// Use this for initialization void Awake() { pickedUp = false; stats = player.GetComponent<playerStats>(); support = jeep.GetComponent<supportJeep>(); isActive = false; }
// Use this for initialization void Awake() { tut = chckpoint.GetComponent<TutorialScript>(); pickedUp = false; stats = player.GetComponent<playerStats>(); support = jeep.GetComponent<supportJeep>(); isActive = false; }
// Use this for initialization void Start() { Instance = this; npc = GetComponent<NavMeshAgent>(); follow = true; pickedUp = false; workDammit = false; }
// Use this for initialization void Awake() { spjeep = jeep.GetComponent<supportJeep>(); tut = this.GetComponent<TutorialScript>(); test = player.GetComponent<PlayerMove>(); }
// Use this for initialization void Awake() { spjeep = jeep.GetComponent<supportJeep>(); }