//private AIModes hive; // Start is called before the first frame update void Start() { routineNeeded = true; //Checks if the this is the first time the player is playing the game to show the tutorial if (PlayerPrefs.GetInt("firstTime") == 1) { tutorialShow.SetActive(true); } else { tutorialShow.SetActive(false); } InvokeRepeating("updateGraph", 2.0f, 1f);//Repeats the function to refresh the graph at a rate of 1 second if (!PlayerPrefs.HasKey("rentDays")) { PlayerPrefs.SetInt("rentDays", 4); } clock = GetComponent <timerScript>(); task = GetComponent <taskManager>(); player = GameObject.Find("Player").GetComponent <PlayerMovement>(); if (!PlayerPrefs.HasKey("bankBalance")) { PlayerPrefs.SetFloat("bankBalance", 0.0f); } performanceSlider.maxValue = 100; //Retrieves the player's performance performanceSlider.value = PlayerPrefs.GetInt("performanceManager"); }