public void Delete(test1 Test) { var de = db.test1.Find(Test.ID); db.test1.Remove(de); db.SaveChanges(); }
public void TestMethod1() { var test1 = new test1(); //var test2 = new test2(test1, test1); Assert.IsNotNull(test1); }
public override global::System.Data.DataSet Clone() { test1 cln = ((test1)(base.Clone())); cln.InitVars(); cln.SchemaSerializationMode = this.SchemaSerializationMode; return(cln); }
public bool Post([FromBody] test1 insert) { if (insert != null) { return(true); } return(false); }
public IEnumerable <test1> DeleteAll(int id) { test1 t1 = db.test1.Find(id); db.test1.Remove(t1); db.SaveChanges(); return(db.test1); }
public void Edit(test1 Test) { var up = db.test1.Find(Test.ID); up.name = Test.name; up.dept = Test.dept; db.Entry(up).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); }
static void Main(string[] args) { test1 toc = new test1(); byte a = 0xff; byte b = 0x0f; a = (byte)(a & b); Console.WriteLine(Convert.ToString(c, 2).PadLeft(8, '0')); Console.ReadKey(); }
public IEnumerable <test1> EditAll(int id, string userNmae, string password) { test1 t1 = db.test1.Find(id); t1.name = userNmae; t1.dept = password; db.SaveChanges(); return(db.test1); }
public static global::System.Xml.Schema.XmlSchemaComplexType GetTypedDataSetSchema(global::System.Xml.Schema.XmlSchemaSet xs) { test1 ds = new test1(); global::System.Xml.Schema.XmlSchemaComplexType type = new global::System.Xml.Schema.XmlSchemaComplexType(); global::System.Xml.Schema.XmlSchemaSequence sequence = new global::System.Xml.Schema.XmlSchemaSequence(); global::System.Xml.Schema.XmlSchemaAny any = new global::System.Xml.Schema.XmlSchemaAny(); any.Namespace = ds.Namespace; sequence.Items.Add(any); type.Particle = sequence; global::System.Xml.Schema.XmlSchema dsSchema = ds.GetSchemaSerializable(); if (xs.Contains(dsSchema.TargetNamespace)) { global::System.IO.MemoryStream s1 = new global::System.IO.MemoryStream(); global::System.IO.MemoryStream s2 = new global::System.IO.MemoryStream(); try { global::System.Xml.Schema.XmlSchema schema = null; dsSchema.Write(s1); for (global::System.Collections.IEnumerator schemas = xs.Schemas(dsSchema.TargetNamespace).GetEnumerator(); schemas.MoveNext();) { schema = ((global::System.Xml.Schema.XmlSchema)(schemas.Current)); s2.SetLength(0); schema.Write(s2); if ((s1.Length == s2.Length)) { s1.Position = 0; s2.Position = 0; for (; ((s1.Position != s1.Length) && (s1.ReadByte() == s2.ReadByte()));) { ; } if ((s1.Position == s1.Length)) { return(type); } } } } finally { if ((s1 != null)) { s1.Close(); } if ((s2 != null)) { s2.Close(); } } } xs.Add(dsSchema); return(type); }
public void Create(test1 Test) { var entity = new test1 { ID = Test.ID, name = Test.name, dept = Test.dept }; db.test1.Add(entity); db.SaveChanges(); }
public IEnumerable <test1> CreateAll(string name, string dept) { test1 t1 = new test1(); t1.name = name; t1.dept = dept; db.test1.Add(t1); db.SaveChanges(); return(db.test1); }
public IActionResult Nuevo(test1 insert) { try { string json = JsonConvert.SerializeObject(insert); var respuesta = HttpSolicitudes.PostHTTP <test1>(ControladorAPI, json); return(RedirectToAction("Index")); } catch { return(View(insert)); } }
void spreadNew() { //Debug.Log(neighbour.Capacity); foreach (GameObject i in neighbour) { //Debug.Log(i.name); test1 test1 = i.GetComponent <test1>(); if (test1.current_number == 0) { test1.current_number = 1; } } }
