예제 #1
0
 // Update is called once per frame
 void Update()
 {
     transform.localPosition = new Vector3(-98 + 96 * targetHealthScript.GetHealthPercent(), 2f, 0f);
     if (targetHealthScript.GetHealthPercent() <= 0)
     {
         Debug.Log("Dead");
         gameoverObject.SetActive(true);
     }
 }
예제 #2
0
 // Update is called once per frame
 void Update()
 {
     if (!is_Dead)
     {
         Debug.Log(Camera.current);
         Debug.Log(targetObject);
         SliderPosition = Camera.current.WorldToScreenPoint(targetObject.transform.position) + Vector3.up * 100;
         if (SliderPosition.x > Screen.width || SliderPosition.x < 0 || SliderPosition.y > Screen.height || SliderPosition.y < 0 || SliderPosition.z < 0)
         {
             //藏起來
             slider.transform.position = Vector3.up * 5000;
         }
         else
         {
             slider.transform.position = SliderPosition;
         }
         slider.value = targetHealthScript.GetHealthPercent() * 100;
         if (slider.value <= 0)
         {
             is_Dead = true;
             slider.transform.position = Vector3.up * 5000;
         }
     }
     // transform.localPosition = new Vector3(-98 + 96 * targetHealthScript.GetHealthPercent(), 2f, 0f);
 }