// Use this for initialization
 void Awake()
 {
     pickedUp = false;
     stats = player.GetComponent<playerStats>();
     support = jeep.GetComponent<supportJeep>();
     isActive = false;
 }
 // Use this for initialization
 void Awake()
 {
     tut = chckpoint.GetComponent<TutorialScript>();
     pickedUp = false;
     stats = player.GetComponent<playerStats>();
     support = jeep.GetComponent<supportJeep>();
     isActive = false;
 }
 // Use this for initialization
 void Start()
 {
     Instance = this;
     npc = GetComponent<NavMeshAgent>();
     follow = true;
     pickedUp = false;
     workDammit = false;
 }
 // Use this for initialization
 void Awake()
 {
     spjeep = jeep.GetComponent<supportJeep>();
     tut = this.GetComponent<TutorialScript>();
     test = player.GetComponent<PlayerMove>();
 }
 // Use this for initialization
 void Awake()
 {
     spjeep = jeep.GetComponent<supportJeep>();
 }