public void NonGeneric_Constructor_Validation(Type tService, Type tImplementation, bool makeimpl, bool usematchimpl, bool willcreated) { object impl = null; if (makeimpl) { if (usematchimpl) { if (tImplementation == typeof(test1)) { impl = new test1(); } else { impl = new test2(); } } else { if (tImplementation == typeof(test2)) { impl = new test1(); } else { impl = new test2(); } } } if (willcreated) { new ComponentDefinition(tService, tImplementation, implementation: impl); } else { try { Assert.Throws <ArgumentException>(() => new ComponentDefinition(tService, tImplementation, implementation: impl)); } catch { Assert.Throws <ArgumentNullException>(() => new ComponentDefinition(tService, tImplementation, implementation: impl)); } } }
// Update is called once per frame void OnClick() { if (city != null) { if (city == "Kaohsiung") { city_ch = "高雄文"; } else if (city == "Taichung") { city_ch = "臺中文"; } else if (city == "Taipei") { city_ch = "臺北文"; } else if (city == "NewTaipei") { city_ch = "新北文"; } else if (city == "Tainan") { city_ch = "臺南文"; } else if (city == "Taoyuan") { city_ch = "桃園文"; } } GameObject loca = GameObject.Find("place(Clone)"); Destroy(loca); //通过标签名称找到多有对象,前提是给预设起一个tag,这里我叫它player GameObject [] items = GameObject.FindGameObjectsWithTag("Player"); //当预设数量大于 0时 //删除列表的item for (var i = 0; i < items.Length; i++) { Destroy(items[i]); } if (exist == "exist") { GameObject location = (GameObject)Instantiate(Resources.Load("place")); location.transform.parent = GameObject.Find("location").transform; location.transform.localPosition = new Vector3(0, 0, 0); location.transform.localScale = new Vector3(1, 1, 1); location.AddComponent <allpost_loca>(); //xml_test geo = GameObject.Find("city_now").GetComponent<xml_test>(); allpost_loca PostType1 = location.GetComponent <allpost_loca> (); PostType1.city = city; } scrollview.ResetPosition(); Loom.RunAsync(() => { ArrayList label_time = new ArrayList(); ArrayList label_list = new ArrayList(); ArrayList post_Id = new ArrayList(); ArrayList photo_e = new ArrayList(); ArrayList user = new ArrayList(); ArrayList posttype = new ArrayList(); var query = ParseObject.GetQuery("POST").WhereEqualTo("Location", city).WhereDoesNotExist("Post_Geo").OrderByDescending("Sum"); //query = query.Limit(limit); var queryTask = query.FindAsync(); IEnumerable <ParseObject> post = queryTask.Result; foreach (var obj in post) { string id = obj.ObjectId; string text = obj ["postfield"].ToString(); string post_type = obj ["foo"].ToString(); string usr = obj["User"].ToString(); DateTime?updatedAt = obj.CreatedAt; int sum = obj.Get <int> ("Sum"); Debug.Log("資料庫TAG:" + sum); var imagefile = obj.Get <ParseFile> ("file"); if (imagefile.Name.Contains("none")) { Debug.Log("none"); photo_e.Add("0"); } else { Debug.Log("have"); photo_e.Add("1"); } string time = updatedAt.ToString(); label_time.Add(time); post_Id.Add(id); label_list.Add(text); user.Add(usr); posttype.Add(post_type); //Debug.Log (updatedAt); Debug.Log("資料庫傳回:" + text); } String[] label_text = (String[])label_list.ToArray(typeof(string)); String[] labeltime = (String[])label_time.ToArray(typeof(string)); String[] postId = (String[])post_Id.ToArray(typeof(string)); String[] photo = (String[])photo_e.ToArray(typeof(string)); String[] userId = (String[])user.ToArray(typeof(string)); String[] Posttype = (String[])posttype.ToArray(typeof(string)); Loom.QueueOnMainThread(() => { for (i = 0; i < photo.Length; i++) { string type = Posttype[i]; string big = "big_" + type; Debug.Log(big); if (photo[i] == "1") { GameObject o = (GameObject)Instantiate(Resources.Load(big)); //为每个预设设置一个独一无二的名称 o.name = "all" + count; //将新预设放在Panel对象下面 o.transform.parent = GameObject.Find("list View").transform; UILabel post_text = GameObject.Find("list View/" + o.name + "/PostContent").GetComponent <UILabel>(); //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>(); test1 