void Awake() { inst = this; inst.result = (GameObject)Resources.Load("Prefabs/ui/result"); pm = PlayerManager.GetInst(); //ui_box = ((GameObject)Instantiate(ui)).GetComponent<uibox>(); if (CameraManager.GetInst().event_mode == false) { if (tutorial == true) { talk_box = ((GameObject)Instantiate(talk)).GetComponent <talkbox>(); } else { ui_box = ((GameObject)Instantiate(ui)).GetComponent <uibox>(); } } }
public void CreateTalkBox() { talk_box = Instantiate(talk).GetComponent <talkbox>(); talk_box.transform.position = (new Vector3(50, 50, 50)); talkmode = true; }