private IEnumerator StopTeleportForSeconds(teleportScript obj, float sec) { obj.isActive = false; yield return(new WaitForSeconds(sec)); obj.isActive = true; }
void Start() { if (teleportTarget != null) { otherEnd = teleportTarget.transform.GetChild(3).gameObject.GetComponent <teleportScript>(); targetLocation = teleportTarget.transform.GetChild(4); } }