postid = GameObject.Find("list View/" + o.name + "/photo").GetComponent <test1>(); postid.postid = postId[i]; post_text.text = label_text[i]; UILabel postplace = GameObject.Find("list View/" + o.name + "/post_place").GetComponent <UILabel>(); postplace.text = city_ch; AddLike Like = o.GetComponentInChildren <AddLike> (); Like.Post_Id = postId[i]; AddDislike DisLike = o.GetComponentInChildren <AddDislike>(); DisLike.Post_Id = postId[i]; RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>(); Tags.Post_Id = postId[i]; PostIdSender Sender = o.GetComponentInChildren <PostIdSender>(); Sender.Post_Id = postId[i]; ParameterSender PSender = o.GetComponentInChildren <ParameterSender>(); PSender.Post_Id = postId[i]; GetPoster poster = o.GetComponentInChildren <GetPoster>(); poster.UserAccount = userId[i]; Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>(); userphoto.UserAccount = userId[i]; if (i > 0) { if (photo[i - 1] == "0") { Vector3 temp = new Vector3(0, -0.95f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; //item.transform.position += temp; // Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } else { Vector3 temp = new Vector3(0, -1.3f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; //Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } } else if (i == 0) { Vector3 temp = new Vector3(0, 0, 0); GameObject item = GameObject.Find(o.name); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView //item.transform.position += temp; scrollview.ResetPosition(); count++; } } else { GameObject o = (GameObject)Instantiate(Resources.Load(type)); //为每个预设设置一个独一无二的名称 o.name = "all" + count; //将新预设放在Panel对象下面 o.transform.parent = GameObject.Find("list View").transform; UILabel post_text = GameObject.Find("list View/" + o.name + "/PostContent").GetComponent <UILabel>(); UILabel postplace = GameObject.Find("list View/" + o.name + "/post_place").GetComponent <UILabel>(); postplace.text = city_ch; //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>(); //test1 postid = GameObject.Find("list View/"+o.name+"/photo").GetComponent<test1>(); //postid.postid =postId[i]; post_text.text = label_text[i]; AddLike Like = o.GetComponentInChildren <AddLike> (); Like.Post_Id = postId[i]; AddDislike DisLike = o.GetComponentInChildren <AddDislike>(); DisLike.Post_Id = postId[i]; RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>(); Tags.Post_Id = postId[i]; PostIdSender Sender = o.GetComponentInChildren <PostIdSender>(); Sender.Post_Id = postId[i]; ParameterSender PSender = o.GetComponentInChildren <ParameterSender>(); PSender.Post_Id = postId[i]; GetPoster poster = o.GetComponentInChildren <GetPoster>(); poster.UserAccount = userId[i]; Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>(); userphoto.UserAccount = userId[i]; if (i > 0) { if (photo[i - 1] == "0") { Vector3 temp = new Vector3(0, -0.57f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; scrollview.ResetPosition(); //Debug.Log(item.transform.position.x+","+item.transform.position.y); count++; } else { Vector3 temp = new Vector3(0, -0.95f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; scrollview.ResetPosition(); //Debug.Log(item.transform.position.x+","+item.transform.position.y); count++; } } else if (i == 0) { Vector3 temp = new Vector3(0, 0, 0); GameObject item = GameObject.Find(o.name); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position += temp; //Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } } } }); }); }
