILabel post_text = GameObject.Find("search_view/" + o.name + "/PostContent").GetComponent <UILabel>();

                            //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>();

                            test1 postid   = GameObject.Find("search_view/" + o.name + "/photo").GetComponent <test1>();
                            postid.postid  = postId[i];
                            post_text.text = label_text[i];


                            UILabel postplace = GameObject.Find("search_view/" + o.name + "/post_place").GetComponent <UILabel>();
                            postplace.text    = place_in[i];

                            AddLike Like = o.GetComponentInChildren <AddLike> ();
                            Like.Post_Id = postId[i];

                            AddDislike DisLike = o.GetComponentInChildren <AddDislike>();
                            DisLike.Post_Id    = postId[i];

                            RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>();
                            Tags.Post_Id      = postId[i];

                            PostIdSender Sender = o.GetComponentInChildren <PostIdSender>();
                            Sender.Post_Id      = postId[i];

                            ParameterSender PSender = o.GetComponentInChildren <ParameterSender>();
                            PSender.Post_Id         = postId[i];

                            GetPoster poster   = o.GetComponentInChildren <GetPoster>();
                            poster.UserAccount = userId[i];

                            Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>();
                            userphoto.UserAccount  = userId[i];
                            if (i > 0)
                            {
                                if (photo[i - 1] == "0")
                                {
                                    Vector3 temp    = new Vector3(0, -0.6f, 0);
                                    GameObject item = GameObject.Find(o.name);
                                    int ex_position = count - 1;
                                    //o.name="Q_list"+ex_position;
                                    GameObject ex_item = GameObject.Find("all" + ex_position);
                                    Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                    item.transform.localPosition = new Vector3(0, 0, 0);
                                    item.transform.localScale    = new Vector3(1, 1, 1);
                                    //列表添加后用于刷新listView
                                    item.transform.position = ex_item.transform.position + temp;
                                    //item.transform.position += temp;
                                    //	Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                    scrollview.ResetPosition();
                                    count++;
                                }
                                else
                                {
                                    Vector3 temp    = new Vector3(0, -1.3f, 0);
                                    GameObject item = GameObject.Find(o.name);
                                    int ex_position = count - 1;

                                    GameObject ex_item = GameObject.Find("all" + ex_position);
                                    Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                    item.transform.localPosition = new Vector3(0, 0, 0);
                                    item.transform.localScale    = new Vector3(1, 1, 1);
                                    //列表添加后用于刷新listView
                                    item.transform.position = ex_item.transform.position + temp;
                                    //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                    scrollview.ResetPosition();
                                    count++;
                                }
                            }
                            else if (i == 0)
                            {
                                Vector3 temp    = new Vector3(0, 0, 0);
                                GameObject item = GameObject.Find(o.name);

                                item.transform.localPosition = new Vector3(0, 0, 0);
                                item.transform.localScale    = new Vector3(1, 1, 1);
                                //列表添加后用于刷新listView
                                //item.transform.position += temp;

                                scrollview.ResetPosition();
                                count++;
                            }
                        }
                        else
                        {
                            GameObject o = (GameObject)Instantiate(Resources.Load(type));
                            //为每个预设设置一个独一无二的名称
                            o.name = "all" + count;

                            //将新预设放在Panel对象下面
                            o.transform.parent = GameObject.Find("search_view").transform;

                            UILabel post_text = GameObject.Find("search_view/" + o.name + "/PostContent").GetComponent <UILabel>();
                            UILabel postplace = GameObject.Find("search_view/" + o.name + "/post_place").GetComponent <UILabel>();
                            postplace.text    = place_in[i];

                            //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>();

                            //test1 postid = GameObject.Find("list View/"+o.name+"/photo").GetComponent<test1>();
                            //postid.postid =postId[i];
                            post_text.text = label_text[i];

                            AddLike Like = o.GetComponentInChildren <AddLike> ();
                            Like.Post_Id = postId[i];

                            AddDislike DisLike = o.GetComponentInChildren <AddDislike>();
                            DisLike.Post_Id    = postId[i];

                            RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>();
                            Tags.Post_Id      = postId[i];

                            PostIdSender Sender = o.GetComponentInChildren <PostIdSender>();
                            Sender.Post_Id      = postId[i];

                            ParameterSender PSender = o.GetComponentInChildren <ParameterSender>();
                            PSender.Post_Id         = postId[i];

                            GetPoster poster   = o.GetComponentInChildren <GetPoster>();
                            poster.UserAccount = userId[i];

                            Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>();
                            userphoto.UserAccount  = userId[i];
                            if (i > 0)
                            {
                                if (photo[i - 1] == "0")
                                {
                                    Vector3 temp    = new Vector3(0, -0.57f, 0);
                                    GameObject item = GameObject.Find(o.name);


                                    int ex_position = count - 1;
                                    //o.name="Q_list"+ex_position;
                                    GameObject ex_item = GameObject.Find("all" + ex_position);
                                    Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);
                                    item.transform.localPosition = new Vector3(0, 0, 0);
                                    item.transform.localScale    = new Vector3(1, 1, 1);
                                    //列表添加后用于刷新listView
                                    item.transform.position = ex_item.transform.position + temp;

                                    scrollview.ResetPosition();
                                    //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                    count++;
                                }
                                else
                                {
                                    Vector3 temp    = new Vector3(0, -1.3f, 0);
                                    GameObject item = GameObject.Find(o.name);

                                    int ex_position = count - 1;
                                    //o.name="Q_list"+ex_position;
                                    GameObject ex_item = GameObject.Find("all" + ex_position);
                                    Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y);

                                    item.transform.localPosition = new Vector3(0, 0, 0);
                                    item.transform.localScale    = new Vector3(1, 1, 1);
                                    //列表添加后用于刷新listView
                                    item.transform.position = ex_item.transform.position + temp;

                                    scrollview.ResetPosition();
                                    //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                    count++;
                                }
                            }
                            else if (i == 0)
                            {
                                Vector3 temp    = new Vector3(0, 0, 0);
                                GameObject item = GameObject.Find(o.name);
                                item.transform.localPosition = new Vector3(0, 0, 0);
                                item.transform.localScale    = new Vector3(1, 1, 1);
                                //列表添加后用于刷新listView
                                item.transform.position += temp;
                                //Debug.Log(item.transform.position.x+","+item.transform.position.y);
                                scrollview.ResetPosition();
                                count++;
                            }
                        }
                    }
                });
            });
            //});
            //mInput.value = "";
            mInput.isSelected = false;
        }
    }
예제 #27
0
        private void button_2_Click_1(object sender, EventArgs e)
        {
            Form start1 = new test1();

            start1.Show();
        }