public Shape addPointRel(std_vector<Vector2> pointList) {
     if (mPoints.Count == 0) {
         mPoints.AddRange(pointList.ToArray());
     }
     else {
         Vector2 refVector = mPoints[mPoints.size() - 1];
         foreach (var it in pointList) {
             addPoint(it + refVector);
         }
     }
     return this;
 }
예제 #2
0
 /// Gets a non-modifiable reference to vertices
 //
 //ORIGINAL LINE: const List<Vertex>& getVertices() const
 public Vertex[] _getVertices()
 {
     return(mVertices.ToArray());
 }
예제 #3
0
        //void Triangulator::_recursiveTriangulatePolygon(const DelaunaySegment& cuttingSeg, std::vector<int> inputPoints, DelaunayTriangleBuffer& tbuffer, const PointList&  pointList) const
        void _recursiveTriangulatePolygon(DelaunaySegment cuttingSeg, std_vector <int> inputPoints, DelaunayTriangleBuffer tbuffer, PointList pointList)
        {
            if (inputPoints.size() == 0)
            {
                return;
            }
            if (inputPoints.size() == 1)
            {
                Triangle t2 = new Triangle(pointList);
                //t.setVertices(cuttingSeg.i1, cuttingSeg.i2, inputPoints.begin());
                t2.setVertices(cuttingSeg.i1, cuttingSeg.i2, inputPoints.front());
                t2.makeDirectIfNeeded();
                tbuffer.push_back(t2);
                return;
            }
            // Find a point which, when associated with seg.i1 and seg.i2, builds a Delaunay triangle
            //std::vector<int>::iterator currentPoint = inputPoints.begin();
            int  currentPoint_pos = inputPoints.begin();
            int  currentPoint     = inputPoints.front();
            bool found            = false;

            while (!found)
            {
                bool isDelaunay = true;
                //Circle c=new Circle(pointList[*currentPoint], pointList[cuttingSeg.i1], pointList[cuttingSeg.i2]);
                Circle c = new Circle(pointList[currentPoint], pointList[cuttingSeg.i1], pointList[cuttingSeg.i2]);
                //for (std::vector<int>::iterator it = inputPoints.begin(); it!=inputPoints.end(); ++it)
                int idx = -1;
                foreach (var it in inputPoints)
                {
                    idx++;
                    //if (c.isPointInside(pointList[*it]) && (*it != *currentPoint))
                    if (c.isPointInside(pointList[it]) && (it != currentPoint))
                    {
                        isDelaunay       = false;
                        currentPoint     = it;
                        currentPoint_pos = idx;
                        break;
                    }
                }
                if (isDelaunay)
                {
                    found = true;
                }
            }

            // Insert current triangle
            Triangle t = new Triangle(pointList);

            //t.setVertices(*currentPoint, cuttingSeg.i1, cuttingSeg.i2);
            t.setVertices(currentPoint, cuttingSeg.i1, cuttingSeg.i2);
            t.makeDirectIfNeeded();
            tbuffer.push_back(t);

            // Recurse
            //DelaunaySegment newCut1=new DelaunaySegment(cuttingSeg.i1, *currentPoint);
            //DelaunaySegment newCut2=new DelaunaySegment(cuttingSeg.i2, *currentPoint);
            DelaunaySegment newCut1 = new DelaunaySegment(cuttingSeg.i1, currentPoint);
            DelaunaySegment newCut2 = new DelaunaySegment(cuttingSeg.i2, currentPoint);
            //std_vector<int> set1=new std_vector<int>(inputPoints.begin(), currentPoint);
            //std_vector<int> set2=new std_vector<int>(currentPoint+1, inputPoints.end());
            std_vector <int> set1 = new std_vector <int>();

            set1.assign(inputPoints.ToArray(), inputPoints.begin(), currentPoint_pos);
            std_vector <int> set2 = new std_vector <int>();

            set2.assign(inputPoints.ToArray(), currentPoint_pos + 1, inputPoints.end());

            if (!set1.empty())
            {
                _recursiveTriangulatePolygon(newCut1, set1, tbuffer, pointList);
            }
            if (!set2.empty())
            {
                _recursiveTriangulatePolygon(newCut2, set2, tbuffer, pointList);
            }
        }
예제 #4
0
 /// Gets a non-modifiable reference to indices
 //
 //ORIGINAL LINE: const List<int>& getIndices() const
 public int[] _getIndices()
 {
     return(mIndices.ToArray());
 }
예제 #5
0
 public Vector3[] getPoints()
 {
     return(mPoints.ToArray());
 }