void OnClick() { lbl = GetComponentInChildren <UILabel>(); string tag = lbl.text; Debug.Log(tag); scrollview = GameObject.Find("search_view 1").GetComponent <UIScrollView>(); GameObject [] items = GameObject.FindGameObjectsWithTag("Player"); for (var i = 0; i < items.Length; i++) { Destroy(items [i]); } scrollview.ResetPosition(); Loom.RunAsync(() => { ArrayList post_Id = new ArrayList(); var query = ParseObject.GetQuery("POST").WhereEqualTo("Tag1", tag); query.FindAsync().ContinueWith(t => { IEnumerable <ParseObject> results = t.Result; foreach (var objs in results) { string id = objs.ObjectId; Debug.Log("資料庫TAG:" + id); post_Id.Add(id); } var queryT = ParseObject.GetQuery("POST").WhereEqualTo("Tag2", tag); queryT.FindAsync().ContinueWith(t2 => { IEnumerable <ParseObject> result2 = t2.Result; foreach (var obj in result2) { string id2 = obj.ObjectId; post_Id.Add(id2); } var queryY = ParseObject.GetQuery("POST").WhereEqualTo("Tag3", tag); queryT.FindAsync().ContinueWith(t4 => { IEnumerable <ParseObject> result4 = t4.Result; foreach (var ob in result2) { string id3 = ob.ObjectId; post_Id.Add(id3); } for (int ii = 0; ii < post_Id.Count; ii++) { for (int jj = ii + 1; jj < post_Id.Count; jj++) { if (post_Id[ii].Equals(post_Id[jj])) { Debug.Log("del" + post_Id[jj]); post_Id.RemoveAt(jj); jj--; //由于刚刚删除了一个,所以jj要后退一个 } } } ArrayList label_time = new ArrayList(); ArrayList label_list = new ArrayList(); ArrayList post_id = new ArrayList(); ArrayList photo_e = new ArrayList(); ArrayList user = new ArrayList(); ArrayList posttype = new ArrayList(); ArrayList placein = new ArrayList(); var arraypostid = (String[])post_Id.ToArray(typeof(string)); var queryC = ParseObject.GetQuery("POST").WhereContainedIn("objectId", arraypostid); var queryTask = queryC.FindAsync(); IEnumerable <ParseObject> post = queryTask.Result; foreach (var obj1 in post) { string id = obj1.ObjectId; string text1 = obj1["postfield"].ToString(); string post_type = obj1["foo"].ToString(); string usr = obj1["User"].ToString(); string place = obj1["Location"].ToString(); DateTime?updatedAt = obj1.CreatedAt; var imagefile = obj1.Get <ParseFile> ("file"); if (imagefile.Name.Contains("none")) { Debug.Log("none"); photo_e.Add("0"); } else { Debug.Log("have"); photo_e.Add("1"); } string time = updatedAt.ToString(); label_time.Add(time); post_Id.Add(id); label_list.Add(text1); user.Add(usr); posttype.Add(post_type); placein.Add(place); //Debug.Log (updatedAt); } String[] label_text = (String[])label_list.ToArray(typeof(string)); String[] labeltime = (String[])label_time.ToArray(typeof(string)); String[] postId = (String[])post_Id.ToArray(typeof(string)); String[] photo = (String[])photo_e.ToArray(typeof(string)); String[] userId = (String[])user.ToArray(typeof(string)); String[] Posttype = (String[])posttype.ToArray(typeof(string)); String[] place_in = (String[])placein.ToArray(typeof(string)); Loom.QueueOnMainThread(() => { for (i = 0; i < photo.Length; i++) { string type = Posttype[i]; string big = "big_" + type; Debug.Log(big); if (place_in[i] != null) { if (place_in[i] == "Kaohsiung") { place_in[i] = "高雄文"; } else if (place_in[i] == "Taichung") { place_in[i] = "臺中文"; } else if (place_in[i] == "Taipei") { place_in[i] = "臺北文"; } else if (place_in[i] == "NewTaipei") { place_in[i] = "新北文"; } else if (place_in[i] == "Tainan") { place_in[i] = "臺南文"; } else if (place_in[i] == "Taoyuan") { place_in[i] = "桃園文"; } } if (photo[i] == "1") { GameObject o = (GameObject)Instantiate(Resources.Load(big)); //为每个预设设置一个独一无二的名称 o.name = "all" + count; //将新预设放在Panel对象下面 o.transform.parent = GameObject.Find("search_view 1").transform; UILabel post_text = GameObject.Find("search_view 1/" + o.name + "/PostContent").GetComponent <UILabel>(); //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>(); test1 postid = GameObject.Find("search_view 1/" + o.name + "/photo").GetComponent <test1>(); postid.postid = postId[i]; post_text.text = label_text[i]; UILabel postplace = GameObject.Find("search_view 1/" + o.name + "/post_place").GetComponent <UILabel>(); postplace.text = place_in[i]; AddLike Like = o.GetComponentInChildren <AddLike> (); Like.Post_Id = postId[i]; AddDislike DisLike = o.GetComponentInChildren <AddDislike>(); DisLike.Post_Id = postId[i]; RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>(); Tags.Post_Id = postId[i]; PostIdSender Sender = o.GetComponentInChildren <PostIdSender>(); Sender.Post_Id = postId[i]; ParameterSender PSender = o.GetComponentInChildren <ParameterSender>(); PSender.Post_Id = postId[i]; GetPoster poster = o.GetComponentInChildren <GetPoster>(); poster.UserAccount = userId[i]; Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>(); userphoto.UserAccount = userId[i]; if (i > 0) { if (photo[i - 1] == "0") { Vector3 temp = new Vector3(0, -0.6f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; //item.transform.position += temp; // Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } else { Vector3 temp = new Vector3(0, -1.3f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; //Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } } else if (i == 0) { Vector3 temp = new Vector3(0, 0, 0); GameObject item = GameObject.Find(o.name); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView //item.transform.position += temp; scrollview.ResetPosition(); count++; } } else { GameObject o = (GameObject)Instantiate(Resources.Load(type)); //为每个预设设置一个独一无二的名称 o.name = "all" + count; //将新预设放在Panel对象下面 o.transform.parent = GameObject.Find("search_view 1").transform; UILabel post_text = GameObject.Find("search_view 1/" + o.name + "/PostContent").GetComponent <UILabel>(); UILabel postplace = GameObject.Find("search_view 1/" + o.name + "/post_place").GetComponent <UILabel>(); postplace.text = place_in[i]; //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>(); //test1 postid = GameObject.Find("list View/"+o.name+"/photo").GetComponent<test1>(); //postid.postid =postId[i]; post_text.text = label_text[i]; AddLike Like = o.GetComponentInChildren <AddLike> (); Like.Post_Id = postId[i]; AddDislike DisLike = o.GetComponentInChildren <AddDislike>(); DisLike.Post_Id = postId[i]; RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>(); Tags.Post_Id = postId[i]; PostIdSender Sender = o.GetComponentInChildren <PostIdSender>(); Sender.Post_Id = postId[i]; ParameterSender PSender = o.GetComponentInChildren <ParameterSender>(); PSender.Post_Id = postId[i]; GetPoster poster = o.GetComponentInChildren <GetPoster>(); poster.UserAccount = userId[i]; Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>(); userphoto.UserAccount = userId[i]; if (i > 0) { if (photo[i - 1] == "0") { Vector3 temp = new Vector3(0, -0.57f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; scrollview.ResetPosition(); //Debug.Log(item.transform.position.x+","+item.transform.position.y); count++; } else { Vector3 temp = new Vector3(0, -1.3f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; scrollview.ResetPosition(); //Debug.Log(item.transform.position.x+","+item.transform.position.y); count++; } } else if (i == 0) { Vector3 temp = new Vector3(0, 0, 0); GameObject item = GameObject.Find(o.name); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position += temp; //Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } } } }); }); }); }); }); //}); }
public test2 gettest(test1 test) => null;
public test2(test t, test1 t1) { }
public IHttpActionResult PostTest1(test1 x) { return(Ok(x)); }
void Demodulation() { string temp = ""; int w; string str = DemodulationKey; char[] strArray = str.ToCharArray(); for (w = 0; w < strArray.Length; w++) { if (strArray[w] == '!') { temp += "!"; } else { if (strArray[w] == 'Z') { temp += "0"; } else if (strArray[w] == 'O') { temp += "1"; } else if (strArray[w] == 'T') { temp += "2"; } else if (strArray[w] == 'H') { temp += "3"; } else if (strArray[w] == 'F') { temp += "4"; } else if (strArray[w] == 'I') { temp += "5"; } else if (strArray[w] == 'S') { temp += "6"; } else if (strArray[w] == 'V') { temp += "7"; } else if (strArray[w] == 'E') { temp += "8"; } else if (strArray[w] == 'N') { temp += "9"; } } } test1 ms = new test1(); ms.a = new List <Int64>(); string temp2 = ""; string str2 = temp; char[] CodeArray = str2.ToCharArray(); for (int i = 0; i < CodeArray.Length; i++) { if (CodeArray[i] == '!') { ms.a.Add(Int64.Parse(temp2)); temp2 = ""; } else { temp2 += CodeArray[i]; } } foreach (Int64 b in ms.a) //키값 해독후 Key에 파라미터 저장 { Key += Convert.ToChar(b); } }
private void frmTest_Load(object sender, EventArgs e) { test1 o1 = new test1(); o1.num = 50; test2 o2 = new test2(); o2.test_nam = o1; o1.num = 10; //MessageBox.Show(o2.test_nam.num.ToString()); }
public test2(test1 t1, test t) { }
static void Main(string[] args) { #region //var _startTime = new DateTime(2018, 3, 23, 6, 9, 0); //var _comboboxIndex = 1; //var _loopMinute = 6; //DateTime myNow = DateTime.Now; //DateTime myStartTime = DateTime.Now; //myStartTime = new DateTime(myNow.Year, myNow.Month, myNow.Day, _startTime.Hour, _startTime.Minute, 0); //if (myStartTime < myNow) //{ // if (_comboboxIndex == 0) // { // myStartTime = DateTime.Now; // } // else // { // while (myStartTime > myNow) // { // myStartTime = myStartTime.AddMinutes(_loopMinute); // } // } //} //else //{ // myStartTime = _startTime; //} //myStartTime = myStartTime.AddMinutes(_loopMinute); //Console.WriteLine(myNow); //Console.WriteLine(myStartTime); #endregion Dictionary <int, test1> test = new Dictionary <int, test1>(); test.Add(0, new test1 { name = "a", invoice = 1111, date = DateTime.Now, amt = 200 }); test.Add(1, new test1 { name = "b", invoice = 1112, date = DateTime.Now, amt = 300 }); test.Add(2, new test1 { name = "c", invoice = 1113, date = DateTime.Now, amt = 400 }); test.Add(3, new test1 { name = "d", invoice = 1114, date = DateTime.Now, amt = 500 }); string invoce = ""; string date = DateTime.Now.AddDays(-1).ToString(); string amt = default; string name = ""; string result = ""; for (int i = 0; i < test.Count; i++) { test1 test11 = test[i]; name = test11.name + "\n"; invoce = test11.invoice.ToString() + "\n"; date = test11.date.ToString() + "\n"; amt = test11.amt.ToString() + "\n"; result += name + invoce + date + amt; } Console.WriteLine(result); #if DEBUG Console.WriteLine("test"); #endif Console.ReadLine(); }
public void ppp(test1 t) { t.p(); }
static void Main(string[] args) { //1. 字符串测试类 string pInStr = "1.1"; StrCls.StrOutput(pInStr); string pOutStr = "1.2"; StrCls.StrChange(ref pOutStr); string[] ppStr = new string[2] { "1.31.......", "1.32......." }; StrCls.StrChangeArr(ref ppStr); //2. 枚举类型测试类 DataType tEnum = DataType.READ; EnumCls.EnumOutput(tEnum); EnumCls.EnumChange(ref tEnum); //3. 结构体测试类 test1 tStru1 = new test1(); tStru1.iVal = 0; tStru1.cVal = 0; tStru1.llVal = 0; StructCls.StructChange(ref tStru1); test2 tStru2 = new test2(); tStru2.iVal = 0; tStru2.cVal = 0; tStru2.llVal = 0; int size = Marshal.SizeOf(tStru2.GetType()); StructCls.StructPackN(ref tStru2); test3 tStru3 = new test3(); tStru3.iValArrp[0] = 55; tStru3.szChArr[1] = '1'; StructCls.StructChangeArr(ref tStru3); test4 tStru4 = new test4(); tStru4.llLocation = 44444444444; StructCls.StructUnion(ref tStru4); List <test5> tStru5 = new List <test5>(0); tStru5.Add(new test5()); StructCls.StructStruArr(tStru5); //4. 类测试 AddSubCls addSubCls = new AddSubCls(); int sum = addSubCls.Add(1, 4); addSubCls.Length = 6; }
public void OnSubmit() { Debug.Log("2"); // It's a good idea to strip out all symbols as we don't want user input to alter colors, add new lines, etc string text = NGUIText.StripSymbols(mInput.value); if (!string.IsNullOrEmpty(text)) { GameObject [] items = GameObject.FindGameObjectsWithTag("Player"); //当预设数量大于 0时 //删除列表的item for (var i = 0; i < items.Length; i++) { Destroy(items [i]); } //刷新UI scrollview.ResetPosition(); Debug.Log(text); Loom.RunAsync(() => { ArrayList label_time = new ArrayList(); ArrayList label_list = new ArrayList(); ArrayList post_Id = new ArrayList(); ArrayList photo_e = new ArrayList(); ArrayList user = new ArrayList(); ArrayList posttype = new ArrayList(); ArrayList placein = new ArrayList(); var query = ParseObject.GetQuery("POST").WhereContains("postfield", text).OrderByDescending("createdAt"); var queryTask = query.FindAsync(); IEnumerable <ParseObject> post = queryTask.Result; foreach (var obj in post) { string id = obj.ObjectId; string text1 = obj ["postfield"].ToString(); string post_type = obj ["foo"].ToString(); string usr = obj["User"].ToString(); string place = obj["Location"].ToString(); DateTime?updatedAt = obj.CreatedAt; var imagefile = obj.Get <ParseFile> ("file"); if (imagefile.Name.Contains("none")) { Debug.Log("none"); photo_e.Add("0"); } else { Debug.Log("have"); photo_e.Add("1"); } string time = updatedAt.ToString(); label_time.Add(time); post_Id.Add(id); label_list.Add(text1); user.Add(usr); posttype.Add(post_type); placein.Add(place); //Debug.Log (updatedAt); Debug.Log("資料庫傳回:" + text); } String[] label_text = (String[])label_list.ToArray(typeof(string)); String[] labeltime = (String[])label_time.ToArray(typeof(string)); String[] postId = (String[])post_Id.ToArray(typeof(string)); String[] photo = (String[])photo_e.ToArray(typeof(string)); String[] userId = (String[])user.ToArray(typeof(string)); String[] Posttype = (String[])posttype.ToArray(typeof(string)); String[] place_in = (String[])placein.ToArray(typeof(string)); Loom.QueueOnMainThread(() => { for (i = 0; i < photo.Length; i++) { string type = Posttype[i]; string big = "big_" + type; Debug.Log(big); if (place_in[i] != null) { if (place_in[i] == "Kaohsiung") { place_in[i] = "高雄文"; } else if (place_in[i] == "Taichung") { place_in[i] = "臺中文"; } else if (place_in[i] == "Taipei") { place_in[i] = "臺北文"; } else if (place_in[i] == "NewTaipei") { place_in[i] = "新北文"; } else if (place_in[i] == "Tainan") { place_in[i] = "臺南文"; } else if (place_in[i] == "Taoyuan") { place_in[i] = "桃園文"; } } if (photo[i] == "1") { GameObject o = (GameObject)Instantiate(Resources.Load(big)); //为每个预设设置一个独一无二的名称 o.name = "all" + count; //将新预设放在Panel对象下面 o.transform.parent = GameObject.Find("search_view").transform; UILabel post_text = GameObject.Find("search_view/" + o.name + "/PostContent").GetComponent <UILabel>(); //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>(); test1 postid = GameObject.Find("search_view/" + o.name + "/photo").GetComponent <test1>(); postid.postid = postId[i]; post_text.text = label_text[i]; UILabel postplace = GameObject.Find("search_view/" + o.name + "/post_place").GetComponent <UILabel>(); postplace.text = place_in[i]; AddLike Like = o.GetComponentInChildren <AddLike> (); Like.Post_Id = postId[i]; AddDislike DisLike = o.GetComponentInChildren <AddDislike>(); DisLike.Post_Id = postId[i]; RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>(); Tags.Post_Id = postId[i]; PostIdSender Sender = o.GetComponentInChildren <PostIdSender>(); Sender.Post_Id = postId[i]; ParameterSender PSender = o.GetComponentInChildren <ParameterSender>(); PSender.Post_Id = postId[i]; GetPoster poster = o.GetComponentInChildren <GetPoster>(); poster.UserAccount = userId[i]; Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>(); userphoto.UserAccount = userId[i]; if (i > 0) { if (photo[i - 1] == "0") { Vector3 temp = new Vector3(0, -0.6f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; //item.transform.position += temp; // Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } else { Vector3 temp = new Vector3(0, -1.3f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; //Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } } else if (i == 0) { Vector3 temp = new Vector3(0, 0, 0); GameObject item = GameObject.Find(o.name); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView //item.transform.position += temp; scrollview.ResetPosition(); count++; } } else { GameObject o = (GameObject)Instantiate(Resources.Load(type)); //为每个预设设置一个独一无二的名称 o.name = "all" + count; //将新预设放在Panel对象下面 o.transform.parent = GameObject.Find("search_view").transform; UILabel post_text = GameObject.Find("search_view/" + o.name + "/PostContent").GetComponent <UILabel>(); UILabel postplace = GameObject.Find("search_view/" + o.name + "/post_place").GetComponent <UILabel>(); postplace.text = place_in[i]; //picture = GameObject.Find("list View/"+o.name+"/photo").GetComponent<UITexture>(); //test1 postid = GameObject.Find("list View/"+o.name+"/photo").GetComponent<test1>(); //postid.postid =postId[i]; post_text.text = label_text[i]; AddLike Like = o.GetComponentInChildren <AddLike> (); Like.Post_Id = postId[i]; AddDislike DisLike = o.GetComponentInChildren <AddDislike>(); DisLike.Post_Id = postId[i]; RetrieveTags Tags = o.GetComponentInChildren <RetrieveTags>(); Tags.Post_Id = postId[i]; PostIdSender Sender = o.GetComponentInChildren <PostIdSender>(); Sender.Post_Id = postId[i]; ParameterSender PSender = o.GetComponentInChildren <ParameterSender>(); PSender.Post_Id = postId[i]; GetPoster poster = o.GetComponentInChildren <GetPoster>(); poster.UserAccount = userId[i]; Getuserphoto userphoto = o.GetComponentInChildren <Getuserphoto>(); userphoto.UserAccount = userId[i]; if (i > 0) { if (photo[i - 1] == "0") { Vector3 temp = new Vector3(0, -0.57f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; scrollview.ResetPosition(); //Debug.Log(item.transform.position.x+","+item.transform.position.y); count++; } else { Vector3 temp = new Vector3(0, -1.3f, 0); GameObject item = GameObject.Find(o.name); int ex_position = count - 1; //o.name="Q_list"+ex_position; GameObject ex_item = GameObject.Find("all" + ex_position); Debug.Log(ex_item.transform.position.x + "," + ex_item.transform.position.y); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position = ex_item.transform.position + temp; scrollview.ResetPosition(); //Debug.Log(item.transform.position.x+","+item.transform.position.y); count++; } } else if (i == 0) { Vector3 temp = new Vector3(0, 0, 0); GameObject item = GameObject.Find(o.name); item.transform.localPosition = new Vector3(0, 0, 0); item.transform.localScale = new Vector3(1, 1, 1); //列表添加后用于刷新listView item.transform.position += temp; //Debug.Log(item.transform.position.x+","+item.transform.position.y); scrollview.ResetPosition(); count++; } } } }); }); //}); //mInput.value = ""; mInput.isSelected = false; } }
private void button_2_Click_1(object sender, EventArgs e) { Form start1 = new test1(); start1.Show(); }